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Content provided by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Language, character design, and world building

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Manage episode 479592800 series 3588978
Content provided by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode we talk about the role of language in character design and world building. Hosts Dr. Ibi and Dr. Joe cover topics including:

  • language ideologies, stereotypes, and othering
  • characters with different accents or speech impediments
  • spelling in conlangs inspired by real languages
  • real-world associations mapping onto fictional worlds
  • games such as the Dragon Age franchise, Pillars of Eternity, Cyberpunk 2077, Disco Elysium

Contains some strong (and other types of) language.


☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit


📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt


Resources:


Burrell-Kim, Danielle (2023). Stuttering Matt: Linguistic ableism and the mockery of speech impediments in video games. Game Studies, 23(2). Available here: https://gamestudies.org/2302/articles/burrellkim


Villanueva, Emily & Ensslin Astrid (2021). Divine intervention: Multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age: Inquisition. In: Planchenault, G. & Poljak, L. (eds.) Pragmatics of Accents. John Benjamins Publishing Company, 205-228. Available here: https://bora.uib.no/bora-xmlui/bitstream/handle/11250/2993691/villanueva_ensslin_preprints.pdf?sequence=1


'Constructed Languages and Intuitive *~ Culture Feels ~*', forum thread. Available here: https://forums.obsidian.net/topic/63958-constructed-languages-and-intuitive-~-culture-feels-~/


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

10 episodes

Artwork
iconShare
 
Manage episode 479592800 series 3588978
Content provided by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode we talk about the role of language in character design and world building. Hosts Dr. Ibi and Dr. Joe cover topics including:

  • language ideologies, stereotypes, and othering
  • characters with different accents or speech impediments
  • spelling in conlangs inspired by real languages
  • real-world associations mapping onto fictional worlds
  • games such as the Dragon Age franchise, Pillars of Eternity, Cyberpunk 2077, Disco Elysium

Contains some strong (and other types of) language.


☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit


📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt


Resources:


Burrell-Kim, Danielle (2023). Stuttering Matt: Linguistic ableism and the mockery of speech impediments in video games. Game Studies, 23(2). Available here: https://gamestudies.org/2302/articles/burrellkim


Villanueva, Emily & Ensslin Astrid (2021). Divine intervention: Multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age: Inquisition. In: Planchenault, G. & Poljak, L. (eds.) Pragmatics of Accents. John Benjamins Publishing Company, 205-228. Available here: https://bora.uib.no/bora-xmlui/bitstream/handle/11250/2993691/villanueva_ensslin_preprints.pdf?sequence=1


'Constructed Languages and Intuitive *~ Culture Feels ~*', forum thread. Available here: https://forums.obsidian.net/topic/63958-constructed-languages-and-intuitive-~-culture-feels-~/


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

10 episodes

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