Language, character design, and world building
Manage episode 479592800 series 3588978
In this episode we talk about the role of language in character design and world building. Hosts Dr. Ibi and Dr. Joe cover topics including:
- language ideologies, stereotypes, and othering
- characters with different accents or speech impediments
- spelling in conlangs inspired by real languages
- real-world associations mapping onto fictional worlds
- games such as the Dragon Age franchise, Pillars of Eternity, Cyberpunk 2077, Disco Elysium
Contains some strong (and other types of) language.
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Resources:
Burrell-Kim, Danielle (2023). Stuttering Matt: Linguistic ableism and the mockery of speech impediments in video games. Game Studies, 23(2). Available here: https://gamestudies.org/2302/articles/burrellkim
Villanueva, Emily & Ensslin Astrid (2021). Divine intervention: Multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age: Inquisition. In: Planchenault, G. & Poljak, L. (eds.) Pragmatics of Accents. John Benjamins Publishing Company, 205-228. Available here: https://bora.uib.no/bora-xmlui/bitstream/handle/11250/2993691/villanueva_ensslin_preprints.pdf?sequence=1
'Constructed Languages and Intuitive *~ Culture Feels ~*', forum thread. Available here: https://forums.obsidian.net/topic/63958-constructed-languages-and-intuitive-~-culture-feels-~/
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9 episodes