Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Asians Represent!
Daniel Kwan, Agatha Cheng, Jeremy Blum, Drew Quon, Steve Huynh, Liana Mackenzie, & Emma Yasui
Asians Represent! Is here to celebrate and examine Asian representation in tabletop games and pop culture. We do this by creating conversation, introducing new perspectives to the broader gaming community, and creating spaces for new voices in the industry.
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A podcast on gaming and video game design from both practical and academic perspectives.
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Dan Bullock interviews game designers with a focus on the challenges of historical board game design.
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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at [email protected]
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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Commentary and Comedy Edition
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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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TooFatLardies are the leading independent publisher of wargame rules. The Oddcast take an semi-regular look at what's happening on Lard Island with discussions on the big issues in game design and the hobby generall.
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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetics economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games through a bunch of people figuring it out using the economic tool kit.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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A podcast exploring the real player experience behind today’s free and paid gaming platforms. Honest conversations, surprises, and one hidden gem at the end of each episode.
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Button Shy founder Jason Tagmire and Narrative Lead Ian Howard, Button Shy Deep Dive guides the audience through the world of 18-card games without losing sight of what’s important: the human connections and emotions that gaming can inspire.
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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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One Stop Co-Op Shop is a podcast about cooperative boardgames. Game designers & publishers, Peter Gousis & Michael Kelley host the podcast. Every other week we take one game and break it down to it's top 5 points (the good, the bad and our overall impressions). After we discuss the game we have a design discussion about one of the parts of the game. We will also have occasional podcasts reviewing solo games, and other special episodes. To see our other content check out the links below: YouT ...
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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The Game Dev Field Guide is a podcast series focused on teaching you how to make and launch your own video games. This podcast is aimed at the beginner to intermediate level of game developer. Learn things like how to make crisp movement controls, making eye catching sprites, and marketing your game for it's big release. Stay awhile and listen!
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A podcast about new games for old consoles. We're three friends exploring brand-new, original, aftermarket games for retro systems, as well as the quirky communities that create them. Each month we pick a game to play and discuss our experiences with it, on consoles like the Nintendo Entertainment System (NES), Atari 2600, Sega Genesis, Game Boy, and more. Play along with us and discover these great new old games for yourself!
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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. - ⭐About the Cast - Shem Phillips is the owner of Garphill Games and has designed a fair few board games. - Sam Macdonald is a Game Designer and Developer at Garphill Games, bursting onto the scene with his co-design together with Shem, Architects of the West Kingdom. - Zach Smith works for Garphill Games as Marketing and Media Manager, ...
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Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at [email protected] Game on!
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Welcome to The Inner Game of Change podcast, where we dive deep into the complexities of managing organisational change. Tailored for leaders, change practitioners, and anyone driving transformation, our episodes explore key topics like leadership, communication, change capability, and process design. Expert guests share practical strategies and insights to help you navigate and lead successful change initiatives. Listen in to learn fresh ideas and perspectives from a variety of industries, ...
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We talk about all things related to table top gaming - board games, miniature games, card games, and gaming adjacent things like painting and puzzles. A very irregularly updated hobby podcast. If you want to help me make the podcast better, you can show your financial support at the following link: https://www.buzzsprout.com/1354651/supporters/new
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A show about games and game design by Keith Burgun.
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Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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A podcast brought to you by those goofballs from Nerds Amalgamated, for nerds by nerds about nerd pop-culture news. Hosted on Acast. See acast.com/privacy for more information.
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Factory and automation gaming is growing. Let's explore all that the genre has to offer, have some fun, and enjoy chatting about the newest developments! We discuss games such as Factorio, Satisfactory, Dyson Sphere Program, Captain of Industry, and many others! We explore mods, game design, player experience, and how it all works together to make each factory grow.
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Eidolon Playtest is two different actual-play RPG campaigns, releasing every Monday on alternating weeks! The goal of this podcast is to playtest EIDOLON: Become Your Best Self, an RPG inspired by Persona and Jojo's Bizarre Adventure, created by Luke Varner and Molly Rhinebeck! EIDOLON POP is a story of a group of college students uncovering the secret, surreal past of their professor, while EIDOLON ROCK is a story of a gang of low-level Las Vegas criminals who stumble up on a drug that gran ...
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Game designers Mike Hutchinson and Glenn Ford talk about how, why and if they design tabletop miniatures games. With discussions, tips, reviews and interviews.
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In episode 116 of Game Design Unboxed: Inspiration to Publication we talk with game designer Leonie Grundler about what inspired her nature-themed tableau builder, Biome. They discuss how inspiration can come from the worst places – like being laid off from a tech startup and catching COVID – how binge-playing Wingspan sparked the idea for the game…
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BtC- Dave Neale on Identifying Potential Publishers
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44:11Today, Ellie Dix and Dave Neale dive into the complexity of forming publisher relationships, as well as choosing the correct publisher. Taking a perspective from both experienced designers and beginner designers, creating a roadmap for finding and establishing these relationships based on many of the past experiences they both have encountered.…
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In Episode 129, Glenn's new game Pukeapocalypse has just come out from Exalted Funeral, so Mike is asking him a few questions about it. The Boarders and Black Flags Landing Page: https://www.kickstarter.com/projects/manokentgames/boarders-and-black-flags If you enjoy hearing our game design advice, why not read it also in our upcoming book about de…
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Janna Kellinger on Designing Games in Learning Management Systems
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24:03Janna Kellinger on Designing Games in Learning Management Systems In this episode of Experience Points, Dr. Janna Kellinger shares her journey from using one-shot games in high school English classes to designing fully game-based courses at UMass Boston. She discusses her book Up Your Teaching Game and how educators can design story-driven curricul…
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This week Peter, & Mike have a design discussion about survival games._________________________YouTube - www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4PgX - @onestopcoopshopDiscord - discord.gg/p4jX8AFMerch: one-stop-co-op-shop.creator-spring.com/Donate to One Stop Co-op Shop - www.patreon.com/onestopEmail - [email protected]…
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CHECK OUT SHADOWS OVER SOLIS TODAY ON GAMEFOUND 5 Quick Lessons About Crowdfinding * Crowdfunding has changed: You need to bring your own audience and community. Success now requires months of preparation, including playtesting, reviews, and pre-launch marketing. * De-risk your campaign: Validate your product ahead of time (e.g., with digital play)…
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Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size. Links and Notes Open Broadcaster Software (OBS) – https://obsproject.com/ VideoLAN, VLC media player – https://www.videolan.org/ Gimp (GNU Im…
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In this episode, we think about games as a complete composition of many artforms and how Clair Obscur: Expedition 33 withholds the kinds of information that normally aid gameplay in order to get the player to treat the game as much as a work of art to be appreciated as be immersed in. Substack: https://gamedesigndiscourse.substack.com/ Patreon: htt…
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Story endings are hard! The epilogue of a game not only has to logically wrap up the story and tie up any loose ends—it’s also the moment to reflect on how your character has grown over many sessions, and a moment for you as the player to feel like the time spent playing was worthwhile. In this episode, we talk about what makes roleplaying game epi…
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In this episode Zackavelli talks about the 3C's Game Design FrameworkSkip to Body of Episode: 6:15Become a Patron: www.patreon.com/GDFGJoin the discord and talk with the community about making video games! Link: discord.gg/2C8eTsUFollow Zackavelli on Twitter @_Zackavelli_Twitch: www.twitch.tv/zackavelli_Intro music by: AvarenOutro remix by: Mugamoo…
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We're joined by Scott Anderson (Unity), Carolyn Petit (Kotaku), Xanagear (youtube.com/xanagear), and Glove (UFO 50 Historian/ska podcaster) to discuss Valbrace, the 37th game in the UFO 50 collection. “No knight has ever survived the journey into Gnothrok Keep. What makes you think you'll be any different?” Next week: Rakshasa Audio edited by Dylan…
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Would you rather have RTS remasters or remakes?
39:36
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39:36In this episode, we compare and contrast remasters with remakes, with a particular focus on the upcoming Dawn of War Definitive Edition and recent Age of Mythology Retold! Hosted on Acast. See acast.com/privacy for more information.
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In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.By Mark Rosewater
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In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.By Mark Rosewater
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HTML5 Gaming is Back—But This Time It's Different" | Playgama CEO Reveals Why
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48:51Is HTML5 gaming finally ready for prime time? After multiple failed attempts over the past decade, something fundamental has changed. In this episode, we sit down with Dmitry Kachmar, CEO of Playgama, who recently raised $3M betting that HTML5 gaming is about to explode. Thanks to GPU advances from the AI boom, 5G networks, and platforms desperate …
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Different Ways To Look At Game Dev - #251 - Game Dev Local Podcast
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1:14:52In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by veteran game designer Alex Moore, to explore the multifaceted world of game design. They discuss their extensive experiences in the industry and the importance of defining game design language. Alex also shares a tool he is developing to …
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In this episode Gino, Pete, and Em discuss Sorry We're Closed! We cover the game's PS1 aesthetic, clear inspirations, great music, and cool story! We also try to dive deep into what the game says about love! This game is about love folks! Also, killing demons! Please consider donating to the National Network of Abortion Funds: abortionfunds.org/don…
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Mental Models For Managing Change - Leverage Points
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7:30Welcome to a very special mini-series on The Inner Game of Change. I’m thrilled to take you on this journey as we explore something both timeless and practical: Mental Models for Managing Change. In this episode of Mental Models for Managing Change, we explore Leverage Points — a systems thinking model that helps change leaders identify the small, …
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#192. What Does the Psion Add to D&D 2024?
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58:01A surprised Unearthed Arcana launches the Psion back into D&D! Wizards of the Coast inks an new video game publishing deal, while Baldur's Gate 3 goes Pathfinder 2e. Should TTRPG players git gud? Hunt for Monsters of Drakkenheim on D&D Beyond: https://marketplace.dndbeyond.com/category/DB4KDB0Q1 Wizards of the Coast signs deal with Giant Skull: htt…
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Send us a text William Gibson described Cyberpunk as a fusion of high-tech and low-life, exploring the intersection of technology, cybernetics, and computer networks on human society in a near-future, often dystopian setting. If you don’t know who William Gibson is then shame on you. Like most people out there, my first exposure to Cyberpunk was Bl…
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After you’ve made the rules, you need to decide how you’re going to tell them. The right rule in the wrong order can make all the difference! In this unscripted episode, we share our initial thoughts about how we want our next rulebook to start, how to include immersive writing without sacrificing clarity, and (for some reason) reminisce about spoo…
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Everything Wrong With The Switch 2, The Science of Joy and Captain America's Regretful Plot Twist
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1:11:08The Switch 2 is not without controversy. The big issues center around hardware ownership. So why are Nintendo getting this wrong? Happiness is tricky to pin down, but the latest research gives some hints on how to get there. Years ago, Captain America was revealed to be a Hydra agent. This led to no end of problems for the writers, mostly caused by…
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35 - The Nuts & Bolts Of Crafting Systems Among Games
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1:36:04Galdoc & Krydax discuss the depths of crafting systems. Why do they exist in games, how do they differ, and what makes them tick. Krydania Links: Krydania Discord - https://discord.com/invite/gtXXwBNZ9c Main Channel YT Link - https://www.youtube.com/@Krydax8 Patreon $upport - https://w…
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The Faceless Creator Behind One of YouTube’s Brainiest Channels
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56:06In this episode, we talk with Jason Todd—aka Timberlake—the faceless creator behind the YouTube channel Smart Hobbies. Jason shares how he turned Sudoku from a personal pastime into a thriving YouTube channel with over 900K views on a single video. We dive into the strategy behind his growth, why he stays off-camera, how he connects with an older a…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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3rd of December, 2209The fog has parted; the sun shines again! I've been thinking about Number Four entirely wrong.I've been assuming that the purpose of a S.H.A.D.E. “should” or “must” be related to the flow and development of objective, concrete data. But that’s wrong! I’ve thoroughly explored that ground with Blank and its sisters. If I want to …
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Erica and Sen recorded this episode live in March 2025 at BreakoutCon in Toronto, ON, Canada. They spoke with guests Helaina Cappel (Publisher, Kids Table Board Games and Burnt Island Games) and Daniel H Kwan (Designer, Ross Rifles and Wandering Blades) about what makes a game "Canadian", advice for Canadian designers and publishers in the current …
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E87 - Phase Zero: The Hidden Advantage In Change - Podcast With Amy Yackowski
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44:49Welcome to The Inner Game of Change, the podcast where we explore the unseen forces that shape how we lead, adapt, and thrive in the face of change and transformation. In this episode, I am joined by the insightful and bold Amy Yackowski—founder of Painted Porch Strategies and a passionate advocate for building shift-ready teams and leaders. Togeth…
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#59 - The Best Design Advice on the Internet – Part 5
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1:09:00The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 5 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Facebook/Twitter: @FunProblemsPod Big thanks…
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We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.By Mark Rosewater
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This podcast talks about a tool we use to playtest new mechanics.By Mark Rosewater
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EP: A Year of UFO 50 - Hyper Contender
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1:40:11We're joined by Scott Anderson (Unity), Alfredo Barraza (Riot Games), and Alex Jaffe (Riot Games) to discuss Hyper Contender, the 36th game in the UFO 50 collection. “The daring, desperate, and indebted fight for money in the pits of Phogon.” Next week: Valbrace Audio edited by Dylan Shumway. Discussed in this episode: Towerfall https://store.steam…
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Ryan already convinced Charles that the My Little Pony Roleplaying Game Core Rulebook is a great buy for any Essence20 players. Now he explains why MLP CRB Chapter 10: Conflicts is required reading for every Essence20 Game Master. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazi…
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John, Ron, and Jason talk about all the cool Starfinder 2nd Edition news that was announced at PaizoCon this past weekend! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
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In this episode Gino, Chris "ZombiePie" -REDACTED-, and Jeff Rud discuss Final Fantasy Type-0! We discuss all of the trials and tribulations that led to this game coming out on the PSP in Japan and then not coming to the US until the PS4 remaster. We also discuss how sick the camera makes us and how unpleasant the game is in general. Check out the …
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#191. Which of D&D's Biggest Rivals is for You?
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57:28We celebrate the launch of Daggerheart from Darrington Press, whilst comparing encounter design between Draw Steel, D&D, and Critical Role's new TTRPG. Click to enter the Grim Hollow Player Pack D&D Beyond giveaway: https://forms.gle/RxFKrvYyJFFKHeTa7 Sign up to GM at Gen Con 2025: https://www.baldmangames.com/gencon-2025-dm-signup/ Email your ques…
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Even More Final Fantasy MTG Previews | The Mana Pool #726
2:27:52
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2:27:52The dorks are back, bouncing around the Card Image Gallery for the Final Fantasy Universes Beyond set! As usual for UB, we're primarily checking out how well these cards reflect their source material. That's it really, you know the drill. There's probably one more episode of this coming, so be sure to let us know or come hang out live to let us kno…
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Send us a text Welcome to you heard it here last where we talk about news, you’ve already heard. Well it’s finally happened. I don’t want to talk about it. I said you can’t make me talk about it. But I guess when I started down this podcast road it kinda became my job to talk about it. So here we go. Tariffs. https://www.enworld.org/threads/do-tari…
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