Dan Bullock interviews game designers with a focus on the challenges of historical board game design.
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Game Design Podcasts
A podcast on gaming and video game design from both practical and academic perspectives.
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Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Commentary and Comedy Edition
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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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All of Know Direction’s Shows, including Pathfinder and Starfinder News, Reviews, Interviews, and Actual Play podcasts.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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In the spirit of old-school tabletop role-playing games, a collection of five super-nerds engage in an officially licensed Actual Play podcast of Paizo’s Giantslayer Adventure Path! Email: [email protected]
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at [email protected]
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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The best panels and seminars about analog game design & publishing.
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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Board Gamers Anonymous is a podcast about tabletop board gamers and the insane fun they have at the table together - from Euros like Food Chain Magnate, Caverna, and Gaia Project to American Style games like Rising Sun, Gloomhaven, and more.
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A podcast where people share their personal journey with video games! Hosted by Jose Eusebio. New episodes twice a month! Check out our website at loadsavegame.com
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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com
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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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Digital learning games have shaped what happens inside and outside of classrooms. They've led to some of the game industry’s most fascinating successes and failures. And they have important lessons for us about teaching and learning. Join learning game maker Brian Alspach as he covers the history of this influential videogame genre and the classic titles we've played to learn.
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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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The Podcast about board game design and card game design! Together we will explore the secrets of different game mechanics and grow as a game designer!
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In the Player Lair podcast, we delve into the process of making games and interview various game designers, publishers and people involved in the gaming community.
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The Gentleland® Show is a creative deep-dive into the worlds of game development, storytelling, and culture. Hosted by Jacky Martin, Sam Tang, and Edwin Dizer, this show brings together gaming enthusiasts, game developers, and industry experts to explore what it really takes to bring games to life! From indie gems to global trends, from dev logs to deep lore, this show is all about the heart of gaming culture.
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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TooFatLardies are the leading independent publisher of wargame rules. The Oddcast take an semi-regular look at what's happening on Lard Island with discussions on the big issues in game design and the hobby generall.
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetics economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games through a bunch of people figuring it out using the economic tool kit.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Welcome to The Inner Game of Change podcast, where we dive deep into the complexities of managing organisational change. Tailored for leaders, change practitioners, and anyone driving transformation, our episodes explore key topics like leadership, communication, change capability, and process design. Expert guests share practical strategies and insights to help you navigate and lead successful change initiatives. Listen in to learn fresh ideas and perspectives from a variety of industries, ...
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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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Gamestorm is a podcast all about tabletop game design! Join us for our first season as we bring on guests from here in the Chicago area, spin a random prompt and design a game based off of it over the course of an episode! Logo by CapacityForWonder and music by Reece E Ryan.
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. - ⭐About the Cast - Shem Phillips is the owner of Garphill Games and has designed a fair few board games. - Sam Macdonald is a Game Designer and Developer at Garphill Games, bursting onto the scene with his co-design together with Shem, Architects of the West Kingdom. - Zach Smith works for Garphill Games as Marketing and Media Manager, ...
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Paper Labyrinths is a podcast about overlapping disciplines of game design. Join Nic Tringali and Brendan McLeod as they have conversations with designers, artists, critics, and others whose work exists at the intersections of video games, analog games, and other forms of media.
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Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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A podcast brought to you by those goofballs from Nerds Amalgamated, for nerds by nerds about nerd pop-culture news. Hosted on Acast. See acast.com/privacy for more information.
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What does it mean to be a Christian in the games industry? This is the question at the center of what we do. We believe that faith is living, active, and practical. When lived out, it shapes every aspect of our lives, including how we approach making games. Join us as we talk with people through the game industry, wrestling with faith and life and creating games.
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1
133. Kiki's Delivery Service (1989) | S5E11
1:01:44
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1:01:44For our final episode of Season 5, before THE YEAR OF METAL GEAR, we look at the seminal Studio Ghibli film, Kiki's Delivery Service. We discuss what it means to come of age in a context where you are a literal outsider and how the film indirectly meditates on what it means to doubt your creative powers, lose them, and ultimately get them back. Sub…
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Episode 542 - Our Friends’ Favorite Games Designed by Women
1:21:10
1:21:10
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1:21:10This week, Chris is joined by special guest Erin from Board Games for the Better to talk about her favorite games designed by women and what makes them work so well. Join us at the Board Game Academics Conference at the Strong Museum of Play: https://boardgameacademics.com/register/ Learn more about Board Games for…
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Examples of the various types of gates used in the design of games. Links and Notes The Level Design Book – https://book.leveldesignbook.com/process/layout/typology/gates What Games Are – https://www.whatgamesare.com/gating.html Mapcore – https://www.mapcore.org/topic/20013-player-gating-in-level-design/ Gating in level design – https://shaunspaldi…
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In this episode of Behind the Cardboard, host Ellie Dix chats with game designer April Mitchell about the power of sizzle reels in pitching and promoting games. April breaks down what makes a great sizzle reel, from highlighting the right features to keeping things visually engaging. They discuss the do’s and don’ts of showcasing your game on video…
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In episode 122 of Game Design Unboxed: Inspiration to Publication, we talk with owner of MaKa Games and designer of License to Krill, Matthew Kambic, about how a pun inspired his debut game — and how he brought it to life with a custom plushie component. Matthew shares how his engineering background, early love of games, and deep dive into research…
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Lisa Smedman is a best-selling author, journalist, and designer of many RPG games and modules. We discuss Trench Raid, her first solitaire tabletop wargame for Compass, the tactical approach to the topic of WW1, and the relationship between serious games and design intent. Trench Raid from Compass Games Outro music: "Kingdom Come" by Cindy Lee Cind…
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Justin Gary — 5 Lessons From 15 Years (#90)
21:36
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21:36At Gen Con this year, we kicked off Ascension’s 15-year anniversary celebration. I had the chance to meet so many fans who have been part of this community for over a decade; the experience was both humbling and rewarding. We just launched the Gamefound Campaign for the Ascension 15th Anniversary Collector’s Edition and I’ve been reflecting on the …
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Glass Cannon Radio #30 – Special Guest John Harper/Game Design/Crime Fiction
1:27:25
1:27:25
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1:27:25John Harper, the designer behind Blades in the Dark, Agon, and several other RPGs, joins Joe and Jared to discuss the design process, the crafting of the Blades in the Dark setting, and the business of developing RPGs with other creators in the space. Plus, John Harper's list of the best crime fiction movies of all time! Watch the video here: http…
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Learning Through Game Design Principles - #260 - Game Dev Local Podcast
53:27
53:27
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53:27In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Geoffrey Mugford, game developer and educator, talk about how we can use game design principles to help people learn, without resorting to "Chocolate Broccoli".
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E41: Karl Marx as a 5* Character & Ukrainian Drone Economy Design
1:02:18
1:02:18
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1:02:18Send us a text Eric covers the economy and the system’s design of Ukraine’s Drone squadron. What does economy balancing look like in the face of war? Phil can’t stop gushing about Heroes of History, but there's one economy design piece holding it up. The crew descends into a John Maynard Keynes debate as a 4* or 5* character. Chris covers the econo…
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In an impromptu recording, we decided to take turns setting a 6-minute timer and sharing whatever topics came to mind. The result was a series of compressed design conversations and a snapshot of our current ambitions and troubles. 1 - Sandbox exploration (chicken) 2 - Questlandia audio drama (cow) 3 - Traits & Conditions accounting (duck) 4 - Maki…
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EP: A Year of UFO 50 - Campanella 3
1:45:12
1:45:12
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1:45:12We're joined by Liz Ryerson (musician, writer, podcaster), Adam Conover (Adam Ruins Everything), and Steve Gillham (OzymandiasAV) to discuss Campanella 3, the 49th game in the UFO 50 collection. “It's time for Pilot to return to what he does best -- flying the Campanella through deep space!” Next week: Cyber Owls Audio edited by Dylan Shumway Discu…
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In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?By Mark Rosewater
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In this podcast, I talk about a key component of design: set structure.By Mark Rosewater
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Everything I learned at my first game conference. Buy Colossi now.By John Drexler
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Peter C. Hayward and AJ Brandon dive into emergent strategy, how to seed subtle interactions, and how to telegraph systems to players. They answer listener questions on market saturation, the future of board games, and personal careers in design. The hosts give detailed playtesting advice—solo testing, public and cold playtests, TTS tips, teaching …
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1
Gatewalkers Episode 100 – Whiny the Elders
1:27:41
1:27:41
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1:27:41The heroes run afoul of more strange inhabitants of the temple. Watch the video here: https://youtu.be/ctxiKbMhqqE This episode was sponsored by Foundry VTT and Norse Foundry. See why tabletop gamers everywhere have made the switch to Foundry Virtual Tabletop at https://foundryvtt.com/gcp For all your random numb…
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1
Gatewalkers Episode 100 – Whiny the Elders
1:30:21
1:30:21
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1:30:21The heroes run afoul of more strange inhabitants of the temple. Watch the video here: https://youtu.be/ctxiKbMhqqE This episode was sponsored by Foundry VTT and Norse Foundry. See why tabletop gamers everywhere have made the switch to Foundry Virtual Tabletop at https://foundryvtt.com/gcp For all your random numb…
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1
Finding Alpha: How to Find Your Company's Secret Advantage!
26:39
26:39
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26:39In an era where “good” isn’t good enough, this talk breaks down how to generate alpha—company-specific excess returns—by choosing the right game to play and going all-in on the highest-leverage moves. We cover the macro forces reshaping competition, case studies of teams that found alpha, and where velocity and AI change the basis of competition. W…
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Glass Cannon Radio #31 - Violence in RPGs/Crunch Factor/Unwritten Rules
2:06:10
2:06:10
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2:06:10After nearly a month without a live show together, Joe and Jared are back to do an all-RPG episode focusing on crunchy vs. non-crunchy systems, how to teach your table the rules, and the elements that should come together to pull off a true marathon game session.0:00 Intro8:00 Three Question23:35 Crunch1:01:25 Rules1:45:45 Marathon Gaming1:57:45 Li…
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1
Call of Cthulhu Live! – New Life (Indianapolis 2025)
2:44:09
2:44:09
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2:44:09The Glass Cannon Network was back at the Athenaeum in Indianapolis during Gen Con 2025 with a cast of GCN all-stars ready to once again take on a modern Call of Cthulhu nightmare one shot. In this scenario custom written by Scott Dorward, a ragtag group of criminals learn about the location of a mysterious vault that belonged to a 1920s gangster, b…
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1
Call of Cthulhu Live! – New Life (Indianapolis 2025)
2:45:20
2:45:20
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2:45:20The Glass Cannon Network was back at the Athenaeum in Indianapolis during Gen Con 2025 with a cast of GCN all-stars ready to once again take on a modern Call of Cthulhu nightmare one shot. In this scenario custom written by Scott Dorward, a ragtag group of criminals learn about the location of a mysterious vault that belonged to a 1920s gangster, b…
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1
Glass Cannon Radio #31 - Violence in RPGs/Crunch Factor/Unwritten Rules
2:07:14
2:07:14
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2:07:14After nearly a month without a live show together, Joe and Jared are back to do an all-RPG episode focusing on crunchy vs. non-crunchy systems, how to teach your table the rules, and the elements that should come together to pull off a true marathon game session.0:00 Intro8:00 Three Question23:35 Crunch1:01:25 Rules1:45:45 Marathon Gaming1:57:45 Li…
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1
Ranking of Roguelite Deckbuilders: Episode 01
1:19:12
1:19:12
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1:19:12Gino "ThatPinguino" Grieco and Braden "ArbitraryWater" REDACTED join forces to talk about the hottest genre to hit the indie scene in the last ten years. No, they're not talking about cozy farming games or boomer shooters, instead they're talking about deckbuilders! If you've ever played Slay the Spire and wanted to know what else was out there, do…
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1
Repurposing Physical Media - Adelheid Sigfridsdottir
1:19:03
1:19:03
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1:19:03In our fourth episode of the season, I'm joined by Adelheid as we explore ideas around building games that repurpose physical media as an element of play. Come follow along as we build a VERY different game than any of our other episodes! As always you can find the game that accompanies this episode on our Itch.io page or on Patreon! Further Readin…
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1
#204. Why Would Critical Role Choose D&D over Daggerheart?
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58:30
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58:30Why NOBODY predicted Critical Role would choose D&D over Daggerheart! And what does a West Marches style campaign mean for Campaign 4? We also invoke the dreaded name of Dark Sun! Get the Grim Hollow Player's Guide on D&D Beyond! https://ghostfiregaming.com/GGYT_GHPG_2025_2_204 Email your questions to [email protected] Ben: @TheBenByrne D…
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Cryptids - The Truth Is Out There | The Mana Pool #732
2:37:46
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2:37:46The dorks take on the existence of creatures that science doesn't support, known as cryptids. We're picking out some of them to talk about in a bit more depth, explaining what they are and why they probably don't exist. If there are any more weird stuff topics you want us to talk about be sure to let us know! Become a Lifeguard on Patreon! – patreo…
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A Change Question - How Do I Initiate Change in the Workplace?
8:03
8:03
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8:03Welcome to A Change Question — a special mini-series from The Inner Game of Change. In each short, solo episode, I bring you one question worth sitting with — the kind that can spark both personal and professional shifts. In this episode, I explore a question we often avoid: How do I initiate change in the workplace? History shows us that change ra…
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Send us a text I waved goodbye to Mike and Christina and made my way through the throngs of people getting their last chance to shop in the exhibit hall. By 1pm on Sunday of GenCon 2025 I was tapping out. I was exhausted, hungry, and my capacity for patience was at an all-time low. By the time I got back to my car and put Indianapolis in the rearvi…
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Leveraging Your Personal Brand on LinkedIn - #263 - Game Dev Local Podcast
1:41:22
1:41:22
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1:41:22In this episode, we'll explore how to leverage LinkedIn effectively to build a personal brand that not only attracts opportunities but also aligns with your professional goals. Whether you're seeking new roles or aiming to establish your own video game or art studio, Mel's expertise offers invaluable guidance.…
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1
The Schlock Singularity – RPPR After Hours Revised
2:14:23
2:14:23
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2:14:23We review three RPG source books: Tarlkin’s Landing from Judge’s Guild, Earthshaker from TSR, and The Nightlife RPG by Stellar Games. We also discuss the gradual merging of bad movies like Samurai Cop and the Room into a schlock singularity and the future of bad-good movies. If you enjoy this episode, join the RPPR Patreon to get instant access to …
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1
What’s the Most Memorable Game You’ve Ever Played? - Gentleland Show #6
28:10
28:10
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28:10Some games stay with us for a lifetime... In this episode of the Gentleland Show, we dive into the heart of what makes a game truly memorable. Is it the mechanics? The storytelling? The friends we made along the way? Join Jacky, Edwin, and Sam as they explore nostalgic gaming moments, legendary designs. 00:00 Intro 02:30 Childhood classics 03:50 De…
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Join Adam, Tyler, Jason, and Justin as they travel once again through the gate to cover their next batch of episodes from season one of Stargate SG-1, "Cold Lazarus", "The Nox", "Brief Candle", and "Thor's Hammer". Join them as they discuss the merits of traumatizing your ex-wife, space hippies, the planet that makes you old, and Thor: God of Thund…
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Call of Duty vs. Battlefield, Dreamhaven Struggles, AI - Tencent & Unity | Game Dev Review #1
1:07:59
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1:07:59GAME DEV REVIEW #1 NEWS: Top 5 Gaming News Call of Duty: Black Ops 7 Officially Revealed (GameSpot): Activision has unveiled the next entry in its massive first-person shooter franchise, "Call of Duty: Black Ops 7." The reveal trailer, showcased at Gamescom, provided a first look at the game's near-future setting and hinted at a narrative connected…
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Ryan writes a blog about building elaborate Essence20 characters. Charles needs a new character for a G.I. JOE RPG campaign. Together, they solve crimes. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the host works for Renegade …
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1964's The Sumerian Game is recognized as the first educational videogame, but due to its numerous and often overlooked contributions to games as a whole, it's also been called "the most important videogame you've never heard of." What started as a research project is responsible for more than its share of game industry firsts, including the first …
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. In this episode they discuss The Anarchy, and are joined by the game's designer Bobby Hill. In The Anarchy, players take on the role of English nobles loyal to King Stephen during the civil wa…
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Sen met with new designer but veteran writer Nathan Long (several Warhammer novels, the screenplay for Guyver: Dark Hero, and the scripts for the Wastelands and Bardstale video games) at Origins 2024. Sen had the opportunity to play Nathan's game, Shanghai Noir prior to this so he wanted to discuss how to build narrative in games.…
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1
Time For Chaos S3 | E7 – Sophrosyne
2:20:57
2:20:57
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2:20:57Walking in the footsteps of Jack Brady, the trail of the American's time in Shanghai becomes disturbingly clearer. Watch the video here: https://youtu.be/30J73pAIgT0 For a limited time, use code "TFC2" to save 15% on Cthulhu products at chaosium.com. Access exclusive podcasts, ad-free episodes, and livestreams with a…
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1
Time For Chaos S3 | E7 – Sophrosyne
2:18:46
2:18:46
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2:18:46Walking in the footsteps of Jack Brady, the trail of the American's time in Shanghai becomes disturbingly clearer. Watch the video here: https://youtu.be/30J73pAIgT0 For a limited time, use code "TFC2" to save 15% on Cthulhu products at chaosium.com. Access exclusive podcasts, ad-free episodes, and livestreams with a…
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1
E92 - CIOs, AI, And The Change Wind Ahead - Podcast With Greg Sawyer
46:25
46:25
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46:25Welcome to The Inner Game of Change, the podcast where we explore the unseen forces that shape how we lead, adapt, and thrive in the face of change and transformation. Every so often, I like to step outside and look at what I call the Outer Game of Change—that wider perspective where leaders and influencers shape the systems we all work within. Tod…
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