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Game Design Podcasts

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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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TooFatLardies Oddcast

TooFatLardies

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TooFatLardies are the leading independent publisher of wargame rules. The Oddcast take an semi-regular look at what's happening on Lard Island with discussions on the big issues in game design and the hobby generall.
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Deep Listens

Deep Listens

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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at [email protected]
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Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim

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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Knox Game Design

Knox Game Design

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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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GameMakers

Joseph Kim

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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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The Mana Pool

Chewie Slate

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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Bit Storm

Ben Slinger and Trevor Scott

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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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Fun Problems

AJ Brandon and Peter C. Hayward

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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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Epic Adventure

Steve Kellams

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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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Digital learning games have shaped what happens inside and outside of classrooms. They've led to some of the game industry’s most fascinating successes and failures. And they have important lessons for us about teaching and learning. Join learning game maker Brian Alspach as he covers the history of this influential videogame genre and the classic titles we've played to learn.
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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The Gentleland® Show is a creative deep-dive into the worlds of game development, storytelling, and culture. Hosted by Jacky Martin, Sam Tang, and Edwin Dizer, this show brings together gaming enthusiasts, game developers, and industry experts to explore what it really takes to bring games to life! From indie gems to global trends, from dev logs to deep lore, this show is all about the heart of gaming culture.
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Experience by Design

Adam Gamwell, Gary David

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This is experience by design, a podcast that brings new perspectives to the experiences we have everyday. Does standing in line always have to suck? Why are airports so uncomfortable? What does it mean to be loyal to a brand? Why do you love being connected but dislike feeling tethered to your smart phone? Can we train people to care about the climate? Join Sociologist Gary David and Anthropologist Adam Gamwell on an expedition to the frontiers of culture and business through the lens of hum ...
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The Eldritch Lorecast

Ghostfire Gaming

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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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Homebrew Game Club

Homebrew Game Club

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A podcast about new games for old consoles. We're three friends exploring brand-new, original, aftermarket games for retro systems, as well as the quirky communities that create them. Each month we pick a game to play and discuss our experiences with it, on consoles like the Nintendo Entertainment System (NES), Atari 2600, Sega Genesis, Game Boy, and more. Play along with us and discover these great new old games for yourself!
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Welcome to The Inner Game of Change podcast, where we dive deep into the complexities of managing organisational change. Tailored for leaders, change practitioners, and anyone driving transformation, our episodes explore key topics like leadership, communication, change capability, and process design. Expert guests share practical strategies and insights to help you navigate and lead successful change initiatives. Listen in to learn fresh ideas and perspectives from a variety of industries, ...
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Nerds Amalgamated

That's Not Canon Productions

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A podcast brought to you by those goofballs from Nerds Amalgamated, for nerds by nerds about nerd pop-culture news. Hosted on Acast. See acast.com/privacy for more information.
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This is ’Games Every Designer Should Play,’ the podcast that explores the world of game design by analysing some of the greatest games of all time. Join your lecturers in game design: Stuart Lilford, Adrian Mills, and David Grant, as they explore the essential games that have left a lasting impression on the industry and on us. In each episode, we dissect and analyse a game that shaped the landscape of game design. From classic titles to contemporary masterpieces, we unravel the intricate la ...
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Factory and automation gaming is growing. Let's explore all that the genre has to offer, have some fun, and enjoy chatting about the newest developments! We discuss games such as Factorio, Satisfactory, Dyson Sphere Program, Captain of Industry, and many others! We explore mods, game design, player experience, and how it all works together to make each factory grow.
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. - ⭐About the Cast - Shem Phillips is the owner of Garphill Games and has designed a fair few board games. - Sam Macdonald is a Game Designer and Developer at Garphill Games, bursting onto the scene with his co-design together with Shem, Architects of the West Kingdom. - Zach Smith works for Garphill Games as Marketing and Media Manager, ...
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Digital Coffee: Gaming Brew is a podcast hosted by Brett Deister that covers the latest news and reviews in the world of video games. With a focus on PC gaming, the show delves deep into discussions about new hardware releases, hardware surveys, gameplay mechanics, game design, and innovations in the industry. With each episode, Brett provides insightful commentary and analysis on the trends and changes shaping the gaming industry, as well as engaging discussions with guests and listeners on ...
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Why We Roll

The Stillfleet Studio

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Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, ...
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Polytechnicast

Rob Stenzinger

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Art journal podcast by Rob Stenzinger, sharing thoughts on his various creative projects and adventures ranging from user experience design, creating comics, making video games, to interactive design.
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Spiritual Successor

Spiritual Successor

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Spiritual successor is a comedy, video game design podcast inspired by Polygon's CoolGames Inc. Spiritual Successor is hosted by Blake Raya and AJ Hart Hosted on Acast. See acast.com/privacy for more information.
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Being a sociologist means that there often are only so many opportunities to “do sociology” in a way that has impact. It is not that sociology doesn’t have value and practical applications. On the contrary, I would consider it one of the most useful and practical disciplines. But it can be hard to combine the opportunity to do practical application…
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In an impromptu recording, we decided to take turns setting a 6-minute timer and sharing whatever topics came to mind. The result was a series of compressed design conversations and a snapshot of our current ambitions and troubles. 1 - Sandbox exploration (chicken) 2 - Questlandia audio drama (cow) 3 - Traits & Conditions accounting (duck) 4 - Maki…
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Design and implementation steps for creating a pellet eating maze game in MonoGame with C#. Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating Links and Notes MonoGame – https://monogame.net/ Visual Studio – https://visualstudio.microsoft.com/ Ghost behaviors – https://pacman.fandom.com/wiki/Maze_Ghost_AI_Behaviors…
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About Cole Cole Wehrle is one of the most innovative minds in board game design today. Cole is a partner at Leder Games, but best-known as the creator of Root, the woodland war game that redefined asymmetric play. Cole’s work reaches far beyond cute meeples and clever mechanics, with a background in history and a career in academia, Cole approaches…
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In which we argue that Halo represents a genuinely novel approach to shooter design at a time when the video games industry was becoming but had not yet turned into what we know it to be today. Join us as we delve into the complex narrative and gameplay relationship between Master Chief and Cortana and ask... is Halo a tragedy? Substack: https://ga…
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Welcome to Episode 11 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they navigate the dark corridors of Resident Evil 2 (2019) - a modern remake of a survival horror…
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In episode 119 of Game Design Unboxed: Inspiration to Publication we talk with Ann Journey about what inspired her to create a game about going back in time to see the dinosaurs, rather than bringing them here to the modern day and age. (Because that never goes well!) They talk about revisiting and combining concepts and mechanics from previous gam…
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In Episode 133, the guys have been thinking about "cursed problems", and when they think about such things, they talk about them. First up, putting differing experience levels together, proscription VS prescription and making impactful failure without creating a win-more. The Boarders and Black Flags Landing Page:https://www.kickstarter.com/project…
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In this episode, a proper interview with Fred Serval, designer of A Gest of Robin Hood, Red Flag Over Paris, and A Very Civil Whist. Fred is also the host of an excellent channel dedicated to historical tabletop gaming, Homo Ludens. We discuss his design approach and how it informs critique of other games. Outro music: "All Good Things Will Come to…
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Join Peter and AJ as they take you behind the curtain to explore a week in the busy life of board game designers. They share their daily routines, challenges, and the creative processes involved in crafting engaging board games. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Facebook/Twitter: @FunProblemsPod…
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We're joined by Billy Basso (Animal Well), Ben Wilson (Saltsea Chronicles), Kayin (I Wanna Be The Guy), and Adam Conover (Adam Ruins Everything) to discuss Mini & Max, the 45th game in the UFO 50 collection. “Mini and her dog Max are locked in the storage room. Harness the magic of shrinking to escape!” Next week: Combatants Audio edited by Dylan S…
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In this episode of Digital Coffee Gaming Brew, host Brett Deister discusses recent updates from Electronic Arts and their decision to not increase game prices to $80 for the foreseeable future. He also delves into EA's plans to transform Battlefield 6 into a gameplay platform and similar upcoming changes for PUBG, including its transition to Unreal…
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Welcome to The Gentleland Show, hosted by Jacky Martin, Sam Tang & Edwin Dizer. 12 EPISODES. 12 WEEKS. SEASON 1 STARTS NOW. Subscribe & follow all our socials below to stay updated. 📅 Launching August 6th, 2025! A whimsical love letter to games, creativity, and the people behind the magic. ✨ Subscribe. Share. Join us on a global journey where gamin…
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The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 6 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Facebook/Twitter: @FunProblemsPod Big thanks…
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In this episode Gino, Em, and Pete discuss Norco! We cover the game's excellent writing, the history of Norco, Louisiana, and whether this is the best cyberpunk game we've played in the history of the podcast! We also discuss the recent Itch.io content censorship, horse cloning, and giant Ronald Reagan statues. It's a packed show! Please consider d…
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D&D Beyond teases digital DLC for the Forgotten Realms setting books, while Nott the Brave teases town guards in the new Critical Role animated series. We also celebrate 200 episodes of this here podcast! A new Aetherial Expans adventure is coming to Kickstarter:https://ghostfiregaming.com/GGYT_AEDG_2025_7_933 Email your questions to podcast@ghostf…
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Send us a text Sisterhood: Nuns with Guns. What a great title for a game. You’ve already heard Mike, Christina and I talk about this game when we saw it drop on Backerkit. We didn’t have a ton of information on the game, but the imagery and the concept were so evocative that both Christina and I backed it on the spot. Fast forward to our 100th epis…
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A slightly different episode as we are joined by Brian Horowitz the founder of Creative Arcade. We talk about how arcades have changes over the years and what innovations they have designed when creating thier projects. join the Mailing List: https://bit.ly/4eNPm8X --------------------------------- Creative Arcade -------------------------------- W…
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This week we interviewed Savas Savidis about his game Tales of Grimace and what it takes to be a an indie game developer in high school. We enjoyed a nice drink of rez which you can get a 10% discount when you type NERDS at the checkout from the Rez website at www.drinkrez.com Tales of Grimace The Game Website - https://www.talesofgrimace.com/ Stea…
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In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Andrew Wailes, CEO of PlaySafeID about the risks, practicalities and the Online Safety bill coming into force in JulyTrigger Warning: In the context of the act some of the explicit harms are mentioned in reference…
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Gandalf was right. a wizard always arrives right on time. We're wizards now. Talking points! Darkest Dungeon, Magic the Gathering, Five nights at Freddie's, the Heart Attack Grill, Uber-eats and chopped! LET'S PLAYS: https://www.youtube.com/@spiritualsuccessor DISCORD: https://www.patreon.com/Spiritualsuccessorpodcast?fan_landing=true FACEBOOK: htt…
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Four years after Apple's ATT shook the mobile gaming world, measurement remains complicated—but not impossible. Airbridge CEO Roi Nam joins us for an unfiltered technical discussion on what's actually working in iOS UA today. We explore SKAN 4.0, the power of CAPI, Web-to-App strategies, and why some studios see 54% LTV lifts while others struggle.…
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With Brian still on a boat, the remaining dorks return to just talk about whatever comes to mind! We touch on the recent celebrity deaths before heading into video games we've been playing lately. We spend a fair amount of time on Baldur's Gate 3 since two of us have been playing it (and it's really freakin' good). We complain about Windows 11 hard…
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Join us for an eye-opening conversation about how AI is completely transforming the game animation industry. Viren Tellis, CEO of Uthana, shares how their technology is enabling developers to animate characters in seconds instead of days, democratizing game development for indie creators. What you'll discover: The three game-changing ways to create…
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Snakes and Ladders is familiar to Western audiences as a simple childhood game. But it has its origins in India, where it developed as an educational allegory rooted in Hindu moral philosophy. We'll break the game down and look into how all the elements of its design -- particularly its play and learning mechanics -- work together to impart the les…
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In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by veteran Product Manager Julianne Harty. They discuss the critical role of product management in gaming, emphasizing user-centric design, the importance of first-time user experiences, and the challenges of transitioning from traditional ga…
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An intertwined creative challenge: make a more ambitious game than I've made before, make it work as a business, and succeed in marketing it well. In this Polytechnicast I focus on the marketing part of that challenge and what I've learned these past few months publishing a video every single day. Especially the adapting from being stressed about a…
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Brian introduces the series with info on his background, then outlines the podcast's mission: providing an historical overview of digital learning games. Then, we're off on a "nickel tour" of the history of games going back to antiquity, all the way through the early days of videogames, to provide the backdrop for what's to come.…
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On this episode of Why We Roll, we sit down with Rachel Kordell and Casey Reardon of the actual play podcast RP Jesters! We chat about the process of making AP, the Jesters' expansive (and excellent) catalogue of series, and adapting to genre. Last but not least, we also discuss their newest campaign, LOST REQUIEM featuring Stillfleet Studio's Dans…
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deadEarth is one of the weirdest RPGs I’ve seen. It features a d1000 mutation table. Back in 2015, Tom, Aaron, and I went up to St. Louis to catch the live Night Vale show. Before that though, we went through character creation in deadEarth. We also discuss deadEarth’s setting and starting adventure, Caleb shares his thoughts on the game, and we ta…
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We're joined by Stephanie Boluk (UC Davis), Patrick LeMieux (UC Davis), and Eileen Hollinger (Capybara Games) to discuss Pilot Quest, the 44th game in the UFO 50 collection. “The Campanella has crashed! Fix it by harvesting resources and exploring the wild zone.” Next week: Mini & Max Audio edited by Dylan Shumway. Discussed in this episode: Collec…
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