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Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim

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Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Deep Listens

Deep Listens

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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at [email protected]
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Knox Game Design

Knox Game Design

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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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Fun Problems

AJ Brandon and Peter C. Hayward

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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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GameMakers

Joseph Kim

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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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Bit Storm

Ben Slinger and Trevor Scott

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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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The Mana Pool

Chewie Slate

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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com
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#1 Gamification Podcast | Insights and Real-World Strategies to Boost Engagement, Loyalty & Retention. Professor Game helps innovators, product leaders, and educators use gamification and game thinking to create engagement that lasts. 🎙️ Hosted by Rob Alvarez — TEDx Speaker, consultant, and host of the #1 Gamification Podcast — each week brings you practical insights, case studies, and frameworks from 400+ global experts and proven real-world examples. Expect interviews with top practitioner ...
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The Gentleland® Show is a creative deep-dive into the worlds of game development, storytelling, and culture. Hosted by Jacky Martin, Sam Tang, and Edwin Dizer, this show brings together gaming enthusiasts, game developers, and industry experts to explore what it really takes to bring games to life! From indie gems to global trends, from dev logs to deep lore, this show is all about the heart of gaming culture.
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Epic Adventure

Steve Kellams

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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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The Eldritch Lorecast

Ghostfire Gaming

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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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Game Dev Local Podcast

Game Dev Local

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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Wait, Roll That Again!

Wait, Roll That Again!

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This is Wait, Roll That Again! A Tabletop RPG Design Podcast hosted by Alex, from Aotearoa New Zealand! Alex designed his first game, and chronicled that story in the show's first two seasons. Now, every episode covers the behind-the-scenes story of a different tabletop RPG. https://waitrollthatagain.carrd.co/
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Welcome to The Inner Game of Change podcast, where we dive deep into the complexities of managing organisational change. Tailored for leaders, change practitioners, and anyone driving transformation, our episodes explore key topics like leadership, communication, change capability, and process design. Expert guests share practical strategies and insights to help you navigate and lead successful change initiatives. Listen in to learn fresh ideas and perspectives from a variety of industries, ...
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. - ⭐About the Cast - Shem Phillips is the owner of Garphill Games and has designed a fair few board games. - Sam Macdonald is a Game Designer and Developer at Garphill Games, bursting onto the scene with his co-design together with Shem, Architects of the West Kingdom. - Zach Smith works for Garphill Games as Marketing and Media Manager, ...
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This is ’Games Every Designer Should Play,’ the podcast that explores the world of game design by analysing some of the greatest games of all time. Join your lecturers in game design: Stuart Lilford, Adrian Mills, and David Grant, as they explore the essential games that have left a lasting impression on the industry and on us. In each episode, we dissect and analyse a game that shaped the landscape of game design. From classic titles to contemporary masterpieces, we unravel the intricate la ...
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TooFatLardies are the leading independent publisher of wargame rules. The Oddcast take an semi-regular look at what's happening on Lard Island with discussions on the big issues in game design and the hobby generall.
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Factory and automation gaming is growing. Let's explore all that the genre has to offer, have some fun, and enjoy chatting about the newest developments! We discuss games such as Factorio, Satisfactory, Dyson Sphere Program, Captain of Industry, and many others! We explore mods, game design, player experience, and how it all works together to make each factory grow.
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Why We Roll

The Stillfleet Studio

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Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, ...
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Digital Coffee: Gaming Brew is a podcast hosted by Brett Deister that covers the latest news and reviews in the world of video games. With a focus on PC gaming, the show delves deep into discussions about new hardware releases, hardware surveys, gameplay mechanics, game design, and innovations in the industry. With each episode, Brett provides insightful commentary and analysis on the trends and changes shaping the gaming industry, as well as engaging discussions with guests and listeners on ...
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Board Gamers Anonymous

Board Gamers Anonymous

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Board Gamers Anonymous is a podcast about tabletop board gamers and the insane fun they have at the table together - from Euros like Food Chain Magnate, Caverna, and Gaia Project to American Style games like Rising Sun, Gloomhaven, and more.
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Build a thriving, loyal community—without chasing members or cranking out content 24/7. Join us for free: 🏡 professorgame.com/freecommunity-web From theme parks to zines, Andy & Jeff Crocker reveal how analog thinking powers modern engagement. We explore Infinite Right Answers, designing for collaboration, embracing imperfection over performance, a…
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Jay Bernardo is back to talk about conventions we go to and games from Asian Publishers / Designers. Please note that this episode was recorded before Spiel 2025 but released after Spiel 2025. Introduction - Jay Bernardo Anticipation for Essen and other Board Game Conventions we go to Exploring Asian Board Games (Amanda talks about 5 of her favorit…
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Touko Tahkokallio is one of the rare designers who has mastered both tabletop and digital worlds. Starting out as a theoretical physicist, Touko shifted careers to follow his passion for play. First by designing acclaimed board games like Eclipse, then shaping some of the biggest mobile hits of all time at Supercell, including Hay Day, Boom Beach, …
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In this episode of Behind the Cardboard, host Ellie Dix sits down with Chris Backe , a designer and digital playtesting expert, to explore the world of digital tools for game designers. Chris shares his go-to programs for virtual playtesting, insights into mastering platforms like Tabletop Simulator, and the pros and cons of testing games online ve…
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In episode 127 of Game Design Unboxed: Inspiration to Publication, we chat with game designer, publisher, and trauma psychotherapist Galen McCown about how getting involved with the Syracuse game design community helped him grow as both a creator and collaborator. We also discuss his love for solo and two-player games, his fascination with post-apo…
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Welcome to a Special Bonus Halloween Episode of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they discuss Mouthwashing — a visceral indie game that shows us how to tel…
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Endings are hard. The ending of a roleplaying game isn’t just the culmination of the story; it’s also when the themes and purpose of the game become clear. In this episode we talk about designing a conclusion that comes at the right time, conveys the right message, and still leaves room for all the improvisation of roleplaying. Episode mentions: Re…
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In Episode 272 we discuss the top 5 board game designers that are represented on our game shelves. 01:02 Corrections (Creature Comforts and Distilled: Cask Strength) 06:32 Poll: How does it make you feel when a reviewer messes up a rule? 12:25 Top 5 Board Game Designers on our Shelves 16:54 Cole Wehrle (Pax Pamir 2nd Edition, Arcs, John Company 2nd…
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This week, we hit a big round number (550) and talk about the five games that have had a lasting impact on us both on and off the podcast, the five designers and publishers we most resonate with, and our zero regrets over the last 12 years. If you haven’t yet, be sure to connect with us on Facebook (⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.facebook.com/boardga…
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Surrounded by coppers, our heroes have a difficult decision to make. Join our Intrepid Heroes as they solve the mystery of the Murder in Metal City! Cast: Jason Keeley – GM Alex Speidel – Patsy Van Dyne Isis Wozniakowska – Voss Seltee Jocelyn Hamilton – Together in Electric Dreams (Dreams) John Godek – Xabi Fraglorious Rue Dickey – Whose Boughs Are…
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In Episode 274 we give our hot take review on Galactic Cruise covering the mechanisms, the production, and our overall feelings of the game. We cover a poll on board game productions and then discuss some games that have been on our tables including Demoniac, Rebirth, Abomination: The Heir of Frankenstein, and Thurn and Taxis. Timestamps: 00:00 Int…
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Welcome to The Inner Game of Change. where we explore the thinking behind the doing of change. In this episode, we turn our attention to something that is reshaping every part of our work — artificial intelligence. Not as a headline or a fear, but as a companion in how we learn, decide, and lead. My guest, Joanne Rinaldi, brings a wealth of experie…
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Rob, Sarah, and Doug chat with Jenny Jiao Hsia and AP Thomson about Consume Me, an award-winning autobiographical resource-management RPG about the pressure cooker of young adulthood. We discuss the game's ten-year development cycle, balancing dynamic difficulty in a game about overachievement, the complex dynamics of mining your own story, and mor…
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Between each iteration of my game, I'll have dozens of ideas. But which do I actually implement? I find it extremely helpful to break my ideas down into problem statements, and then focus on just solving the most important problems. Here are some examples of how this works for me. [link to play game] [link to original conference talk]…
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Welcome to another episode of Digital Coffee: Gaming Brew! This week, Brett Deister dives headfirst into gaming’s hottest topics and controversies. From the ongoing debates around LGBTQ representation in titles like Baldur’s Gate 3 and Dragon Age: Veilguard, to Ubisoft’s latest missteps with Assassin’s Creed and the changing face of Battlefield wit…
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. In this episode they discuss Slay the Spire by Gary Dworetsky, Anthony Giovannetti and Casey Yano. Slay the Spire: The Board Game is a co-operative deck-building, dungeon-crawling adventure ba…
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In this most terrifying and seasonally appropriate episode, Off the Deep End delves into the origins of every single spooky video game to ever be made, probably. It turns out Sweet Home isn't just a bit of trivia you bring up when talking about the origins of Resident Evil, it's also a RPG! Adam, Braden, and Chris not only played the 1989 Famicom t…
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This week, Anthony and Chris dig into the games that we think have a shot at game of the year for 2025, plus which games from this year we think will eventually make the Top 100 on Board Game Geek and which games we'll still be playing in 10 years. Roll for Preview: The Lord of the Rings: Duel for Middle-earth – Allies Roll for Review: The Hobbit: …
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Daggerheart launches its first adventure module Kickstarter set in the eldritch city of Drakkenheim! The Blood Hunter also finds its way into Daggerheart while D&D revives Xanathar's subclasses through Unearthed Arcana. Delve into the Dungeons of Drakkenheim: Daggerheart - https://ghostfiregaming.com/GGYT_DKDH_2025_10_210 Email your questions to po…
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Send us a text I can still remember the first time I stood in front of a classroom filled with my peers. I had spent the time researching and learning, writing and organizing, and now it was time to teach. A dozen of my co-workers, people that I spent hours with, ate lunches with, and worked with every day. But this was something different. Standin…
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Join Adam, Tyler, Jason, and Justin as they kick-off season 2 of Stargate SG-1 by reviewing its first four episodes: "Serpent's Lair", "In the Line of Duty", "Prisoners", and "The Gamekeeper". They discuss topics such as father/son bonding trips, Regular-Ass Goa'ulds (RAGs), Grandma Space Hitler, and Getting Over It with Lt. Barkley. All of which c…
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Eulenberg joins Galdoc & Krydax as a guest and discusses performance in Factorio, and what can be done to improve it! Wooden Mods: https://discord.gg/S8YzkWcy4k Abucnasty: https://www.youtube.com/@abucnasty Large page/Mimalloc: (DISCLAIMER: Not responsible for anything that could go wrong using this code. This is not an official recommendation to u…
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For our final week of funding Danse Macabre on Kickstarter, we present to you... THE BLOOD THIEVES—a DM actual play with the incredible Jenn de la Vega, Mike Rugnetta, and Bijan Stephen of Fun City! Can our Pilgrims uncover the mysteries behind Zehmet the Witch and the elusive anti-theriac? Listen to find out! • Danse Macabre on Kickstarter: stillf…
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James Sinclair shares his remarkable journey from immigration lawyer to full-time puzzle crafter and creator of the Artisanal Sudoku Substack—a haven for lovers of elegant, human-made Sudoku variants. In this episode, James breaks down his puzzle design philosophy, his preference for handcrafted logic over AI generation, and how he’s turned persona…
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Vince and Adam talk about the things you should think about when setting the price for your indie wargame. Check out Snarling Badger Studios on our website: https://www.snarlingbadger.com/ Follow us on Bluesky: Snarling Badger Studios https://bsky.app/profile/snarlingbadgers.bsky.social Vince Venturella https://bsky.app/profile/warhammerweekly.bsky…
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In Episode 273 we discuss competition and specifically what we think is healthy competition. We also discuss a poll about cheating in tabletop games. Timestamps: 00:00 Introduction 00:29 Poll Time: Have you ever experienced intentional cheating when playing a tabletop game? 5:59 Competition: General Thoughts 9:19 What creates healthy competition? 1…
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Exploring gamification for your product or org? Let's chat → professorgame.com/chat We dive into the fascinating overlap between product thinking and gamification. By bridging Marty Cagan's product discovery mindset with the Octalysis framework, we uncover how to build not just functional products — but ones users love coming back to. Rob Alvarez i…
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This episode, Sen welcomes Pete, Felix, and Daniel from Zed9 Mystery Club (www.zed9jubensha.com) in Richmond, BC to talk all about Jubensha (a.k.a. Murder Script Games). Originally developed in Chinese-speaking countries, Jubensha have been making their way to wherever the Chinese diaspora has settled and now English speakers can partake in these i…
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You can support this show on Patreon⁠⁠! In this episode, I talk to Asa Donald is one-half of Backwards Tabletop, the publisher of the Backwards Universe of American horror games and Rust Never Sleeps, a solo mecha game. Their current project is Spine, a dark solo RPG about losing yourself in a book. Asa Donald on Bluesky: https://bsky.app/profile/b…
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Roadblock melting as Shipwreck screams. Young Daniel Witwicky stumping across Optimus Prime’s decaying corpse. The unconscious manifestation of Princess Celestials anxiety. Pumpkin Rapper. Plastic Bags. The Essence20 settings don’t shy away from the weird, so neither do Ryan and Charles. They’re here to help you run spooky Essence20 adventures! Lis…
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