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Game Design Podcasts

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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim

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Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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TooFatLardies are the leading independent publisher of wargame rules. The Oddcast take an semi-regular look at what's happening on Lard Island with discussions on the big issues in game design and the hobby generall.
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Deep Listens

Deep Listens

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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at [email protected]
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Tavern Chat

erik tenkar

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"I listen to the Tavern Chat podcast every morning, sometimes I think its NPR, till the F bomb drops then I remember I am in geek heaven instead!" Enjoy a daily chat with your Old School Gaming Bartender :)
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The Mana Pool

Chewie Slate

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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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Fun Problems

AJ Brandon and Peter C. Hayward

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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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Bit Storm

Ben Slinger and Trevor Scott

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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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Knox Game Design

Knox Game Design

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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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Epic Adventure

Steve Kellams

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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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#1 Gamification Podcast | Insights and Real-World Strategies to Boost Engagement, Loyalty & Retention. Professor Game helps innovators, product leaders, and educators use gamification and game thinking to create engagement that lasts. 🎙️ Hosted by Rob Alvarez — TEDx Speaker, consultant, and host of the #1 Gamification Podcast — each week brings you practical insights, case studies, and frameworks from 400+ global experts and proven real-world examples. Expect interviews with top practitioner ...
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetic economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games, through a bunch of people figuring it out using the economic toolkit.
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Experience Points

Dave Eng, EdD

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Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at [email protected] Game on!
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The Eldritch Lorecast

Ghostfire Gaming

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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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What does it mean to be a Christian in the games industry? This is the question at the center of what we do. We believe that faith is living, active, and practical. When lived out, it shapes every aspect of our lives, including how we approach making games. Join us as we talk with people through the game industry, wrestling with faith and life and creating games.
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This is ’Games Every Designer Should Play,’ the podcast that explores the world of game design by analysing some of the greatest games of all time. Join your lecturers in game design: Stuart Lilford, Adrian Mills, and David Grant, as they explore the essential games that have left a lasting impression on the industry and on us. In each episode, we dissect and analyse a game that shaped the landscape of game design. From classic titles to contemporary masterpieces, we unravel the intricate la ...
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A weekly video game podcast from two friends who came up during the couch co-op era! Join stand-up comedian Lam Guluka, and tech geek @macktion as they analyze the current state of video games, gaming kickstarters, nerd trivia, video game legalese , and more! All episodes are interactive with our viewers! Join us LIVE every Tuesday at 9pm CST at Twitch.tv/2nerdsinapod. Episodes get uploaded every Wednesday!
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. - ⭐About the Cast - Shem Phillips is the owner of Garphill Games and has designed a fair few board games. - Sam Macdonald is a Game Designer and Developer at Garphill Games, bursting onto the scene with his co-design together with Shem, Architects of the West Kingdom. - Zach Smith works for Garphill Games as Marketing and Media Manager, ...
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Welcome to The Inner Game of Change podcast, where we dive deep into the complexities of managing organisational change. Tailored for leaders, change practitioners, and anyone driving transformation, our episodes explore key topics like leadership, communication, change capability, and process design. Expert guests share practical strategies and insights to help you navigate and lead successful change initiatives. Listen in to learn fresh ideas and perspectives from a variety of industries, ...
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GameMakers

Joseph Kim

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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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Gamestorm

Storygames Chicago

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Gamestorm is a podcast all about tabletop game design! Join us for our first season as we bring on guests from here in the Chicago area, spin a random prompt and design a game based off of it over the course of an episode! Logo by CapacityForWonder and music by Reece E Ryan.
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Paper Labyrinths

Nic Tringali, Brendan McLeod

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Paper Labyrinths is a podcast about overlapping disciplines of game design. Join Nic Tringali and Brendan McLeod as they have conversations with designers, artists, critics, and others whose work exists at the intersections of video games, analog games, and other forms of media.
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Welcome to a Special Christmas Episode of Games Every Designer Should Play, the podcast that explores the world of game design by analysing some of the greatest games of all time. Join game design lecturers Stuart Lilford, Adrian Mills, and David Grant as they return to Shadow Moses to unpack the legacy of Metal Gear Solid — one of the most influen…
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In this episode we discuss Kojima's response to Konami's attempt to make a Metal Gear sequel without him and how, in so doing, established the baseline for what "stealth games" would become. We also compare its gameplay to the more expansive Clair Obscur: Expedition 33 to show how it tries to force the player into a near paranoic sense of hyperawar…
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About Vlaada Vlaada Chvátil is one of the most influential game designers of the modern era. As the creative force behind classics like Through the Ages, Codenames, and Galaxy Trucker, and a co-founder of Czech Games Edition (CGE), he’s built a career defined by curiosity, craft, and an uncompromising commitment to making games he actually wants to…
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In episode 130 of Game Design Unboxed, we chat with game designer Joe Hout about his fairytale-themed trick-taking game, 3 Chapters, accessibility in gaming, and his design journey. Joe shares how his path into game design began by tweaking games he loved and then took off after completing a passion-project game he self-published via Kickstarter. W…
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Episode 362 where we talk with Returning Special Guest WilhelmShakespeare about Rockstar’s Union Firings, Mainframe Computers, AI slowing coders down, A revisit of the Nintendo Summoning Patent, and more! Join the conversation with us LIVE every Monday on twitch.tv/2nerdsinapod at 9pm CST. Viewer questions/business inquiries can be sent to 2nerdsin…
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In this episode of the RPG series, host David Heron speaks with Mike Mearls , a key figure behind Dungeons & Dragons 5th Edition. They dive into what makes both D&D and Magic: The Gathering compelling at their core, how designers can take their first steps into TTRPG creation, and the role online discussion plays—both positive and problematic—in sh…
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This episode, Keepers Dave and Bridgett interview Gregory Geiger to discuss accessibility in game design. Recent Gaming – Patreon Plug & Update If you would like to support the podcast and engage with other backers, please consider backing. So yes – please back us on Patreon! To back us you can click the button on the sidebar of our website, mu-pod…
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Our guest is designer John Carnahan. His latest, Come Out Fighting will be on Kickstarter on November 30th. I am not sure how many listeners have dipped their toe in miniature games, but I had to invite John to discuss his latest design, because it incorporates something extraordinary and radical in that space. Come Out Fighting on BGG Come Out Fig…
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Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural…
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Victoria Banks on Dungeons, Dragons, and Discourse In this episode of Experience Points, Dave Eng interviews Victoria Banks, a Clemson University PhD student and video game scriptwriter, on using Dungeons & Dragons–inspired course design to engage students. She explains how mechanics like levels, boss battles, and character creation boost motivatio…
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Put up your dukes, Ryan and Charles are getting scrappy. In honour of Boxing Day, Charles wanted to know more about how melee combat works in Essence20. Ryan breaks down the rules, melee’s purpose in the system, some good options for melee builds, and the origin of the melee weapon rules. Listen Now! (mp3) Video Show Notes As Indiana Jones demonstr…
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What Do I Want This Change To Leave With Me? Every change leaves something behind. A lesson. A trace. A quieter understanding of who we are becoming. In this final episode of A Change Question, Ali invites you to pause and reflect on one last question: What do I want this change to leave with me? Drawing on Viktor Frankl, T S Eliot, Maya Angelou, a…
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In this episode Gino, Pete, and Em discuss Promise Mascot Agency! We cover the game's many desperate gameplay styles, elaborate setup, and sick truck physics. We also try to figure out whether a game like this would work if it was set anywhere other than Japan. Please consider donating to the National Network of Abortion Funds: abortionfunds.org/do…
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What was the BEST game released in 2025? What stories reshaped the TTRPG industry? The Eldritch Lorecast celebrates another year of D&D and tabletop gaming with the Elly Awards! Email your questions to [email protected] Ben: @TheBenByrne Dael: @dailydael James: @jamesjhaeck Shawn: @shawnmerwin Editor: ⁨@jberrt⁩ Topics: 00:00 - Intro 02:23…
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Send us a text Welcome to You Heard it Here Last, where we talk about news, you’ve already heard. https://www.enworld.org/threads/tolkien%E2%80%99s-writing-desk-on-auction-at-christies.716325/ Christie’s Action House is hosting a live auction in December, 2025 called Groundbreakers: Icons of our Time and in that auction, you will find a simple 19th…
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As the year draws to a close we talk about New Year's resolutions. Hannah makes them every year, Evan does not. Hannah shares her elaborate system for setting goals of masteries, experiences, and skills. And together, we consider Turtlebun's upcoming year. Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Support our work on Patr…
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For the last episode of 2025, the dorks (except Dirk) spend an entire episode inadvertently discussing a lot of nostalgic stuff. It kicks off with GI Joe movies and Ghostbusters lore (with some Dave Coulier thrown in, for some reason?). Then we move into video games for the majority of the show, pitching ideas for applying a randomizer to old games…
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This episode, Keeper Murph returns with Keeper Bridgett to wish Keeper Dave a happy retirement from podcasting! Patreon Plug & Update If you would like to support the podcast and engage with other backers, please consider backing. So yes – please back us on Patreon! To back us you can click the button on the sidebar of our website, mu-podcast.com o…
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Our heroes head to a memorial for these deceased friend, only to be attacked by android terrorists! Join our Intrepid Heroes as they solve the mystery of the Murder in Metal City! Cast: Jason Keeley – GM Alex Speidel – Patsy Van Dyne Isis Wozniakowska – Voss Seltee Jocelyn Hamilton – Together in Electric Dreams (Dreams) John Godek – Xabi Fragloriou…
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If you're considering gamification for engagement, retention, or loyalty, I'm happy to compare options with you: professorgame.com/chat What if your bio was more than a skills list and your job hunt felt like a well-designed game? We explore with our guest Jade Arthur how to gamify the job search for the games industry, creating stories, systems an…
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We're joined by Shawn Alexander Allen (Beatdown City Survivors), Cole Wehrle (Root), and Drew Wehrle (Pax Pamir) to discuss the first title in our year-long exploration of the work of Michael Brough: 868-HACK. Next Month: Vertex Dispenser Audio edited by Dylan Shumway Discussed in this episode: 868-HACK https://868-hack.neocities.org/ Michael Broug…
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Hosts Peter C. Hayward and AJ Brandon discuss how to give useful game-design feedback by matching your advice to the designer’s experience. They cover empathy, asking what feedback is wanted, sandwiching critiques, and focusing on tools and experience to help designers improve. Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.…
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Gino "ThatPinguino" Grieco and Braden "ArbitraryWater" REDACTED join forces to talk about the hottest genre to hit the indie scene in the last ten years. No, they're not talking about cozy farming games or boomer shooters, instead they're talking about deckbuilders! If you've ever played Slay the Spire and wanted to know what else was out there, do…
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Today is a little different. To mark Episode one hundred, I decided not to bring in a guest. Instead, I wanted to pause and reflect on the ninety nine conversations that shaped The Inner Game of Change. This episode is a quiet look back at how the podcast began during COVID, how the name was inspired by Tim Gallwey’s Inner Game work, and why Dr Mic…
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Paying your DM can change the dynamic at your D&D table, but do paid dungeon masters ruin the TTRPG hobby for everyone? Meanwhile, WotC makes a pact for the next D&D video game: Warlock! LAST CHANCE to Late Pledge to Grim Hollow: https://www.kickstarter.com/projects/ghostfiregaming/grim-hollow?ref=5z40qv Email your questions to podcast@ghostfiregam…
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Episode 363 where we talk Jerry Lawson, The Game Awards, iam8bit v Skybound, ArcRaiders, and in our Sound Test feature, reveal the mystery sound from episode 323 while we share a new challenge! Join the conversation with us LIVE every Monday on twitch.tv/2nerdsinapod at 9pm CST. Viewer questions/business inquiries can be sent to 2nerdsinapodcast@gm…
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Fancy setting us a gaming challenge? Get in touch here! In the final episode before Christmas we tackle a stealthy challenge that promises to redefine the stealth game genre.... but no one will ever know as it's so stealthy! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in…
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Welcome to Supply Lines, a running feature here on TMP where the dorks will be looking at resource management in games. What games? All games, because Chewie is convinced that they're all just different styles of resource management dressed up in genre pants. This is the third Supply Lines episode, and the second about the most popular tabletop RPG…
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Send us a text I remember being a young roleplayer diving into my first rpg’s. Character creation was similar in most of the games on the market. Make a very basic character, adventure with them, kill monsters, find treasure, gain experience points, gain levels, get more skills, rinse, repeat. Back in the day we would memorize the XP charts so we w…
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. In this second part of the countdown of their top 10 games, they cover games 5-1. 📜Chapters: 0:00:00 - Which would you prefer? 0:04:06 - Intro 0:04:21 - Preamble 0:04:37 - Games 5-1 0:41:28 - …
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