From Elfsperanto to Orcstralian: The Languages of D&D
Manage episode 430883526 series 3588978
In this episode we discuss the languages used in Baldur's Gate 3, and in Dungeons & Dragons more broadly. Hosts Dr. Ibi and Dr. Joe cover topics including:
- What is a lingua franca?
- What is a constructed language?
- Fantasy races (species) and the signs and sounds they make.
- How the needs of tabletop roleplay leave D&D's designers to "leave something to the imagination".
Contains some strong and other types of language.
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📚 Resources:
Cheyne, Ria, 2008. Created languages in science fiction. Science Fiction Studies, 35(3), 386-403.
Gobbo, Federico, 2005. The European Union's need for an international auxiliary language. Journal of Universal Language, 6, 1-28. URL: https://iris.unito.it/bitstream/2318/1715700/1/J.2005.2.gobbo2005-jul-unish-edition.pdf
Monson, Melissa J., 2012. Race-based fantasy realm: Essentialism in the World of Warcraft. Games and Culture, 7(1), 48-71. URL: https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=1023f3922c7417dcc752eb8da9557520b07a3a52
Premont, Antoine and Heine, Samuel, 2021. The human fantasy: Exploring race and ethnicity through Dungeons & Dragons. In Proceedings of the 16th International Conference on the Foundations of Digital Games, 1-11. URL: https://dl.acm.org/action/showFmPdf?doi=10.1145%2F3472538
Rogers, Stephen D., 2011. The Dictionary of Made-Up Languages: from Adunaic to Elvish, Zaum to Klingon—The Anwa (Real) Origins of Invented Lexicons. Simon and Schuster.
Schreyer, Christine, 2021. Constructed languages. Annual Review of Anthropology, 50(1), 327-344.
Young, Helen, 2015. Race and popular fantasy literature: Habits of whiteness. Routledge.
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