Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Why Most Web Games Skip the Sound—and What They’re Missing

47:19
 
Share
 

Manage episode 489215335 series 3534235
Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

What does it take to create unforgettable game audio—from eerie soundscapes in Death Stranding to iconic branding in Mortal Kombat?

Composer and sound designer Joel Corelitz joins us to talk about his path from writing music for pharmaceutical ads to shaping the sonic identity of major titles. We dive into the creative process, what good feedback really sounds like, the overlooked potential of sound in web games, and why sometimes doing the work is more important than waiting for inspiration.

Check out Joel's Resources:
https://joelcorelitz.com/
http://twitter.com/joelcorelitz
http://instagram.com/joelcorelitz
https://joelcorelitz.bandcamp.com/
https://www.youtube.com/@joelcorelitzmusic

Games Mentioned:
Dark Souls - Joel's favorite game to play
Halo Infinite
Death Stranding
Mortal Kombat One
The Unfinished Swan
Nine Souls
The Last Clockwinder
Hyperlight Breaker
Hyperlight Drifter
Lazy River

--

  • (00:00) - Introduction to Joel Kitz and Wave Plant
  • (00:56) - Joel's Favorite Games and Balancing Work and Play
  • (03:36) - The Journey from Advertising to Game Composing
  • (08:52) - The Creative Process and Musical Language
  • (15:51) - Feedback and Collaboration in Game Music
  • (19:30) - Budgeting for Game Music and Audio Branding
  • (25:30) - Exploring Sound Design in Games
  • (26:14) - The Role of Musicality in Sound Design
  • (30:02) - Challenges in Sound Design and Asset Management
  • (31:04) - Collaborations and Working Solo
  • (32:29) - Impact of AI on Creative Work
  • (35:30) - Teaching Game Music Composition
  • (38:23) - Starting a YouTube Channel
  • (41:46) - Formal Education vs. Self-Learning in Music Composition
  • (43:49) - Reflecting on Career Choices
  • (44:59) - Current and Upcoming Projects
  • (46:08) - Connecting with Joel Online

--

Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

70 episodes

Artwork
iconShare
 
Manage episode 489215335 series 3534235
Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

What does it take to create unforgettable game audio—from eerie soundscapes in Death Stranding to iconic branding in Mortal Kombat?

Composer and sound designer Joel Corelitz joins us to talk about his path from writing music for pharmaceutical ads to shaping the sonic identity of major titles. We dive into the creative process, what good feedback really sounds like, the overlooked potential of sound in web games, and why sometimes doing the work is more important than waiting for inspiration.

Check out Joel's Resources:
https://joelcorelitz.com/
http://twitter.com/joelcorelitz
http://instagram.com/joelcorelitz
https://joelcorelitz.bandcamp.com/
https://www.youtube.com/@joelcorelitzmusic

Games Mentioned:
Dark Souls - Joel's favorite game to play
Halo Infinite
Death Stranding
Mortal Kombat One
The Unfinished Swan
Nine Souls
The Last Clockwinder
Hyperlight Breaker
Hyperlight Drifter
Lazy River

--

  • (00:00) - Introduction to Joel Kitz and Wave Plant
  • (00:56) - Joel's Favorite Games and Balancing Work and Play
  • (03:36) - The Journey from Advertising to Game Composing
  • (08:52) - The Creative Process and Musical Language
  • (15:51) - Feedback and Collaboration in Game Music
  • (19:30) - Budgeting for Game Music and Audio Branding
  • (25:30) - Exploring Sound Design in Games
  • (26:14) - The Role of Musicality in Sound Design
  • (30:02) - Challenges in Sound Design and Asset Management
  • (31:04) - Collaborations and Working Solo
  • (32:29) - Impact of AI on Creative Work
  • (35:30) - Teaching Game Music Composition
  • (38:23) - Starting a YouTube Channel
  • (41:46) - Formal Education vs. Self-Learning in Music Composition
  • (43:49) - Reflecting on Career Choices
  • (44:59) - Current and Upcoming Projects
  • (46:08) - Connecting with Joel Online

--

Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

70 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play