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From Zero to Hooked in 20 Seconds: The Stopwatch Strategy for Sustainable Indies

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Manage episode 490550128 series 3534235
Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

What does it take to turn a minimalist text-based game into a global phenomenon?

Indie developer and software craftsman Amir Rajan joins us to unpack his unconventional path from enterprise software to the top of the App Store with A Dark Room. In this episode, we explore how Amir built the DragonRuby Game Toolkit, why betting on hyper-niche communities pays off, and how rapid prototyping drives sustainable success in indie dev. From cracking console publishing to navigating the unpredictable App Store ecosystem, Amir shares hard-earned insights into the creative and financial realities of going solo in the game industry.

Whether you’re a seasoned dev or just starting out, this episode offers an honest look at the intersection of craft, code, and commerce.

Check out Amir's Resources:
https://amirrajan.net/
https://x.com/amirrajan
https://github.com/amirrajan
https://www.twitch.tv/amirrajan
https://www.youtube.com/@amirrajan
https://www.linkedin.com/in/amirrajan/
https://www.reddit.com/user/amirrajan/

Games Mentioned:
Illusion of Gaia - Amir's favorite game to play
Slay the Spire
Balder's Gate
mildly interesting RTS
Dark Room
De Noble Circle
Inside Vista
Dragon Ruby Game Toolkit

--

  • (00:00) - Introduction to the Podcast and Guest
  • (00:27) - Amir Rajan's Background and Achievements
  • (01:48) - Favorite Games and Gaming Nostalgia
  • (03:17) - Corporate Life and Transition to Game Development
  • (04:57) - The Inspiration Behind Dragon Ruby
  • (07:57) - Challenges of Mobile App Development
  • (11:01) - Creating Dragon Ruby Game Toolkit
  • (16:01) - The Success of A Dark Room
  • (20:35) - Sustainable Game Development Strategies
  • (22:49) - Indie Game Development Strategies
  • (23:38) - The Importance of Short Release Cycles
  • (24:38) - Cross-Platform Distribution
  • (26:56) - Navigating Console Releases
  • (31:16) - Monetization Strategies
  • (37:15) - Fail Fast and Iterate
  • (39:02) - Community and Networking
  • (43:40) - Maintaining and Updating Games
  • (44:51) - Conclusion and Final Thoughts

--

Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

70 episodes

Artwork
iconShare
 
Manage episode 490550128 series 3534235
Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

What does it take to turn a minimalist text-based game into a global phenomenon?

Indie developer and software craftsman Amir Rajan joins us to unpack his unconventional path from enterprise software to the top of the App Store with A Dark Room. In this episode, we explore how Amir built the DragonRuby Game Toolkit, why betting on hyper-niche communities pays off, and how rapid prototyping drives sustainable success in indie dev. From cracking console publishing to navigating the unpredictable App Store ecosystem, Amir shares hard-earned insights into the creative and financial realities of going solo in the game industry.

Whether you’re a seasoned dev or just starting out, this episode offers an honest look at the intersection of craft, code, and commerce.

Check out Amir's Resources:
https://amirrajan.net/
https://x.com/amirrajan
https://github.com/amirrajan
https://www.twitch.tv/amirrajan
https://www.youtube.com/@amirrajan
https://www.linkedin.com/in/amirrajan/
https://www.reddit.com/user/amirrajan/

Games Mentioned:
Illusion of Gaia - Amir's favorite game to play
Slay the Spire
Balder's Gate
mildly interesting RTS
Dark Room
De Noble Circle
Inside Vista
Dragon Ruby Game Toolkit

--

  • (00:00) - Introduction to the Podcast and Guest
  • (00:27) - Amir Rajan's Background and Achievements
  • (01:48) - Favorite Games and Gaming Nostalgia
  • (03:17) - Corporate Life and Transition to Game Development
  • (04:57) - The Inspiration Behind Dragon Ruby
  • (07:57) - Challenges of Mobile App Development
  • (11:01) - Creating Dragon Ruby Game Toolkit
  • (16:01) - The Success of A Dark Room
  • (20:35) - Sustainable Game Development Strategies
  • (22:49) - Indie Game Development Strategies
  • (23:38) - The Importance of Short Release Cycles
  • (24:38) - Cross-Platform Distribution
  • (26:56) - Navigating Console Releases
  • (31:16) - Monetization Strategies
  • (37:15) - Fail Fast and Iterate
  • (39:02) - Community and Networking
  • (43:40) - Maintaining and Updating Games
  • (44:51) - Conclusion and Final Thoughts

--

Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

70 episodes

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