Ever had a great idea for a game? Us, too. Luckily, we also have a room full of devs to help us figure out how to make it! Let's see how this goes.
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Game Development Podcasts
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? A ...
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The best panels and seminars about analog game design & publishing.
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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Video games: They’re serious business! Except when they’re not serious at all. Each week on Triple Click, video game experts Kirk Hamilton, Maddy Myers, and Jason Schreier journey into the fascinating world of games. They’ll explore hot topics in video game news and culture, answer burning listener questions, debate the pros and cons of the biggest new games, and replay old classics together.
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A group of full-time game developers and part-time friends talk about video games! New episodes every Thursday.
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The official podcast of Out of the Park Developments, makers of the award-winning Out of the Park Baseball and Franchise Hockey Manager.
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An interview podcast about making games with people in the industry. Hosted by Stuart Neill (@saintlystuart)
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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The monthly game design podcast that you haven't been waiting for! Join us as we discuss, explore, and get out of our depths in a new game design topic every episode.
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Podcast by Howling Hamster Games
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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A podcast about game development.
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A show about games and game design by Keith Burgun.
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Lostcast is a weekly podcast about making better video games with small teams.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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Will Carle and Dan Auer talk through the behind-the-scenes work that the engineering and design teams do for Giant Bomb.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Falling Forward is a series of long-form, unedited conversations with creators, hosted by dan le sac. Guests include Game Developers, Musicians, Animators and more. Hosted on Acast. See acast.com/privacy for more information.
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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. [email protected] @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull ...
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Creative director, game designer, and author of The Game Development Strategy Guide Cheryl Platz hosts this engaging look behind the scenes at what it takes to make video games that transcend the test of time. In-depth conversations with industry veterans cover deep topics intended to get listeners thinking about how to pull the video game industry out of the doldrums and into a more sustainable, more playful future.
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A Couple More Minutes is a podcast where a couple of veterans of the animation and video game industry talk about exactly that…….ANIMATION & VIDEO GAMES!!
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Kilo and Wigit talk about all things Bethesda, including news, lore, and our own experiences in game every week. We cover Bethesda's extensive catalog of games, collectibles, tabletop, and TV series. Find Wyrd Khaos Media on all social media platforms and join us every Friday morning wherever you get your podcasts!
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S1 E5: Ludonarrative Harmony for Narrative Designers with Whitney Beltrán
59:12
59:12
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59:12Explore ludonarrative harmony and what it really takes to create nonlinear interactive narrative in modern videogames in this week's episode with Whitney Beltrán, a multiple award-winning Mexican-American Narrative Director with over 12 years of experience in narrative design and professional writing whose experience spans triple-A video games, mob…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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AI for Unity game development, my experiences
13:20
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13:20In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out an…
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From Disney’s “Where’s My Water?” to Solo Indie Dev Success: How Creativity and Persistence Built a Game Career, with Tim “Walaber” FitzRandolph
1:21:34
1:21:34
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1:21:34In this episode, we dive deep into Tim’s creative journey behind Disney’s hit mobile game Where’s My Water? and what it really takes to break into and succeed in the game industry. From starting out in QA testing to leading creative teams at Disney, and later becoming a successful solo indie developer, Tim’s conversation is packed with insights, st…
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Episode 15: Lucy and the Girls with H.B. Walsh
1:12:29
1:12:29
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1:12:29Welcome to the podcast the lovely H.B. Walsh; athlete, author, podcaster, voice actor, and more! We discuss Lucy in the Fallout TV show and the portrayal of women in Bethesda video games. We also touch on some controversy regarding Bethesda and the Charlie Kirk assassination. We talk about how ZeniMax Online wants to expand their catalog. We have a…
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Jason, Kirk, and Maddy convene to discuss all the news in the latest Nintendo Direct, from the Super Mario Galaxy movie to a new Fire Emblem and the mysterious Danganronpa 2x2. Then: more Silksong! They talk about difficulty, opacity, and how cool Hornet is... I mean seriously. She's just so cool. One More Thing (Timestamp 46:34): Kirk: Fourth Wing…
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Episode 140: The 49 Ways of Sinistar
1:03:15
1:03:15
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1:03:15Host Frank Cifaldi is joined by documentarian, historian, hacker, and all around cool guy SynaMax to talk about their documentary Resurrecting Sinistar: A Cyber-Archaeology Documentary. The 1983 top-down space shooter arcade game’s unique 49-way joystick allowed players to pilot their spaceship to prevent a giant skull, Sinistar, from forming. Syna…
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[Ep538] Silksong's Chinese Translation and the Challenge of Sequels
58:27
58:27
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58:27In episode 538 of 'Coffee with Butterscotch,' the brothers unpack the chaos of a rogue translator derailing Silksong’s Chinese localization, the rollercoaster of post-launch game reviews, and the uphill climb of making sequels. They also share tips for finding trustworthy news, and drop the Overflow Update for Crashlands 2, pack with fresh content.…
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Bonus: Ernest Cline's Stinker (Part 1)
1:31:59
1:31:59
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1:31:59We’re pulling an unaired episode from the archives this week! We talk about Ready Player One, the dystopian virtual-world novel that took the world by storm over a decade ago. We each completed the book independently, then came together in this conversation to share our thoughts with each other (and the world). In part 1 we discuss the novel, in pa…
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Season: RPG - Cthulhu fhtagn! with Mike Mason
53:51
53:51
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53:51In this episode of the RPG series, hosts Dirk Knemeyer and David Heron are joined by Mike Mason, creative director of Call of Cthulhu at Chaosium. Together, they explore what makes Call of Cthulhu such a lasting and unique RPG experience, how it has remained relevant for decades, and the challenges of evolving a beloved game without losing its esse…
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0366: Alien: Rogue Incursion | Bridging VR and Flat Screen Experience with Ross DeVito
1:00:02
1:00:02
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1:00:02Alien: Rogue Incursion - Evolved Edition | Coming Soon to PS5, PS5 Pro, Steam, Xbox, and Epic Ross De Vito | LinkedIn In this episode we have Ross DeVito, a gameplay programmer at Survios, a VR studio. Ross shares his journey from studying mechanical engineering at Cal Poly San Luis Obispo to finding fulfillment in virtual reality game development.…
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Survive to Party - The Survival Party Game
32:23
32:23
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32:23Fancy setting us a gaming challenge? Get in touch here! This week it's a little reflection on the game Control before we jump into creating a new party video game with survival mechanics and an open world. Interested? So are we! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please ge…
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This week we dive in with a conversation in regards to what the heck Terran Armada means. We discuss a recent talk by Pete Hines and what he had to say about his experience at Bethesda and with Todd Howard. Wigit is Bob the Builder this week in 76. Kilo is a practice dummy for Nightkin in New Vegas. We get into an article to see what Tim Cain had t…
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Triple Play: Hollow Knight: Silksong
1:09:49
1:09:49
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1:09:49Maddy, Jason, and Kirk finally crack into the long-awaited Silksong, the sequel to Hollow Knight that was seven years in the making. They talk about how Silksong compares to its predecessor, the classic origin of its musical motif, and of course, why Hornet is such a badass. One More Thing: Kirk: The Cloud Roads (Martha Wells) Maddy: Elden Ring Nig…
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In episode 537 of 'Coffee with Butterscotch,' the brothers look into the buzz around Hollow Knight: Silksong, exploring how it’s reshaping release calendars and why the original Hollow Knight became an indie legend. Crashland 2 game dev stories, QA chaos, and Levelhead updates round out the episode. Support Crashlands 2! Official Website: https://w…
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0365: Roundtable News | AI, Remote Work and Industry Layoffs
1:18:56
1:18:56
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1:18:56In this episode, we discuss the recent layoffs in the game industry and the economic challenges faced by game studios, focusing on the long development cycles and mismanagement in AAA studios like Cloud Chamber's BioShock project. We examine the role of AI in game development, highlighting its potential to assist with asset creation and coding whil…
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BtC - Matthew Dunstan on Making and Nurturing Connections with Publishers
46:09
46:09
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46:09In this episode of Behind the Cardboard, host Ellie Dix sits down with prolific designer Matthew Dunstan, co-designer of Battle for Boulders, to talk about the art of building and maintaining relationships with publishers. They explore why nurturing these connections is so valuable, strategies for starting relationships without prior contacts, and …
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Elan Lee — Building Exploding Kittens, Marketing as Design, Retail Pitches, and Playing to Sell (#90)
1:17:32
1:17:32
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1:17:32About Elan Elan Lee (@elanlee) is the co-creator and chief executive officer of Exploding Kittens, a leading gaming and entertainment company. Under his leadership, Exploding Kittens has expanded its portfolio to nearly 30 different games with more than 60 million games sold in more than 50 countries since its founding in 2015.Before founding Explo…
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From Bingo Nights to Daily Puzzles: The Story of Silly Little Games
1:06:09
1:06:09
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1:06:09Angela Swain and Mariam Mollaghaffari join Aaron Kardell on Hey, Good Game to share how two longtime friends turned a nostalgic obsession with wordplay into Silly Little Games—a vibrant, human-crafted daily puzzle experience. Angela (a flight attendant with a journalism background) and Mariam (an architect with design chops) break down the collabor…
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A banger of an episode today as I am joined by the Associate Lead Scripter Vladimir Gaidenko. We break down his career and what his time is like balancing that of his leadership abilities while scripting the games he works on (We are talking level Scripting) join the Mailing List: https://bit.ly/4eNPm8X ---------------------- Contact Vladimir -----…
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S1 E4: The Global Heartbeat of Music Games with David Ventura
59:59
59:59
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59:59David Guiseppe Ventura is one of those creative minds who knows exactly what part of the industry he's most excited to innovate in after two decades of shipping innovative video games: music games and cross-cultural storytelling. He lives in the liminal space between disciplines as a Creative Director of Ichigoichie Games, listening to the needs of…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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Anna C Webster speaks with Hometeam, Part 2
23:37
23:37
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23:37Anna is a freelance senior game writer and narrative designer, with experience on The Legend of Zelda: Echoes of Wisdom (Localization Writer), Night School for Netflix (Lead Writer), Foglands (Lead Writer), Vampire: The Masquerade - Bloodlines 2 (Narrative Designer at Hardsuit Labs). Part 2 of 2. Music by Danny Baranowsky…
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Send us a text Veteran animators Jeff Gabor & Pete Paquette, discuss animation news and a review from the Quantum Assurance Board of Panic Restaurant for the NES.By Jeff Gabor, Pete Paquette
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We are back with another Room 404. This week the gang each bring a gaming gripe they want to see banished to Room 404... forever! Who will be victorious? Did we vote for the wrong gripe? Let us know on Bluesky @pitchpleasepod. Do you have a gaming gripe or an idea for a game you would like to pitch to us? Drop us an email to pitchpleasepod@yogscast…
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Episode 13: Combat C.A.M.P. with KingFanMan
1:08:56
1:08:56
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1:08:56All Hail the King! KingFanMan is back and this week, we are talking Fallout 76! We talk about the updates to the C.A.M.P. system as well as the changes that have been made to the combat system. Kilo remembers how brutal the Mojave can be. Wigit has a -ahem- failure to launch. King gives us his insights about the Brotherhood versus Brotherhood battl…
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How Hollow Knight Became Such A Phenomenon
1:14:36
1:14:36
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1:14:36On this, the day of Silksong's release, it's time to go back to where it all began: Hollow Knight! The Triple Click gang talks about Team Cherry's 2017 action-adventure game, what makes it so special, and how it became a cultural phenomenon. Plus: they revisit Kotaku Splitscreen's 2018 interview with the developers of Hollow Knight. One More Thing:…
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Episode 139: Phoenix: The Rise of Leonard Herman
1:11:36
1:11:36
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1:11:36We’re joined by pioneer video game historian Leonard Herman, author and publisher of several video game history books including the first comprehensive book chronicling the history of the videogame industry, Phoenix: The Fall & Rise of Home Videogames, and its subsequent series. We touch on Leonard’s early career, the challenges of self-publishing,…
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[Ep536] What's a Steam Wishlist Worth?
1:07:29
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1:07:29In episode 536 of 'Coffee with Butterscotch,' the brothers dig into the misconception that Steam wishlists lose value over time and what that really means for indie game developers. They also explore the risks and rewards of licensed games, share thoughts on keeping life and work in balance, and answer listener questions ranging from preserving onl…
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Happy Design Doc episode 100! In this special episode, we take a field trip with our game Escape from Wonderland. Trapped in an amusement park with a half-finished game, we explore liminal spaces, shuttered VIP lounges, and mind-bendingly long queues. To escape Six Flags New England, we must first fix our broken larp. Creepy circus music is Creepy…
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0364: The Challenges of Finishing a Game with Drew Smith
1:03:58
1:03:58
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1:03:58In this episode we sit down with longtime friend and industry veteran Drew Smith for a candid conversation about the evolving landscape of game development. Drew shares his journey from hustling his way into Take-Two, producing at 2K, and working on iconic titles like Bioshock and Destiny, to navigating the challenges of remote work, starting his o…
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Season: RPG - Interlude: The Second Round Table
44:24
44:24
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44:24In this RPG interlude, hosts Dirk Knemeyer and David Heron return to the table to revisit some of the big conversations from recent episodes. From the debate over whether RPGs are best enjoyed for combat or storytelling, to how “serious games” balance education and fun, they unpack listener feedback and expand on earlier ideas. The discussion also …
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S1 E3: Creative Strategy for Thriving Teams with Amy Kalson
59:17
59:17
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59:17Sometimes life is stranger than fiction: hear from two veteran video game producers about the nuances of navigating design for AAA games and the world's biggest IP, even when things get weird. In this episode, we welcome versatile game designer and producer Amy Kalson, who is currently working as an Executive Design Producer at Meta on one of her b…
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Level Design Lobby - Reading Materials #72
14:26
14:26
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14:26Welcokme in the autumn, by welcoming in more great resources, as we talk about more tools & the wrap up from Gamescom. Take a look what you might enjoy and grow from. join the Mailing List: https://bit.ly/4eNPm8X ---------- Resources ---------- Silent Hill F: http://bit.ly/45IKGjr Mike Bithell Podcast: http://bit.ly/4g7w2pw BlackEye Camera: http://…
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Fancy setting us a gaming challenge? Get in touch here! In this episode Scott and Matt try and create a physics based horror game. Will the results be horrifying? Well yes, in so many ways... Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod…
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Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov
1:26:09
1:26:09
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1:26:09Log in to your account at www.escapefromtarkov.com and redeem the code NIKITAONGMNPODCAST to receive a special gift from Battlestate Games. Trent Kusters chats with Nikita Buyanov, the COO, Founder, and Game Director at Battlestate Games, creators of Escape From Tarkov. Together they discuss his journey in games to the founding of Battlestate Games…
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Windowkill developer website: https://torcado.com/ My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creat…
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This week we talk about everything that's been dropped in our laps by Tim Lamb this week about upcoming Starfield updates and DLC. In preparation for the upcoming release the season 2 of the Fallout TV show, Wigit and Kilo both dive into Fallout New Vegas. We talk about a new writer at Bethesda, a new ESO event, and a Diamond City in Osaka, Japan. …
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Silksong, Metal Gear Solid, Mafia, And More
1:14:23
1:14:23
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1:14:23Jason, Kirk, and Maddy react to the news that Silksong will be out very soon, then talk about some of the games they've been playing, including Metal Gear Solid Delta: Snake Eater, Mafia: The Old Country, and more. One More Thing: Kirk: Alien: Earth Maddy: King of the Hill (2025) Jason: Crosscode LINKS: Brett Douville’s podcast, Dev Game Club: http…
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[Ep535] Where’d all the money go in game dev?
59:55
59:55
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59:55In episode 535 of 'Coffee with Butterscotch,' the brothers dive into the complexities and pitfalls of live service games, highlighting recent industry trends and discussing how giant corporations handle their gaming acquisitions. They also reveal their next exciting indie project, 'How Many Dudes?', and share insights on open development and commun…
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In this episode of Behind the Cardboard, host Ellie Dix chats with game designer April Mitchell about the power of sizzle reels in pitching and promoting games. April breaks down what makes a great sizzle reel, from highlighting the right features to keeping things visually engaging. They discuss the do’s and don’ts of showcasing your game on video…
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S1 E2: Safe and Thriving Gaming Communities with Carlos Figueiredo
59:54
59:54
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59:54Learn about prosocial gaming from a leader in player safety who has been innovating with moderation tools powered by technology and human ingenuity for over 16 years, Carlos Figueiredo. Carlos began his career in the company of hundreds of millions of penguins at Club Penguin, and went on to work on the widely used community moderation tool Communi…
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