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Game Development Podcasts

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51
Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? A ...
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Designer Notes

Idle Thumbs

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Game Overtime

Ben and James

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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. [email protected] @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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The Debug Log

thedebuglog.com

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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Creative director, game designer, and author of The Game Development Strategy Guide Cheryl Platz hosts this engaging look behind the scenes at what it takes to make video games that transcend the test of time. In-depth conversations with industry veterans cover deep topics intended to get listeners thinking about how to pull the video game industry out of the doldrums and into a more sustainable, more playful future.
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The Gentleland® Show is a creative deep-dive into the worlds of game development, storytelling, and culture. Hosted by Jacky Martin, Sam Tang, and Edwin Dizer, this show brings together gaming enthusiasts, game developers, and industry experts to explore what it really takes to bring games to life! From indie gems to global trends, from dev logs to deep lore, this show is all about the heart of gaming culture.
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Bethesda Unpatched

Wyrd Khaos Media

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Kilo and Wigit talk about all things Bethesda, including news, lore, and our own experiences in game every week. We cover Bethesda's extensive catalog of games, collectibles, tabletop, and TV series. Find Wyrd Khaos Media on all social media platforms and join us every Friday morning wherever you get your podcasts!
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Rosenfeld Review Podcast

The Rosenfeld Review Podcast (Rosenfeld Media)

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Lou Rosenfeld talks with a LOT of brilliant, interesting changemakers in the UX world and beyond. Subscribe to the Rosenfeld Media podcast for a bird's eye view into what shifts UX faces, and how individuals and teams can respond in ways that drive success.
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In this episode, Jeff Linville — co-founder of Ritual Studios — returns to Game Dev Advice to talk about the journey behind his band-inspired RPG Fretless: The Wrath of Riffson. From starting a studio with college friends to launching worldwide with French publisher Playdigious, Jeff shares the hard-won lessons of taking the leap into full-time ind…
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How do you navigate the incredibly high stakes of video game development (even AAA video game development) without losing the fun, and your humanity along the way? Senior Producer Yesenia Cisneros helps us close out Season 1 with her signature blend of world-class production, problem solving, and people focus. All listeners will walk away inspired …
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James Sinclair shares his remarkable journey from immigration lawyer to full-time puzzle crafter and creator of the Artisanal Sudoku Substack—a haven for lovers of elegant, human-made Sudoku variants. In this episode, James breaks down his puzzle design philosophy, his preference for handcrafted logic over AI generation, and how he’s turned persona…
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Happy Halloween! We have some special content and events from Bethesda to talk about for the spooky season this week. We also dive into Fallout season 1, episode 3. We talk about Ella Purnell being horrible at playing Fallout 4, cross-play in the works for ESO, and what Danny Trejo had to say about a Fallout New Vegas remaster. Wigit is a ninja. Ki…
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In episode 544 of 'Coffee with Butterscotch,' the brothers jump from sinus surgery to sales strategy, unpacking how pricing, perception, and player psychology shape the success of indie games. They share updates on How Many Dudes and explore how sales culture drives decisions that don’t always make financial sense. The conversation then zooms out t…
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Endings are hard. The ending of a roleplaying game isn’t just the culmination of the story; it’s also when the themes and purpose of the game become clear. In this episode we talk about designing a conclusion that comes at the right time, conveys the right message, and still leaves room for all the improvisation of roleplaying. Episode mentions: Re…
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This is our first season finale! To celebrate, we talk about the games we love. The ones that made us laugh, cry and stay up way too late. Every game we play says something about who we are, our past, how we see the world and where we come from. It’s about how games make us feel, how they connect us, and how they remind us why we fell in love with …
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Jen Briselli’s journey into service design didn’t start with design at all—it started in a physics classroom. From studying the fundamental workings of the universe to teaching high schoolers how to grasp complex physics concepts, Jen’s interdisciplinary curiosity has always driven her path. That same intellectual agility eventually led her to disc…
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Alexa Ray Corriea chats with Lis Moberly, Creative lead at 20th Century Games. Together they discuss how the path towards game development has changed over the years and the difficulties young people face with job placement; working with and helping junior writers join and stay in the games industry; the importance of institutionalized knowledge; a…
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Tonight, we dive into season 1, episode 2 of the Fallout TV show! We also discuss Fallout Day announcements including a Burning Springs release date, as well as new editions of Fallout 4 and New Vegas. Wigit hates gore. Kilo loves it. We have a Fallout Museum, Bruce Nesmeth's take on Starfield, tiny Lucy, and Doom on a satellite! All this and more …
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Most indie studios spend 3-5 years on a single game, hoping it becomes their big break. Galaxy Grove? They're shipping games annually with a team of 16+ (and growing), staying on budget, and avoiding crunch. A huge amount of indie game failure comes down to one thing: poor scope management and unrealistic timelines that lead to delays and budget ov…
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In episode 543 of 'Coffee with Butterscotch,' the brothers reflect on how the internet evolved from the community driven days of Web 1.0 to today’s centralized, convenience first platforms. They explore what was lost in that shift, then pivot to the realities of burnout and growth in game development, introducing LudoKit, a new tool designed to hel…
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Not every game hits the mark, but even the “worst” ones have something to teach us. Some games are so bad… they loop back around to being kind of amazing. In this episode, we look at the games that stumbled, what went wrong, and why we still love them anyway. 🌐 Explore Gentleland Aegis: A gamified dashboard meets city-builder, built for game develo…
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Host Ellie Dix chats with Chrissy Fagerholt of EAP Toys & Games, designer of The Lunch Room and Go Big or Go Broke. They discuss Chrissy's approach to social media, balancing authenticity with strategy, and the importance of sharing both successes and failures online. The episode also highlights the community of women in game design and how creator…
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Bryan Chen joins Nate Kadlac and Aaron Kardell on Hey, Good Game to unravel how a simple coding side project exploded into Duotrigordle, the 32-Wordle brain buster beloved by millions. A computer science student at the University of Waterloo, Bryan walks us through his programming journey from C# exercises in grade school to building viral games du…
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Trent Kusters chats with Dave Oshry of New Blood Interactive. Together they discuss how he went from games journalism to publishing; navigating the ins and outs of publishing on PC and how they landed their first deal; how nostalgia meets modern in the boomer shooter genre; their approach to the publisher/developer revenue split; how they uplift in…
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This session featured hosts Juney Dijkstra and Kyrene Kim interviewing guest Isabelle Bismuth. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and …
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Tonight, we start taking about Lucy, Maximus, and the Ghoul! This is the first of eight episodes discussing Fallout (TV show) season 1 leading up to the release of season 2! We also discuss one Skyrim creator's amazement at the game's longevity, the Halloween events in Fallout 76, and one modder who put a Call of Duty game in Skyrim. Lots of Skyrim…
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About this Episode This episode is a little different from the usual Think Like a Game Designer conversation. Instead of a freeform discussion, I came prepared with a curated list of questions to guide the conversation, giving us a structured look into Jordan’s creative process, his philosophies on innovation, and the lessons he’s learned over deca…
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Fancy setting us a gaming challenge? Get in touch here! This week we come face to face with a challenge that might well be beyond us. Imagine Call of Duty multiplayer within a dating simulator yes we couldn't either. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch w…
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In episode 542 of 'Coffee with Butterscotch,' the brothers discuss their evolving game development strategies in response to market dynamics and industry trends. They explore the importance of creating smaller, more marketable indie games, the challenges of streaming game development, and the cultural shifts influencing gaming consumption. The conv…
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Is Design Doc a game design podcast? A saga about the challenges of making art for a living? A never-ending field trip? In episode 101 we talk about how Design Doc began, what it became, and what we hope it could become. Plus, dinosaurs! Episode mentions: Internet Shaquille video about short-form content - “I Posted a Short EVERY Day and THIS Happe…
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🎧 “Do Game Economies Matter?” A cozy dive into how value, trade, and care shape the worlds we play in. 🌐 Explore Gentleland Aegis: A gamified dashboard meets city-builder, built for game developers and those who want to become one. https://www.kickstarter.com/projects/gentleland/gentleland-a-city-builder-meets-real-world-game-dev-journey 📬 Let us k…
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In this episode of the RPG series, hosts Dirk Knemeyer and David Heron are joined by Jeff Perkins, founder and still player of the long-running play-by-email game TribeNet. Jeff shares the fascinating history of the game, how it evolved from its early Tribe Vibes roots to Tribe Net 3, and what makes this collaborative, strategy-driven experience so…
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Tamara Knoss has played many roles in the video game industry: character animator, lead artist, UI artist, and now Senior Technical UI Designer - or, as she describes it, "UI/UX unicorn" thanks to the rarity of her combined skillsets navigating the "why" of user experiences and the "how" of executing high fidelity user interface art in game engines…
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Hey All, Thank you for all reaching out and supporting the Level Design Kit. I have heard the cry for a better understanding of how to use these tools. I wanted to give a bit more of a deatiled break down so please enjoy. ------------------ Level Design Kit ----------------- Buy Here: https://bit.ly/4gYaJ9d Low Poly Shooter: https://fab.com/s/57803…
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Scott Zimmer’s career arc spans from dreaming big at Disney to reshaping design inside massive enterprises through acquisitions like Capital One (AdaptivePath) and Verizon (Moment Design)—and now, to scaling expert knowledge with AI through his startup, Tmpt.me. In this episode, Lou and Scott dig into what it takes to earn design a seat at the tabl…
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Adam Orth chats with Focus Entertainment's Chief Content Officer, Yves Le Yaouanq. Together they discuss his journey and the lessons he's learned working for some of the biggest game developers and publishers in the industry; his work on the research and development side of games; the need for publishers to focus on quality of content and gameplay;…
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Let's talk 76! We finally got info on the upcoming December update, Burning Springs, and Wigit speaks in depth in his adventures in Ohio thus far! (Kilo apologizes in advance to the residents of Ohio --go Green!) We have sad news in regards to the beloved Skyrim Grandma, great news about Indiana Jones, and a slightly heated discussion regarding Mic…
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In episode 541 of 'Coffee with Butterscotch,' the brothers break down the strategy behind Steam Daily Deals and how pricing choices ripple through sales, regions, and player engagement. They explore the psychology of discounts, the oddities of regional pricing, and wrap up with a listener question about ghosting in business. Support Crashlands 2! O…
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In this episode of Behind the Cardboard, host Ellie Dix is joined by Ross Connell, curator and advocate for beautiful board games. Together, they dive into the vital role of art and marketing in game design—from how visuals shape a game's identity to what publishers expect when reviewing a pitch. Ross also shares insights on what makes a game marke…
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In today's episode, we demystify another specialty within the game design discipline: systems design. Joe Magdalena is better known as "joemag" (lowercase j) to many of his followers, or "joemag3d" to the maker communities that follow his 3D printing hobby work. But during the day, joemag serves as a systems designer with experience on world-renown…
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