Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Game Development Podcasts
The best panels and seminars about analog game design & publishing.
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Ever had a great idea for a game? Us, too. Luckily, we also have a room full of devs to help us figure out how to make it! Let's see how this goes.
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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The official podcast of Out of the Park Developments, makers of the award-winning Out of the Park Baseball and Franchise Hockey Manager.
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A group of full-time game developers and part-time friends talk about video games! New episodes every Thursday.
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A show about games and game design by Keith Burgun.
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An interview podcast about making games with people in the industry. Hosted by Stuart Neill (@saintlystuart)
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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The monthly game design podcast that you haven't been waiting for! Join us as we discuss, explore, and get out of our depths in a new game design topic every episode.
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Podcast by Howling Hamster Games
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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A podcast about game development.
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Lostcast is a weekly podcast about making better video games with small teams.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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Will Carle and Dan Auer talk through the behind-the-scenes work that the engineering and design teams do for Giant Bomb.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Falling Forward is a series of long-form, unedited conversations with creators, hosted by dan le sac. Guests include Game Developers, Musicians, Animators and more. Hosted on Acast. See acast.com/privacy for more information.
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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. [email protected] @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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A Couple More Minutes is a podcast where a couple of veterans of the animation and video game industry talk about exactly that…….ANIMATION & VIDEO GAMES!!
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Kilo and Wigit talk about all things Bethesda, including news, lore, and our own experiences in game every week. We cover Bethesda's extensive catalog of games, collectibles, tabletop, and TV series. Find Wyrd Khaos Media on all social media platforms and join us every Friday morning wherever you get your podcasts!
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Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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The Game Junction Podcast was started and is hosted by Brandon Hurles aka Game Junction. Enjoy us geeking out over our passion for video games, pop culture, tech, movies, TV, anime, toys, music, manga, and comic books. We're covering the latest news & hot topics, as well as nostalgic retro greatness. We discuss the future & past of gaming, diving deeper than most podcasts do. This podcast is part of The Junction Network dedicated to all things pop culture. Follow us on all social media and Y ...
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From Stellar Blade to AI: The Changing Face of Video Game Development
1:23:35
1:23:35
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1:23:35The gaming landscape continues to transform before our eyes. Join us as we examine how established franchises are adapting to changing player expectations and technological advancements that are reshaping development. The Stellar Blade director's candid admission about narrative shortcomings signals a promising future for the franchise. Having alre…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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Laughs, Games & Career Turns: Mike Drucker’s Path from SNL, Nintendo to Tonight Show and New Memoir
1:01:45
1:01:45
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1:01:45In this episode of Game Dev Advice, writer and comedian Mike Drucker shares his journey across the worlds of television, video games, and comedy. Starting as an assistant and researcher at Saturday Night Live, Mike moved into game localization at Nintendo—where he even played basketball with Reggie Fils-Aimé—before joining The Tonight Show Starring…
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Host Kathryn Hymes (@katehymes, thornygames.com) is joined by renowned designers Jason Morningstar (bullypulpitgames.com) and Randy Lubin (@randylubin, randylubin.com) to explore the world of "serious games"—games designed for education, training, and social impact. They share unique game experiences, discuss the challenges of designing beyond ente…
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Rule of The Trade - The Simulation Hero Shooter
33:22
33:22
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33:22Fancy setting us a gaming challenge? Get in touch here! Sorry we've been away but we're back! This week our return coincides with one of the best games we've ever created. Combining realistic simulation with a hero shooter (and a dash of absurd humour) results in the most wonderful battle of the trades. We do hope you enjoy! Thanks for listening an…
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Into the Depths: Caves of Qud (Sidequests Special)
2:30:03
2:30:03
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2:30:03In this bonus installment of our current Into the Depths series, we continue diving into Caves of Qud. This sprawling open-world roguelike has been in development since 2007 and Early Access since 2015. Doug and Rob - joined by special guest host Star St. Germain - chat about sidequests with one of the game’s narrative designers, Caelyn Sandel. Thi…
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Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard
1:16:07
1:16:07
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1:16:07Austin Wintory chats with Lorien Testard, the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected with Sandfall; working with singer Alice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vis…
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EP: A Year of UFO 50 - Lords of Diskonia
2:05:41
2:05:41
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2:05:41We're joined by Trent Kusters (League of Geeks), John Axon (Capybara Games), and Adam Dolin (God of War: Ragnarok) to discuss Lords of Diskonia, the 41st game in the UFO 50 collection. “War has come to Land of Disks, and the red and blue armies are on a collision course!” Next week: Night Manor Audio edited by Dylan Shumway Discussed in this episod…
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Featuring: Elder Scrolls Online, Fallout (TV Series), Fallout 3, Fallout 4, Fallout 76, Fallout: New Vegas, Skyrim, Starfield This week we have Metal on the show, the creator and editor of Ship and Pilot, an online Starfield ship builder's magazine similar to Car and Driver. He also regales us with his adventures in modding as someone new to the pr…
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BtC - Sydney Engelstein on Delivering a Winning Pitch
36:43
36:43
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36:43Ellie Dix sits down with Sydney Engelstein to unpack what makes a game pitch succeed — and fail. Sydney shares some of the worst pitches she’s witnessed, what separates a great pitch from a weak one (regardless of the game itself), and how designers can present themselves with confidence. They also explore whether physical prototypes are always nec…
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Designer Notes 89: Patrice Desilets - Part 1
1:44:27
1:44:27
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1:44:27In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first developer at Ubisoft Montreal, the similarities between improv theater and game design, and why he wants to…
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This week, we talk about game updates, publishing pain points, and shifting expectations. For a small indie, launching a game feels like a wild experiment. But with a bigger team, it’s a high-stakes balancing act, with company costs and momentum on the line. Still, with every launch, if you play your cards right, you just might hit the jackpot. Sup…
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Even after years of working together, there are times where we just can’t agree. The work grinds to a halt, and we end up frustrated and confused. When there’s a breakdown in collaboration, how do you diagnose what went wrong, repair the rift, and move forward together? Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz Support ou…
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Recorded at Metatopia 2024 Presented by Jason Pitre Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance…
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Funding Dreams & Crafting Stories: Lessons From an Indie Game Visionary
38:35
38:35
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38:35Indie-game luminary Tatiana Delgado joins Nate to trace her 20-year journey from drawing paper games as a kid to co-founding Madrid’s Out of the Blue Games. She explains how titles like Call of the Sea create emotional tension without combat, why early VR prototyping was both thrilling and nausea-inducing, and how small studios can balance artistic…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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Exploring Wartales with Shiro Games' CEO Nicolas Cannasse
2:06:39
2:06:39
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2:06:39Trent Kusters chats with CEO and Co-Founder of Shiro Games, Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin; creating his own programming language called Haxe; his work as a game director on titles such as Evoland, Northgard, and Wa…
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Michael Fewkes speaks with HomeTeam, Part 2
25:34
25:34
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25:34Michael Fewkes is a technical sound designer and audio programmer. He's credited on over 50 games made in HomeTeam GameDev, and was the lead developer on several, including HomeTeam's first Godot project. Michael has edited this podcast (!) since 2021. Part 2 of 2. Music by Danny Baranowsky
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"S.T.S. Series 001 - Nintendo Switch 2 First Impressions, Finding Animation Work in Today's Industry, Side Projects
54:26
54:26
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54:26Send us a text S.T.S. is us talking about different topics without any sort of plan or script. We will be hosting these in between our regular episodes. Topics we cover: Nintendo Switch First Impressions, Analogue Pocket, What Are We Playing, Trying to Find Animation Work in Today's Industry and the Importance of Side Projects.…
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Today's pitch comes from our lovely listener Oliver. You play as a professional card player turned information gatherer/guy-who-gets-things-done for the rebellion... discuss. Thank you to everyone for sending in your pitches. Do you have an idea for a game? Drop us an email at [email protected] Give us a follow over on Bluesky to stay up …
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We're joined by Stephanie Boluk (UC Davis), Patrick LeMieux (UC Davis), and Trent Kusters (League of Geeks) to discuss Grimstone, the 40th game in the UFO 50 collection. “Praise Biggan, the four of you survived the saloon fire. But somethin' tells me this story's just gettin' started...” Next week: Lords of Diskonia Audio edited by Dylan Shumway. D…
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Featuring: Dishonored, Elder Scrolls 6, The Evil Within, Fallout (TV Series), Fallout 3, Fallout 4, Fallout 76, Fallout: New Vegas, Skyrim, Starfield. This week we have Bethesda headed to Gamescon, a real life Vault 33, and AI invading Skyrim. We go over some fun and interesting Fallout facts, and address the recent leak of an upcoming Fallout 3 re…
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[Ep526] Crashlands 2: Hardcore Scramble
1:00:18
1:00:18
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1:00:18In this episode, we discuss the Crashlands 2 Update and the visibility tax. Marketing sounds easy: cut a trailer, toss up a post, and call it a day. But it’s more like lining up dominoes; the trailer, localized assets, subtitles, blog posts, platform timings all have to be stacked just right. Miss the timing and it all topples over. It’s not exactl…
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Derek Sivers — Embracing Simplicity, Owning Your Weirdness, and Designing a Life with Intent (#86)
1:30:48
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1:30:48About Derek Sivers Derek Sivers has worn many hats, musician, entrepreneur, author, and philosopher, but his work maintains a single throughline: a relentless pursuit of living deliberately. He first found success by founding CD Baby, an indie music platform that revolutionized digital distribution before he sold it for over $20 million and donated…
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From Zero to Hooked in 20 Seconds: The Stopwatch Strategy for Sustainable Indies
46:06
46:06
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46:06What does it take to turn a minimalist text-based game into a global phenomenon? Indie developer and software craftsman Amir Rajan joins us to unpack his unconventional path from enterprise software to the top of the App Store with A Dark Room. In this episode, we explore how Amir built the DragonRuby Game Toolkit, why betting on hyper-niche commun…
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XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More
1:34:15
1:34:15
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1:34:15Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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We're joined by Jay Ma (Into the Breach), Steve Gillham (OzymandiasAV), Adam Dolin (God of War: Ragnarok), and Zatoichi (Juggler/UFO 50 Enthusiast) to discuss Star Waspir, the 39th game in the UFO 50 collection. “You are an elite member of the Star Wasps. Pilot your ship and battle the incoming swarm!” Next week: Grimstone Audio edited by Dylan Shu…
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Featuring: Elder Scrolls 6, Fallout (Tabletop RPG), Fallout (TV Series) Fallout 2, Fallout 3, Fallout 4, Fallout 5, Fallout 76, Fallout: New Vegas, Skyrim, Starfield This week, we are joined by DM Wolfe of Story Table Productions, producer and gamemaster of the Mojave Misfits actual play on Twitch and YouTube. We talk with Wolfe about the Fallout 2…
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BtC with Danielle Reynolds on Preparing for Pitches
39:46
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39:46Host Ellie Dix sits down with Danielle Reynolds to dive deep into the art of pitching tabletop games. Danielle shares what draws her to the process, the essential skills designers need, and how to approach pitch decks (and their alternatives). They also discuss common prep mistakes and get to know Danielle beyond the pitch. Whether you’re new to pi…
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This week, we talk about Crashlands 2 patch 1.2, the Switch 2, and the Bscotch universe. Some game worlds begin with lore, maps, and timelines. Others emerge backwards, stitched together from mechanics, vibes, and the weird joy of making things work. Where gameplay leads, the universe follows. Support Crashlands 2! Official Website: https://www.bsc…
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In the early stages of a game's design, it's hard to even know what questions to answer. We've hit a turning point with Escape from Wonderland where we can see the shape of the game taking form. Big, abstract questions are getting small and specific. Now that the game has real structure, what comes next? Links: Join the Turtlebun Discord: https:…
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Why Most Web Games Skip the Sound—and What They’re Missing
47:19
47:19
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47:19What does it take to create unforgettable game audio—from eerie soundscapes in Death Stranding to iconic branding in Mortal Kombat? Composer and sound designer Joel Corelitz joins us to talk about his path from writing music for pharmaceutical ads to shaping the sonic identity of major titles. We dive into the creative process, what good feedback r…
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