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Game Development Podcasts

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51
Designer Notes

Idle Thumbs

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? A ...
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Game Overtime

Ben and James

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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Indie Gaming Podcast

Aden Jones

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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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201
Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. [email protected] @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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The Debug Log

thedebuglog.com

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Software engineers, architects and team leads have found inspiration to build better, high performing teams by listening to the weekly InfoQ Podcast. We have achieved that by interviewing some of the top CTOs, engineers and technology directors from companies like Uber, Netflix and more. Over 500,000 downloads in the last 3 years.
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Game Development Challenges and Innovations I've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more progress and insights with fellow developers. Follow for m…
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This is the Engineering Culture Podcast, from the people behind InfoQ.com and the QCon conferences.In this podcast, Shane Hastie, Lead Editor for Culture & Methods, spoke to Joe Cassavaugh about building a sustainable solopreneur game development business, the importance of authenticity over conventional wisdom, and learning from both successes and…
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PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints. The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for co…
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Adam Orth chats with Jeff Gardiner from Something Wicked Games. Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons…
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Python’s popularity in data science and backend engineering has made it the default language for building AI infrastructure. However, with the rapid growth of AI applications, developers are increasingly looking for tools that combine Python’s flexibility with the rigor of production-ready systems. Pydantic began as a library for type-safe data val…
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Python’s popularity in data science and backend engineering has made it the default language for building AI infrastructure. However, with the rapid growth of AI applications, developers are increasingly looking for tools that combine Python’s flexibility with the rigor of production-ready systems. Pydantic began as a library for type-safe data val…
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In episode 549 of 'Coffee with Butterscotch,' the brothers dig into how short-form video fits into indie game marketing and why it should be part of development from the start. They talk about tools, storytelling, and the strange logic of YouTube Shorts and TikTok, then get into what engagement metrics actually mean and how to use them without over…
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In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Brett Gilbert for a candid conversation about one of the most challenging parts of game design: abandonment and rejection. They explore why certain game concepts are more prone to being set aside, what leads designers or publishers to walk away from a project, and how c…
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SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Jeff Bezos’s unexpected return to the CEO seat with Project Prometheus, the growing debate over whether AI investm…
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SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Jeff Bezos’s unexpected return to the CEO seat with Project Prometheus, the growing debate over whether AI investm…
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Trent Kusters chats with Dotemu CEO, Cyrille Imbert. Together they discuss Dotemu's work in licensed IP including how they pitch to license holders; the short-term financial and long-term relationship damage caused by releasing subpar products; how they inadvertently revived the beat 'em up genre with titles like Streets of Rage 4 and Teenage Mutan…
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Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural…
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Trent Kusters chats with creator of the cult classic Katamari Damacy and the recently released to a T, Keita Takahashi. Together they discuss how he went from sculpting to his first job at Bandai Namco; the origins and development of Katamari Damacy and his subsequent works; his philosophy on creating games with experiences not available in the rea…
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Fancy setting us a gaming challenge? Get in touch here! This week we're back with a metroidvania style hitman mashup game. A nice and fun one particularly if you're into cowboys! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegaming…
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PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints. The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for co…
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We're proud to present the final installment of our over-a-year-long Into the Depths series on Caves of Qud, as well as our last episode with our recently retired Eggplant branding. Caves of Qud is a massive open-world roguelike RPG that has been in development since 2007 and Early Access since 2015, and we give it an appropriately epic sendoff wit…
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In episode 548 of 'Coffee with Butterscotch,' the brothers talk about what it means to market an indie game from the start of development instead of treating it as an end-of-project task. They cover the four P’s, the rise of short-form content, and how paying attention to your audience can guide both marketing and design. It’s a straightforward loo…
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Just a quick announcement that we'll be skipping a release cycle for the Thanksgiving holiday. See you back in two weeks with a new episode! In the meantime you might consider: Joining the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Supporting Design Doc on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ Picking up one of our games: https:/…
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In this RPG episode, hosts Dirk Knemeyer and David Heron welcome legendary designer Keith Baker, writer and designer for Eberron, to explore the world-building and design philosophies behind one of D&D's most iconic settings. Keith discusses the origins of Eberron, how each edition carries its core essence forward, and the influence of his work on …
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Doom has seemingly been ported to every electronic device imaginable, including picture frames, lamps, and coffee machines. The meme of “it runs Doom” has become so widespread that it spawned the r/itrunsdoom sub-Reddit. Recently, Doom made headlines again for being ported to TypeScript. The project involved representing Doom entirely in TypeScript…
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Doom has seemingly been ported to every electronic device imaginable, including picture frames, lamps, and coffee machines. The meme of “it runs Doom” has become so widespread that it spawned the r/itrunsdoom sub-Reddit. Recently, Doom made headlines again for being ported to TypeScript. The project involved representing Doom entirely in TypeScript…
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Recorded at Metatopia 2024 Presented by Geoff Engelstein This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other…
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We're joined by Frank Lantz (Q-UP) and Mare Sheppard + Raigan Burns of Metanet (N++) for the first episode of All Systems Brough, a year-long exploration of the work of Michael Brough. We share our thoughts on why Michael's oeuvre demands a deep dive, add some historical context, and share the plan for the year ahead. We also introduce a (final?) r…
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Simon Shuster is a journalist who has reported on Russia and Ukraine for over 15 years, most of that time as a staff correspondent for TIME Magazine. He was born in Moscow, and he and his family came to the United States as refugees from the Soviet Union when he was six years old. After graduating from Stanford University in 2005, Simon returned to…
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Simon Shuster is a journalist who has reported on Russia and Ukraine for over 15 years, most of that time as a staff correspondent for TIME Magazine. He was born in Moscow, and he and his family came to the United States as refugees from the Soviet Union when he was six years old. After graduating from Stanford University in 2005, Simon returned to…
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In episode 547 of 'Coffee with Butterscotch,' the brothers dig into Valve’s new Steam Machine and how it stacks up against Xbox’s push toward an “everywhere” platform. They explore why Steam slipping into the console space feels natural while Xbox showing up on PC and mobile still raises eyebrows, and what that says about each company’s strategy. T…
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In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Marcus Ross for a deep dive into the world of conventions and trade shows in the tabletop industry. They explore what makes different conventions unique, how to define a "successful" con experience, and practical strategies for getting the most out of each trip. Marcus …
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About Kyle Kyle Thiermann is a professional big-wave surfer, journalist, and creative director whose career bridges storytelling, advertising, and adventure. He’s written for Men’s Health, Surfer, and Outside Magazine, and helped shape campaigns for brands like Patagonia, Yeti, and Mudwater, with his ads and viral spots reaching over 100 million pe…
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Radix UI is an open-source library of React components. Its “headless” primitives handle the complex logic and accessibility concerns—like dialogs, dropdowns, and tabs—while leaving styling completely up to the developer. The project emphasizes usability, accessibility, and composability and has become a vital part of modern web dev, in part becaus…
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Radix UI is an open-source library of React components. Its “headless” primitives handle the complex logic and accessibility concerns—like dialogs, dropdowns, and tabs—while leaving styling completely up to the developer. The project emphasizes usability, accessibility, and composability and has become a vital part of modern web dev, in part becaus…
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What happens when the mechanics of slot machines migrate into the games we play—and then into everything else? In this episode, Jamin Warren speaks with Dr. Joseph Macey and Topias Mattinen about how gambling systems have become standard features in mainstream games, and why those same techniques are now appearing in shopping apps, collectible toys…
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Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback…
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This is the Engineering Culture Podcast, from the people behind InfoQ.com and the QCon conferences.In this podcast, Shane Hastie, Lead Editor for Culture & Methods, spoke to Jon Kern and Anita Zbieg about how AI amplifies both delivery efficiency and weaknesses in development teams, the importance of fundamental collaboration practices, and maintai…
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