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0364: The Challenges of Finishing a Game with Drew Smith

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Manage episode 504085232 series 2426357
Content provided by Game Dev Unchained. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Game Dev Unchained or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode we sit down with longtime friend and industry veteran Drew Smith for a candid conversation about the evolving landscape of game development. Drew shares his journey from hustling his way into Take-Two, producing at 2K, and working on iconic titles like Bioshock and Destiny, to navigating the challenges of remote work, starting his own studio, and adapting to a rapidly changing industry.

Together, they dive deep into the differences between corporate and development roles, the impact of the pandemic on studio culture, the struggles and opportunities facing both AAA and indie developers, and the importance of mentorship and fresh talent in games. Whether you’re a seasoned pro or just starting out, this episode is packed with honest insights, industry stories, and advice for aspiring game creators.

Tune in for a real talk about the state of the industry, the future of game development, and what it takes to survive—and thrive—in games today.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ [email protected]• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

(1) Drew Smith | LinkedInhttps://thedrewsmith.substack.com/

  continue reading

418 episodes

Artwork
iconShare
 
Manage episode 504085232 series 2426357
Content provided by Game Dev Unchained. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Game Dev Unchained or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode we sit down with longtime friend and industry veteran Drew Smith for a candid conversation about the evolving landscape of game development. Drew shares his journey from hustling his way into Take-Two, producing at 2K, and working on iconic titles like Bioshock and Destiny, to navigating the challenges of remote work, starting his own studio, and adapting to a rapidly changing industry.

Together, they dive deep into the differences between corporate and development roles, the impact of the pandemic on studio culture, the struggles and opportunities facing both AAA and indie developers, and the importance of mentorship and fresh talent in games. Whether you’re a seasoned pro or just starting out, this episode is packed with honest insights, industry stories, and advice for aspiring game creators.

Tune in for a real talk about the state of the industry, the future of game development, and what it takes to survive—and thrive—in games today.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ [email protected]• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

(1) Drew Smith | LinkedInhttps://thedrewsmith.substack.com/

  continue reading

418 episodes

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