Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
show episodes
 
Artwork

1
CppCast

Phil Nash & Timur Doumler

icon
Unsubscribe
icon
Unsubscribe
Monthly
 
Every two weeks, or so, we sit down with guests from the C++ community to discuss the latest news and what they have been up to. Find us at cppcast.com
  continue reading
 
Artwork

1
Building Better Games

Benjamin Carcich

icon
Unsubscribe
icon
Unsubscribe
Monthly+
 
Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
  continue reading
 
Artwork

1
Bonfire Conversations

Hamidreza Nikoofar

icon
Unsubscribe
icon
Unsubscribe
Monthly
 
Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
  continue reading
 
Artwork

1
Indie Game Movement

Andrew Pappas, Game Marketing Strategist and Consultant

icon
Unsubscribe
icon
Unsubscribe
Weekly
 
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
  continue reading
 
Artwork

1
Game Dev Unchained

Game Dev Unchained

icon
Unsubscribe
icon
Unsubscribe
Monthly
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
  continue reading
 
Artwork
 
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
  continue reading
 
Artwork

1
Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

icon
Unsubscribe
icon
Unsubscribe
Monthly
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
  continue reading
 
Artwork

1
Downloadable Context

Tony Parmenter / The 1st 10 Minutes

icon
Unsubscribe
icon
Unsubscribe
Monthly
 
A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
  continue reading
 
Artwork
 
All of Eurogamer's podcasts under one roof. Subscribe here for the weekly Newscast show, the in-depth interview series One-to-One, and the occasional one-off. Newscast is hosted by Eurogamer editor-in-chief Tom Phillips, and discusses the biggest goings-on in games. And One-to-One is hosted by associate editor Bertie Purchese, who finds fascinating people from around the world of games to talk to. Find out more about supporting Eurogamer on the website: https://www.eurogamer.net/subscribe
  continue reading
 
Artwork

1
Game Overtime

Ben and James

icon
Unsubscribe
icon
Unsubscribe
Monthly
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
  continue reading
 
Loading …
show series
 
*This episode contains heavy spoilers for Clair Obscur: Expedition 33 Alexa Ray Corriea chats with Jennifer Svedberg-Yen, the lead writer on Sandfall Interactive's debut hit, Clair Obscur: Expedition 33. Together they discuss how she went from an accounting career to her first job in games; how the world and characters evolved throughout the develo…
  continue reading
 
Phil and Timur are joined by Jason Turner, Matt Godbolt, Anastasia Kazakova and Guy Davidson to celebrate 400 episodes of CppCast and catch up with the co-hosts that have helped us keep up for the last 50 of them! News Boost.Bloom has been accepted into Boost "Three types of name lookups in C++" - Sandor Dargo "How Compiler Explorer Works in 2025" …
  continue reading
 
Many developers dream of going viral, but few understand what it actually takes to get there. While focusing on virality isn’t everything, it can help build momentum. So today, we’re going to talk about how to identify, shape, and publish games with viral potential, all without chasing trends or sacrificing originality, by learning what early signa…
  continue reading
 
Many developers dream of going viral, but few understand what it actually takes to get there. While focusing on virality isn’t everything, it can help build momentum. So today, we’re going to talk about how to identify, shape, and publish games with viral potential, all without chasing trends or sacrificing originality, by learning what early signa…
  continue reading
 
Trent Kusters chats with Prokop Jirsa, Lead Designer on Kingdom Come: Deliverance II, the hit historical RPG by Warhorse Studios. Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structu…
  continue reading
 
Hiring only senior engineers might feel like a smart move, but is it breaking game development? In this episode, Ben sits down with Carly Taylor (an engineer and data scientist formerly on Call of Duty, now at Databricks) to tackle one of the most pressing and misunderstood issues in game development today: the crumbling pipeline of engineering tal…
  continue reading
 
The publishing model most indie devs face is outdated and often stacked against them. Rigid contracts, hidden expectations, and a lack of real partnership force devs to choose between full independence or giving up too much. But thankfully, a new approach is emerging. In this episode, we explore what a modern publishing model looks like, one that’s…
  continue reading
 
The publishing model most indie devs face is outdated and often stacked against them. Rigid contracts, hidden expectations, and a lack of real partnership force devs to choose between full independence or giving up too much. But thankfully, a new approach is emerging. In this episode, we explore what a modern publishing model looks like, one that’s…
  continue reading
 
Alexa Ray Corriea chats with writers Dani Dee and Zaire Lanier about their work on Compulsion Games latest action-adventure, South of Midnight. Together they discuss how they began their careers in writing and what led them to Compulsion Games; how the team stayed authentic to the folklore of the American Deep South; the process of writing the main…
  continue reading
 
Kristen Shaker joins Timur and Phil. Kristen talks to us about her C++ on Sea keynote about the C++ interview process, her previous work at Google, and why she has made a slightly unusual career change. News libc++ removed the base template for std::char_traits "how to break or continue from a lambda loop?" - Vittoria Romeo Results from the 2025 An…
  continue reading
 
Many indie studios feel locked out of traditional PR, feeling like you need an agency and big budget just to get noticed. In this episode, we break down how to earn meaningful media coverage with a story worth telling and how to create a system to share it. Learn how a strategic approach to visibility can build credibility, attract players, and dri…
  continue reading
 
Many indie studios feel locked out of traditional PR, feeling like you need an agency and big budget just to get noticed. In this episode, we break down how to earn meaningful media coverage with a story worth telling and how to create a system to share it. Learn how a strategic approach to visibility can build credibility, attract players, and dri…
  continue reading
 
Alexa Ray Corriea chats with actor Jennifer English, best known for her iconic roles in games like Elden Ring, Baldur's Gate III, and Sandfall Interactive's debut smash hit, Clair Obscur: Expedition 33. Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33; wo…
  continue reading
 
Building a game is hard. Leading the team to do it well without losing yourself along the way? That’s even harder. In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melis…
  continue reading
 
Join me by the fire for a soulful and deep conversation with Grammy-nominated composer Austin Wintory, whose work on Journey, Flow, The Banner Saga, Assassin’s Creed Syndicate, and the new Towerborne has redefined what music can do in games.In this episode of Bonfire Conversations, we talk about childhood, creativity, meeting your heroes, memoirs, …
  continue reading
 
Attribution often feels like a black box for indie devs, but ignoring it can cost you time, money, and momentum. In this episode, we break down what attribution really is, why it matters, and how small teams can start tracking what counts while learning how to avoid misleading metrics, balance data with creative instincts, and make smarter marketin…
  continue reading
 
Attribution often feels like a black box for indie devs, but ignoring it can cost you time, money, and momentum. In this episode, we break down what attribution really is, why it matters, and how small teams can start tracking what counts while learning how to avoid misleading metrics, balance data with creative instincts, and make smarter marketin…
  continue reading
 
Trent Kusters chats with Tonda Ros, the creator of the mind bending puzzle roguelike, Blue Prince. Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project tim…
  continue reading
 
Jonathan Wakely joins Phil and Timur. Jonathan talks to us about libstdc++ (GCC's standard library implementation), of which he is the lead maintainer, and tackles some tough questions like ABI compatibility - and how GCC and libstdc++ approach it. News GCC 15 released (release notes) Boost.OpenMethod review (finished) 2025 Annual C++ Developer Sur…
  continue reading
 
When it comes to game jams, too many projects get shelved before they reach their full potential. In this episode, we’re going to explore how jams and small projects can become launchpads for long-term opportunity with the right support. From mentorship and incubation to funding access and marketing guidance, learn how structured programs are helpi…
  continue reading
 
When it comes to game jams, too many projects get shelved before they reach their full potential. In this episode, we’re going to explore how jams and small projects can become launchpads for long-term opportunity with the right support. From mentorship and incubation to funding access and marketing guidance, learn how structured programs are helpi…
  continue reading
 
Trent Kusters chats with brothers Adam and Seth Coster of indie studio, Butterscotch Shenanigans, who recently released Crashlands 2, the sequel to their hit debut release. Together they discuss their story of 3 brothers working in different fields who came together to make games; the mistakes and lessons they learned while building the studio; how…
  continue reading
 
About this episode:Marathon is supposed to usher in a return of great AAA western gaming, but did it fall short? Tune in for our impressions and outlook. Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠• ✉️ [email protected]• 💰⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/…
  continue reading
 
Dive deep into the sonic landscape of Andor Season 2 (Available on Disney Plus) with composer Brandon Roberts! In this exclusive Bonfire Conversations interview, Brandon shares the incredible journey of stepping into the Star Wars universe, following in the footsteps of John Williams and Nicholas Britell, to score one of the most critically acclaim…
  continue reading
 
What if the next great game studio doesn’t come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing…
  continue reading
 
From trailers to reward tiers, creators often stress over the wrong things when preparing for a Kickstarter launch. So in this episode, our guest challenges common misconceptions and shares hard-earned insights from analyzing numerous campaigns. We’ll cut through the noise and offer practical, proven strategies that anyone would be confident to bac…
  continue reading
 
From trailers to reward tiers, creators often stress over the wrong things when preparing for a Kickstarter launch. So in this episode, our guest challenges common misconceptions and shares hard-earned insights from analyzing numerous campaigns. We’ll cut through the noise and offer practical, proven strategies that anyone would be confident to bac…
  continue reading
 
Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complex…
  continue reading
 
In this interview, veteran game designer Stuart Maine shares his 28-year journey in the gaming industry, detailing his humble beginnings in a cyber café to becoming a senior designer at Two Desperados, a mobile games company in Serbia. Stuart recounts his early days at Bullfrog and his time at renowned companies like Acclaim and Blitz, working on n…
  continue reading
 
Daisy Hollman joins Phil and Anastasia. Daisy talks to us about the current state of the art in using LLM-based AI agents to help with software development, as well as where that is going in the future, and what impacts it is having (good and bad). News Clang 20 released Boost 1.88 released JSON for Modern C++ 3.12.0 Conferences: Pure Virtual C++ 2…
  continue reading
 
A lot of developers dream of starting their own studio, but the reality is far from glamorous. In this episode, we dive deep with our guest to unpack the overlooked, gritty, and often emotional process of building a studio from scratch. From pitching to production pipelines, they're going to share what aspiring founders need to prepare for, emotion…
  continue reading
 
A lot of developers dream of starting their own studio, but the reality is far from glamorous. In this episode, we dive deep with our guest to unpack the overlooked, gritty, and often emotional process of building a studio from scratch. From pitching to production pipelines, they're going to share what aspiring founders need to prepare for, emotion…
  continue reading
 
Alexa Ray Corriea chats with Mike Laidlaw, Chief Creative Officer at Yellow Brick Games. Together they discuss his career developing role-playing games including his role as Creative Director on the Dragon Age franchise; the development of his new studio's first release, Eternal Strands; creating the physics based combat system; the key pillars for…
  continue reading
 
How would you know if your studio’s culture is toxic—before it’s too late? In this exclusive conversation, we talk with Charlie Sull, co-founder of CultureX and researcher with MIT, about how to spot, measure, and fix toxic workplace culture—especially in the high-stakes world of game development. Forget ping pong tables and free snacks. Culture is…
  continue reading
 
The game industry is full of risks, IP disputes, cyberattacks, contract issues, even failed crowdfunding campaigns. And while we never anticipate these things happening to us...sometimes, they surface when we least expect it, inviting all sorts of chaos. So today, we explore how devs can avoid the hassle of the unknown by understanding how insuranc…
  continue reading
 
The game industry is full of risks, IP disputes, cyberattacks, contract issues, even failed crowdfunding campaigns. And while we never anticipate these things happening to us...sometimes, they surface when we least expect it, inviting all sorts of chaos. So today, we explore how devs can avoid the hassle of the unknown by understanding how insuranc…
  continue reading
 
Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helld…
  continue reading
 
Steam’s algorithm is the engine that powers visibility on the platform, but understanding how it works is often a big mystery. So today, we’re going to bust some of the most common and persistent myths indie developers believe about how the algorithm functions, getting to the bottom of which signals actually matter, so you can stop worrying and foc…
  continue reading
 
Steam’s algorithm is the engine that powers visibility on the platform, but understanding how it works is often a big mystery. So today, we’re going to bust some of the most common and persistent myths indie developers believe about how the algorithm functions, getting to the bottom of which signals actually matter, so you can stop worrying and foc…
  continue reading
 
Alexa Ray Corriea chats with actor Troy Baker. Together they discuss his award winning performance as Indiana Jones in MachineGames's Indiana Jones and the Great Circle; his biggest challenges in playing an iconic character; lessons he learned from his past projects that informed his preparation and performance; and the difference between a perform…
  continue reading
 
Loading …
Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play