A indie game devlog podcast by Heartbeast.
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Gamedev Podcasts
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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The podcast where nice gamedevs talk gaming and game development. Nice!
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Hang out with Paul, Blake and Nick as we talk about video games.
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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
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A podcast 'by screenwriters for screenwriters' (and not only), where Polish screenwriter Brunon Hawryluk talks with creators engaged in storytelling and narratology. #Cinema #TV #Comics #Literature #GameDev #Theater #Radio Plays More about NBW: FB: https://www.facebook.com/naturalbornwriterspodcast IG: https://www.instagram.com/naturalbornwriters Support NBW: https://buycoffee.to/naturalbornwriters
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? A ...
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A geek and gaming interest discussion podcast
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A podcast exploring the impact of poetic imagination on videogame design and criticism.
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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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The bi-weekly podcast about Tabletop games from a West Coast perspective.
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WHERE HORROR COMES HOME Meet some of the greatest minds in game development at Feardemic's Apartment - the podcast where we look behind the scenes of horror video games together with our guests. New episodes out every Wednesday!
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What's going on in the mobile games business.
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A podcast about game development.
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80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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In conversation with game creators from India www.gamedev.in
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Welcome to Branching Factor, a podcast about video games from people who play, develop and research video games. In each episode, join our host Dr. Tommy Thompson as he sits down with co-hosts Dr. Anne Sullivan, George Osborn, Dr. Mike Cook, and Quang as they explore the gaming world. Learn about how video games are made, the goings-on of the games industry, what academic research in games is all about, interviews with guests, and more! Branching Factor is brought to you by the AI and Games ...
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I have a goal of one day create an audio book, co-hosting a talk show, and narrate other short stories!
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A podcast where indie game developers hang out and discuss game development and the struggles of being too talented and successful. Logo by Kenney
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Join Matt & Sas as they discuss some of their game development experiences and ponder the way forward in their dreams to becoming Game Developers.
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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I'm making updates and cleaning up the code. Making sure the workflows for adding new content to the game aren't too complicated has been an important step to getting the project ready for production. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
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Anna C Webster speaks with Hometeam, Part 1
25:09
25:09
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25:09Anna is a freelance senior game writer and narrative designer, with experience on The Legend of Zelda: Echoes of Wisdom (Localization Writer), Night School for Netflix (Lead Writer), Foglands (Lead Writer), Vampire: The Masquerade - Bloodlines 2 (Narrative Designer at Hardsuit Labs). Part 1 of 2. Music by Danny Baranowsky…
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Returning "favorite" Laura Onderwater re-enters the clubhouse to talk about task tracking, naming conventions, and paper trails of various kinds in an engaging discussion on concept art workflows. Even if you’re not part of an art team, there’s a lot to take away from this one! We spoke with Laura previously in an episode on Visual Worldbuilding Co…
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[Ep535] Where’d all the money go in game dev?
59:55
59:55
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59:55In episode 535 of 'Coffee with Butterscotch,' the brothers dive into the complexities and pitfalls of live service games, highlighting recent industry trends and discussing how giant corporations handle their gaming acquisitions. They also reveal their next exciting indie project, 'How Many Dudes?', and share insights on open development and commun…
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The Future of Voice Acting: AI, Games & Talent Representation | Emma Harvey Interview
29:26
29:26
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29:26In this episode of Bonfire Conversations, I sit down with Emma Harvey, founder of Harvey Voices, one of the UK’s leading voice talent agencies.Emma shares her journey from drama school to building a powerhouse agency representing some of the industry’s most recognized voices. We discuss:- How Harvey Voices began and grew into one of the UK’s top ag…
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Leveraging Your Personal Brand on LinkedIn - #263 - Game Dev Local Podcast
1:41:22
1:41:22
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1:41:22In this episode, we'll explore how to leverage LinkedIn effectively to build a personal brand that not only attracts opportunities but also aligns with your professional goals. Whether you're seeking new roles or aiming to establish your own video game or art studio, Mel's expertise offers invaluable guidance.…
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E96: Setting Goals: It’s Not Just About Shipping A Game, with Melissa Phillips
59:12
59:12
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59:12Setting goals is harder than you think. In this episode, Ben Carcich is joined by Melissa Phillips, founder of Games Leadership, to dive deep into a topic that leaders often approach with little understanding: goal setting. From a professional perspective, goal setting is about helping people find fulfillment in what they are doing. Melissa discuss…
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Nick writes in with his own question this week. Paul is builds an empire of industry, endlessly mining coal. And Blake passively absorbs Scotland. We also complain like old men, how WoW was back in our day.
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Gamescom in review, Supercell's AI lab and news nuggets from our data, soft launch and new game digests
19:15
19:15
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19:15#10, 21/08/25: This week's audio tour of mobilegamer.biz includes thoughts on Gamescom's mobile presence and a growing sense of optimism overall, a look at what Supercell is up to with its AI lab and plenty of fascinating news nuggets in our regular data, soft launch and new game digests. • Hang on, what is going on here, exactly? Every week mobile…
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GmanLives on Life, Games, Fatherhood, Humor and Success Story
1:02:17
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1:02:17On this episode of Bonfire Conversations, I sit down with GmanLives — the Australian critic and YouTuber known for his sharp takes, dry humor, and love for first-person shooters.We talk about his journey from childhood gaming memories to becoming one of the most recognizable voices in video game criticism. Along the way, we dive into:The origins an…
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[Ep534] Work is Made of Cracks: Game Devs Discuss Productivity Tools and Podcast Challenges
42:53
42:53
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42:53In episode 534 of 'Coffee with Butterscotch,' the brothers discuss their internal project management tool, Blork, and the complexities of making it scalable for public use. They dive into the challenges of work dependency trees, the potential of Blork as a software service, and their current efforts on the Butterscotch Game Service. The episode als…
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Growing Pains 13 - Product and Beyond - #262 - Game Dev Local Podcast
1:01:58
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1:01:58What does it take to shape how millions discover content on Reddit? In this episode of Growing Pains, I sit down with Rachel Caisi Miller, Product Manager for Reddit Search, to unpack her journey from intern to building one of the internet's most influential discovery engines. We dig into the frameworks she uses to decide which features live or die…
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As promised, the three Korths, Andy, Beth and Gabe, join us in the clubhouse for our hundred and two or so episode tradition! The clubhouse was too crowded to fit Mark in, but having five hosts makes up for it. Your nice hosts design a game about fixing the messes your child makes and then returning the favor as you age. Andy had brought up a chaot…
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Moon Active, Umamusume, NextBeat plus news nuggets from our data, jobs and new game columns
16:56
16:56
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16:56#9, 15/08/25: This week's audio tour of mobilegamer.biz takes in Moon Active's three new soft launch games, Umamusume's horse girls getting traction with western players and what's next for NextBeat after most of its staff joined Duolingo. There are also news nuggets aplenty from our regular data, jobs and new games round-ups. • Hang on, what is go…
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This week, we talk about game jams, brands, and networking. Work the room, shake hands, and collect stories. The most valuable connections are the genuine ones — people who share your context and get what you’re doing. The open doors are a bonus. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://ww…
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Community Management Learnings & Skills - #261 - Game Dev Local Podcast
50:48
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50:48In this episode, Carina talks to Damian Kennett about his Community Manager learnings and the skills needed, we identify transferable skills from both the hospitality & customer service industry. They also talk about some of their favourite games and mechanics and briefly get into how difficult it is to keep up with the ever changing market of soci…
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E95: The Challenge Of Live Service Games And How To Win with Ryan Scott
1:27:57
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1:27:57Are live service games truly dying, or are we just seeing a new era of evolution? In this episode, we sit down with game designer and product thinker Ryan Scott to unpack the difficult world of live service titles. Ryan brings a wealth of knowledge from his time working on major titles, sharing his unique insights on what makes a live service game …
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Brice Morrison speaks with Hometeam, Part 2
25:41
25:41
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25:41Brice is a former AAA developer turned indie. He’s currently developing World’s Goodest Pup, with past experience at EA on the Sims franchise, Crowdstar’s Covet Fashion, Lead GameDesigner on ChefVille at Zynga, WB Games and more. Part 2 of 2. Music by Danny Baranowsky
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Mobile game coverage, NextBeat acquired, Supercell's AI play, July's top titles plus data, soft launch and new game news
19:52
19:52
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19:52#8, 08/08/25: This week we explain why games websites don't write about mobile games, Duolingo's surprise acquisition of NextBeat, who's leading Supercell's AI lab and July's top downloads and biggest earners. There's also plenty of interesting nuggets in the regular data, soft launch and new game digests. • Hang on, what is going on here, exactly?…
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As is tradition, a couple of episodes after a hundredth we invite one or more of our pals the Korths into the clubhouse. This time we were lucky enough to have all of the family Korths (coming soon), and a bonus interview with Andy Korth! We talk with him about his recent work updating Verdant Skies. Revisiting Your Games Game Design Production UI …
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In this episode, we discuss alignment, process shifts, and the power of a good hook. A good idea alone isn’t enough to stop the scroll, but an absurd twist on the familiar might do the trick! How do you turn a question like “how many dudes does it take to fight a gorilla?” into an irresistible design foundation? Support Crashlands 2! Official Websi…
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Learning Through Game Design Principles - #260 - Game Dev Local Podcast
53:27
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53:27In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Geoffrey Mugford, game developer and educator, talk about how we can use game design principles to help people learn, without resorting to "Chocolate Broccoli".
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King protests, VC dropoff, whale hunting plus data, jobs and new game news
11:36
11:36
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11:36#7, 01/08/25: This week we rattle through the layoff protests at King Barcelona, a new Secret Developer blog about whale hunting, find out where all the VC money has gone and bring you the highlights from our regular data, jobs and new games updates. • Hang on, what is going on here, exactly? Every week mobilegamer.biz founder and editor Neil Long …
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It's a big one for your nice hosts... and your newest nice host wants to know more. Lydia takes Mark and Stephen though the history of the program, in three acts. 0:02:04 Act I: Interview 0:57:38 Act II: Quiz 1:12:47 Act III: JamBy Lydia, Stephen, and Mark
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This week, we talk about webcams, worldbuilding, and wrist savers. When your camera starts following you around and your keyboard looks like a boomerang, you know you’ve crossed into true ergonomics. Every set up tells a story, mostly about pain, preference, and the art of getting things done! Support Crashlands 2! Official Website: https://www.bsc…
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A slightly different episode as we are joined by Brian Horowitz the founder of Creative Arcade. We talk about how arcades have changes over the years and what innovations they have designed when creating thier projects. join the Mailing List: https://bit.ly/4eNPm8X --------------------------------- Creative Arcade -------------------------------- W…
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Realities of the Online Safety Bill - #259 - Game Dev Local Podcast
1:03:17
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1:03:17In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Andrew Wailes, CEO of PlaySafeID about the risks, practicalities and the Online Safety bill coming into force in JulyTrigger Warning: In the context of the act some of the explicit harms are mentioned in reference…
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E94: Why You Should Think About Publishing More In Game Dev with Elizabeth Howard
1:09:45
1:09:45
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1:09:45Do you need game publishing to ship your game successfully? What does a leader in a publishing organization truly do? Join us for a conversation with Elizabeth Howard, an industry veteran with over 20 years of experience across Aspyr, 2K, and Bungie, where she led publishing and production. Elizabeth views game development and publishing as two par…
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Product Management in Live Games - #258 - Game Dev Local Podcast
1:02:49
1:02:49
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1:02:49In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by veteran Product Manager Julianne Harty. They discuss the critical role of product management in gaming, emphasizing user-centric design, the importance of first-time user experiences, and the challenges of transitioning from traditional ga…
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Brice Morrison speaks with Hometeam, Part 1
28:36
28:36
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28:36Brice is a former AAA developer turned indie. He’s currently developing World’s Goodest Pup, with past experience at EA on the Sims franchise, Crowdstar’s Covet Fashion, Lead GameDesigner on ChefVille at Zynga, WB Games and more. Part 1 of 2. Music by Danny Baranowsky
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Niantic, more layoffs, Monopoly Go earnings, Supercell's AI investment, more
15:44
15:44
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15:44#6, 25/07/25: Quickfire discussion of this week’s big Niantic interview, more layoffs, Monopoly Go’s earnings and a first for Supercell as it invests in a ‘GenAI first’ game studio. There's also a dash through lots of other news nuggets in our regular new game, data and soft launch columns. • Hang on, what is going on here, exactly? Every week mobi…
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