A indie game devlog podcast by Heartbeast.
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Gamedev Podcasts
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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The podcast where nice gamedevs talk gaming and game development. Nice!
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Hang out with Paul, Blake and Nick as we talk about video games.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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A podcast 'by screenwriters for screenwriters' (and not only), where Polish screenwriter Brunon Hawryluk talks with creators engaged in storytelling and narratology. #Cinema #TV #Comics #Literature #GameDev #Theater #Radio Plays More about NBW: FB: https://www.facebook.com/naturalbornwriterspodcast IG: https://www.instagram.com/naturalbornwriters Support NBW: https://buycoffee.to/naturalbornwriters
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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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A geek and gaming interest discussion podcast
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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A podcast exploring the impact of poetic imagination on videogame design and criticism.
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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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The bi-weekly podcast about Tabletop games from a West Coast perspective.
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WHERE HORROR COMES HOME Meet some of the greatest minds in game development at Feardemic's Apartment - the podcast where we look behind the scenes of horror video games together with our guests. New episodes out every Wednesday!
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What's going on in the mobile games business.
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A podcast about game development.
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80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
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ByteAction Podcast is on a mission to bring you raw, unfiltered journeys of experienced and influential people in video games and creative tech industries. If you want to understand how games are made, who are the creators behind your every day entertainment, and what it takes to build successful companies, games and products then you should give this a listen.
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In conversation with game creators from India www.gamedev.in
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Welcome to Branching Factor, a podcast about video games from people who play, develop and research video games. In each episode, join our host Dr. Tommy Thompson as he sits down with co-hosts Dr. Anne Sullivan, George Osborn, Dr. Mike Cook, and Quang as they explore the gaming world. Learn about how video games are made, the goings-on of the games industry, what academic research in games is all about, interviews with guests, and more! Branching Factor is brought to you by the AI and Games ...
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Welcome to the ultimate podcast for mobile games - Join our host Jon Jordan and expert guests as they uncover the winning strategies and closely-guarded secrets behind game development, monetization and user acquisition. Brought to you by Liftoff, the leading growth acceleration platform, this podcast offers expert analysis and insights to elevate your mobile games!
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I have a goal of one day create an audio book, co-hosting a talk show, and narrate other short stories!
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A podcast where indie game developers hang out and discuss game development and the struggles of being too talented and successful. Logo by Kenney
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Join Matt & Sas as they discuss some of their game development experiences and ponder the way forward in their dreams to becoming Game Developers.
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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It's a big one for your nice hosts... and your newest nice host wants to know more. Lydia takes Mark and Stephen though the history of the program, in three acts. 0:02:04 Act I: Interview 0:57:38 Act II: Quiz 1:12:47 Act III: JamBy Lydia, Stephen, and Mark
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Brice Morrison speaks with Hometeam, Part 1
28:36
28:36
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28:36Brice is a former AAA developer turned indie. He’s currently developing World’s Goodest Pup, with past experience at EA on the Sims franchise, Crowdstar’s Covet Fashion, Lead GameDesigner on ChefVille at Zynga, WB Games and more. Part 1 of 2. Music by Danny Baranowsky
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King's AI layoffs, Zynga, 'AI-first' gamedev plus new games, data and jobs news
15:10
15:10
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15:10#5, 18/07/25: Quickfire discussion of that King AI layoffs story, a recent interview with Zynga boss Frank Gibeau plus a look at how an 'AI-first' studio is doing. There's also a summary of lots of other news nuggets in our regular new game, data and jobs columns. • Hang on, what is going on here, exactly? Every week in this podcast mobilegamer.biz…
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King protests, VC dropoff, whale hunting plus data, jobs and new game news
11:36
11:36
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11:36#7, 01/08/25: This week we rattle through the layoff protests at King Barcelona, a new Secret Developer blog about whale hunting, find out where all the VC money has gone and bring you the highlights from our regular data, jobs and new games updates. • Hang on, what is going on here, exactly? Every week mobilegamer.biz founder and editor Neil Long …
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This week, we talk about webcams, worldbuilding, and wrist savers. When your camera starts following you around and your keyboard looks like a boomerang, you know you’ve crossed into true ergonomics. Every set up tells a story, mostly about pain, preference, and the art of getting things done! Support Crashlands 2! Official Website: https://www.bsc…
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Darius Misiukevicius & Honeygain: Unlocking the Power of Internet Sharing
49:00
49:00
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49:00In this episode I’m joined by Darius Misiukevicius - Product Owner at Honeygain - the largest crowdsourced web-intelligence network. We talk about the the origins and evolution of HoneyGain, a platform that allows users to share their unused internet bandwidth for monetary rewards. Darius shares insights into the B2B model, user education, and the …
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A slightly different episode as we are joined by Brian Horowitz the founder of Creative Arcade. We talk about how arcades have changes over the years and what innovations they have designed when creating thier projects. join the Mailing List: https://bit.ly/4eNPm8X --------------------------------- Creative Arcade -------------------------------- W…
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Realities of the Online Safety Bill - #259 - Game Dev Local Podcast
1:03:17
1:03:17
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1:03:17In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Andrew Wailes, CEO of PlaySafeID about the risks, practicalities and the Online Safety bill coming into force in JulyTrigger Warning: In the context of the act some of the explicit harms are mentioned in reference…
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E94: Why You Should Think About Publishing More In Game Dev with Elizabeth Howard
1:09:45
1:09:45
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1:09:45Do you need game publishing to ship your game successfully? What does a leader in a publishing organization truly do? Join us for a conversation with Elizabeth Howard, an industry veteran with over 20 years of experience across Aspyr, 2K, and Bungie, where she led publishing and production. Elizabeth views game development and publishing as two par…
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Product Management in Live Games - #258 - Game Dev Local Podcast
1:02:49
1:02:49
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1:02:49In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by veteran Product Manager Julianne Harty. They discuss the critical role of product management in gaming, emphasizing user-centric design, the importance of first-time user experiences, and the challenges of transitioning from traditional ga…
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Niantic, more layoffs, Monopoly Go earnings, Supercell's AI investment, more
15:44
15:44
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15:44#6, 25/07/25: Quickfire discussion of this week’s big Niantic interview, more layoffs, Monopoly Go’s earnings and a first for Supercell as it invests in a ‘GenAI first’ game studio. There's also a dash through lots of other news nuggets in our regular new game, data and soft launch columns. • Hang on, what is going on here, exactly? Every week mobi…
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Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics. In this episode, Lydia shares a chapter from one of her favorite books and tries to explain ganache while Stephen laments how easy it is to duct tape on features instead of solving problems. Together they discover four brains are better than one when it comes t…
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Watch This if Learning Game Development is FRUSTRATING You
15:49
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15:49In this episode of The Indie Game Development Podcast, we dive into the emotional rollercoaster of learning game development—especially when progress feels frustratingly slow. We'll talk about how the more you learn, the more you feel like a beginner again. You’ll hear honest stories about "nightmare dev days," when nothing seems to work—yet those …
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In this episode, we discuss talks, toys, and templates. A checklist may look like busywork, but a well aimed set of questions is often the only thing standing between smooth handoffs and a never ending game of creative telephone. Sometimes slowing down is how you skip the detours. Support Crashlands 2! Official Website: https://www.bscotch.net/game…
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Rafał Bieniek - Lessons from Launching an Indie Game Studio
51:24
51:24
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51:24In this episode I’m joined by Rafał Bieniek - co-founder & CEO of Metashift Labs. We discuss Rafał’s journey in game development, the challenges of starting a studio, and the importance of community engagement. He shares insights on transitioning from a side project to a full-time endeavor, the dynamics of working with investors versus publishers, …
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This week we are joined by GGG Artist James Hurlock, who worked a lot on PoE1 Kingsmarch. We discuss how easter eggs can fuel a community and how to grow giant vegetables and raise dinosaurs.
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Ellen’s back in the clubhouse, let’s see what she remembers. Lydia brings a Dungeons and Dragons mechanic about recovering memories called 'Untitled Mechanic,' Stephen feels part of a club that is not Nice Games Club, and Mark brags about playing 2nd Edition in middle school. Untitled Memory Mechanic Lydia's website Lydia Symchych Oneshot inspirtat…
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Draft #37 - KOREK BOJANOWSKI - rozmowa ze scenarzystą i reżyserem filmu "UTRATA RÓWNOWAGI"
2:04:33
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2:04:33Gościem #37 draftu podcastu Natural Born Writers jest KOREK BOJANOWSKI - czyli chyba jedno z najgorętszych nazwisk tego roku, przynajmniej w branży filmowej. Reżyser, scenarzysta i producent. Współwłaściciel firmy Amondo Films i jednocześnie Kina Amondo - najmniejszego kina w Warszawie. Producent wykonawczy filmu “Samiec Alfa” z 2022 roku. Reżyser …
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This week, we talk about decades, board games, and labor capture. First they said AI would save you time. Now it just bills you for every second it spends doing your job worse than you could. Ah yes, classic late stage capitalism. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://www.youtube.com/wa…
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How Clair Obscur: Expedition 33 Was Written – Jennifer Svedberg-Yen on Life, Characters & Story
1:01:07
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1:01:07In this heartfelt and revealing episode of Bonfire Conversations, I sit down with Jennifer Svedberg-Yen, the lead writer of the critically acclaimed Clair Obscur: Expedition 33. We dive deep into her creative process, her unique path from finance to storytelling, and the emotional, philosophical, and human layers that make Expedition 33 such a prof…
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Growing Pains 12 - AI Anti-cheat in Games - #257 - Game Dev Local Podcast
48:47
48:47
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48:47In this episode of Growing Pains, we dive into the complex world of AI anti-cheat systems with André Pimenta, founder and CEO of Anybrain. Anybrain is using AI to transform the gaming industry by directly mapping and analyzing player interactions to detect cheating behaviour in-game, tackling everything from bot usage to account boosting. André sha…
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E93: The Collapse of the Games Industry with Trent Kusters
1:35:17
1:35:17
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1:35:17How will the game industry adapt? Are we hurtling towards a gig economy? In this powerful conversation, we sit down with Trent Kusters, co-founder and studio head of League of Geeks, to talk about the future of our industry. Trent takes us on a deep, honest exploration of the game industry’s current state, from platform power struggles and algorith…
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Level Design Lobby - Reading Materials #71
10:42
10:42
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10:42Welcome everyone, it is a new month, so time to talk about some cool elements which we have found! Editing took a little longer on this but we hope you enjoy! Sign up to Newletter: https://bit.ly/4eNPm8X ------------------------------------------------ Resources ------------------------------------------------ GDC Talk: https://youtu.be/UTE_bVUeHCQ…
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Tim Ruswick and Chris DeLeon on DevPods.gg (the future of HomeTeam)
28:45
28:45
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28:45Tim Ruswick is an indie game developer, online community builder, and marketing expert. In this special 10-year episode Tim and Chris talk about the next evolution of HomeTeam: DevPods.gg - which is now live! Enter coupon code PODCAST10YEAR to get your first two months for the price of one. Music by Danny Baranowsky…
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Leadership and Inspiring People - #256 - Game Dev Local Podcast
42:38
42:38
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42:38In this episode, Carina sits down to talk with Alex Eichinger about his background in the gaming industry and how being a leader has helped him to inspire and empower others. We talk about his journey from leader to working in consultancy as well as some of his favourite games.
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Supercell, Trailmix, 2025's top grossing games + top downloads so far, plus data, soft launch and new game news
17:41
17:41
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17:41#4, 11/07/25: Following Develop Brighton there's the highlights from our chat with Supercell and Trailmix, a look at the top grossing games and top downloads of 2025 so far and lots of other news nuggets in our regular soft launch, data digest and new game columns. • Hang on, what is going on here, exactly? Every week mobilegamer.biz founder and ed…
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Antek Krowicki & Zack Howe: Nyx Studios, building a tabletop game & Kickstarter success
1:14:19
1:14:19
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1:14:19In this episode I’m speaking to Antek Krowicki, and Zach Howe - the co-founders of Nyx Studios. Nyx Studios is a multimedia entertainment company. They’re currently promoting their first tabletop game Havoc: Gen Zero (The Nyxlands of Havoc), which just wrapped up its successful Kickstarter campaign after raising 572% of its goal. We talk about desi…
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Your nice host return to the complex and sometimes underappreciated world of quality assurance in the game dev space, and also explore discovery as a design focus. In this episode: Lydia is still looking for recommendations while at the Serious Play Conference (answer in Discord!), Mark hates on Jira and Stephen finally catches up to the latest gam…
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In this episode, we discuss cuts, cuts, and more cuts. Cutting features is a critical part of shaping a game. Before launch, when you’re free from player expectations, you can step back and think about what’s working and what’s just in the way. It’s all part of iterating toward something better. Support Crashlands 2! Official Website: https://www.b…
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Conversation with the Composer of Death Stranding 2: Life, Career, and Working with Hideo Kojima
37:25
37:25
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37:25In this very special episode of Bonfire Conversations, I finally sit down with Ludvig Forssell—composer and audio director behind Metal Gear Solid V, Death Stranding, and Death Stranding 2: On the Beach.We talk about his journey from Sweden to Japan, how he landed his first gig at Konami, and what it’s really like collaborating with Hideo Kojima. L…
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King + Blizzard cuts, Tripledot, App Store anger, age rating controversy, June's top games, more
17:23
17:23
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17:23#3, 04/06/25: detail and thoughts on the King and Blizzard layoffs, Tripledot's $800m deal with AppLovin, yet more App Store anger, age rating controversy, June's top downloads and top earners plus more data, jobs and new game news nuggets. • Hang on, what is going on here, exactly? Every week mobilegamer.biz founder and editor Neil Long goes on a …
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We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software. Half-Edge - Freya Holmér Shapes - Freya Holmér , …
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This week, we talk about game updates, publishing pain points, and shifting expectations. For a small indie, launching a game feels like a wild experiment. But with a bigger team, it’s a high-stakes balancing act, with company costs and momentum on the line. Still, with every launch, if you play your cards right, you just might hit the jackpot. Sup…
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