This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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The podcast where nice gamedevs talk gaming and game development. Nice!
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Hang out with Paul, Blake and Nick as we talk about video games.
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A indie game devlog podcast by Heartbeast.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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A geek and gaming interest discussion podcast
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A podcast exploring the impact of poetic imagination on videogame design and criticism.
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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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The bi-weekly podcast about Tabletop games from a West Coast perspective.
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WHERE HORROR COMES HOME Meet some of the greatest minds in game development at Feardemic's Apartment - the podcast where we look behind the scenes of horror video games together with our guests. New episodes out every Wednesday!
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A podcast about game development.
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80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
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In conversation with game creators from India www.gamedev.in
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Welcome to Branching Factor, a podcast about video games from people who play, develop and research video games. In each episode, join our host Dr. Tommy Thompson as he sits down with co-hosts Dr. Anne Sullivan, George Osborn, Dr. Mike Cook, and Quang as they explore the gaming world. Learn about how video games are made, the goings-on of the games industry, what academic research in games is all about, interviews with guests, and more! Branching Factor is brought to you by the AI and Games ...
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I have a goal of one day create an audio book, co-hosting a talk show, and narrate other short stories!
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A podcast where indie game developers hang out and discuss game development and the struggles of being too talented and successful. Logo by Kenney
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ByteAction Podcast is on a mission to bring you raw, unfiltered journeys of experienced and influential people in video games and creative tech industries. If you want to understand how games are made, who are the creators behind your every day entertainment, and what it takes to build successful companies, games and products then you should give this a listen.
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Join Matt & Sas as they discuss some of their game development experiences and ponder the way forward in their dreams to becoming Game Developers.
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Welcome to the ultimate podcast for mobile games - Join our host Jon Jordan and expert guests as they uncover the winning strategies and closely-guarded secrets behind game development, monetization and user acquisition. Brought to you by Liftoff, the leading growth acceleration platform, this podcast offers expert analysis and insights to elevate your mobile games!
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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In this episode the club house talks about the games that they have been playing. Mark attempts to define the terms good friction and bad friction, declares his distaste of rouge-likes, and talks about friction in his current projects. Lydia shows us how to make scoring sound way more academic. Civilization VII Age of Mythology Retold Blue Prince 0…
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Tarja Porkka-Kontturi speaks with HomeTeam, Part 2
19:39
19:39
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19:39Tarja Porkka-Kontturi (@tarjapk.bsky.social) is a game producer, award-winning accessibility consultant, and director of comms for Global Game Jam. She has helped organize IGDA Finland. Part 2 of 2. Music by Danny Baranowsky
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Tempest Rising: Interview with Lead Designer
40:22
40:22
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40:22Tempest Rising's release has been quite successful, and has been very well received by the RTS audience. Perfect time to interview Lead Designer Brandon Casteel about what kind of thinking went into the game! Hosted on Acast. See acast.com/privacy for more information.
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In this episode, we discuss plushies, player feedback, and patch 1.1. Not all feedback is easy to digest. Sometimes it’s sour, spicy, and hard to swallow. But when it’s rooted in genuine player experience, rather than gripes aimed at the devs, player feedback can reveal exactly what a game needs to grow. Support Crashlands 2! Official Website: http…
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Disturbing Content In Games And What Should Be Done About It? - #248 - Game Dev Local Podcast
1:22:29
1:22:29
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1:22:29In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by gamedev legal consultant Myska Hattersley. In this episode, they talk about recent incidents of misogynistic content in games including materials which Sky News called disturbing and game advertising and and how complex it can be when bad…
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Second episode of May, I want to talk to you all about some of the hard realities of leadership and what needs to be considered. We talk about new ideas from the team vs that of production timelines. join the Mailing List: https://bit.ly/4eNPm8X ---------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39BakJD Physica…
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Let's Talk Game Dev: Slimekeep - The #2 Most Wishlisted Indie Game on Steam
50:19
50:19
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50:19Join our Discord Community! Check us out on Youtube! In this episode of the Indie Game Development Podcast, I sat down with BenBonk to chat about making Slimekeep, his five-year journey, and what it’s like developing a game from high school to Steam. He shares about wishlists, hard work, and growing as a solo indie dev. BenBonk started Slimekeep in…
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Your nice hosts get a crash course on video game IP law from lawyer and MinnMax cohort, Haley MacLeon. We learn about incorporating, publishing agreements, the difference between a lot of commonly used terms like "copyright", and the joys of contract templates. MinnMax - MinnMax Game Informer Revival - Game Informer Video Game IP Law Marketing Misc…
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This week, we talk about verification woes, platform power, and the price of play. When a few platforms control all access to players, even the smallest speed bumps can become brick walls. The rules aren’t always clear, and when they are, they aren’t always evenly applied. Turns out, the real chokepoint in game dev isn’t creativity, it’s capitalism…
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Growing Pains 10 - Secrets from the Korean Games Industry - #248 - Game Dev Local Podcast
59:47
59:47
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59:47In this episode of Growing Pains, GDL host and Games Strategy Consultant Jay Uppal sits down with Daniel Kim. Dan has spent most of his professional career working across the Korean Games Industry, working with giants like Kakao, Smilegate and XL-Games in the past. In this conversation, Jay and Dan dive into some of the nuances that are currently d…
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0363: Roundtable News | Marathon Already Gassing Out?
1:13:27
1:13:27
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1:13:27About this episode:Marathon is supposed to usher in a return of great AAA western gaming, but did it fall short? Tune in for our impressions and outlook. Connect with us:• 🖥 http://gamedevunchained.com• 🎞️ https://www.youtube.com/c/GameDevUnch...• ✉️ [email protected]• 💰 https://anchor.fm/gamedevunchained/…
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Composer of Andor on Season 2, Working with Tony Gilroy, Star Wars Horror and Eli Roth
23:55
23:55
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23:55Dive deep into the sonic landscape of Andor Season 2 (Available on Disney Plus) with composer Brandon Roberts! In this exclusive Bonfire Conversations interview, Brandon shares the incredible journey of stepping into the Star Wars universe, following in the footsteps of John Williams and Nicholas Britell, to score one of the most critically acclaim…
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E88: Why Eastern Game Dev Might Be The Future with Rob Wynne and Clark Kosene
1:16:08
1:16:08
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1:16:08What if the next great game studio doesn’t come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing…
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Level Design Lobby - Reading Material #69
16:05
16:05
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16:05May baby, which means it is the start of the month, for us to talk about all the other great resources we have seen that I want to share with all of you. Best way to learn is through other incredible designers. Sign up to Newletter: https://bit.ly/4eNPm8X ------------------------------------------------ Resources -----------------------------------…
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We’ve all been getting our daily steps, opening doors that lead to rooms that lead to doors that lead to rooms. This week we’re discussing Blue Prince. There will be spoilers, but we warn you when.
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Stuart Maine on 28 Years in Game Development: Starting a Studio, Building Great Teams, Career Advice & Lessons for Aspiring Devs & His New Books
50:23
50:23
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50:23In this interview, veteran game designer Stuart Maine shares his 28-year journey in the gaming industry, detailing his humble beginnings in a cyber café to becoming a senior designer at Two Desperados, a mobile games company in Serbia. Stuart recounts his early days at Bullfrog and his time at renowned companies like Acclaim and Blitz, working on n…
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A new Nintendo is on the way, and your nice hosts talk about both it and the world it's being born into. It kicks off a longer than usual episode where Lydia just wants a way to experience horror games, Mark has an unpopular opinion, and Stephen thinks players have too much agency already. 0:31:57 Let's Plays Endoparasitic miziziziz itch.io Let’s P…
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In this episode, we discuss plushies, shadow drops, and patch philosophy. Launch day sets the stage, but the first big update shapes how the game truly lands with its audience. Early feedback and thoughtful iteration helps a game become what it was always meant to be. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-…
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What Devs Get Wrong About Game Vision - #247 - Game Dev Local Podcast
59:08
59:08
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59:08In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask by Graham McAllister, specialist in Game Vision and Team Alignment. We explore the underlying cause of too many game failures. A failure to properly define game vision and how this is a question of psychology. Do we accurately understand why …
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We Launched Our First Steam Game – Here's What Really Happened
1:00:13
1:00:13
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1:00:13Join our Discord Community! Check us out on Youtube! The game dev industry has been looking rough lately—layoffs, AI advancements, drama with engines, and an overwhelming number of new releases. It’s easy to feel discouraged. But despite all of that, we truly believe now is the BEST time to get into game dev. The industry is changing fast, and thos…
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Your nice hosts settle their differences in opinions when it comes to food to serve up a fresh game design document in a new Nice Games Jam episode. Prompt Create a game with one of my favorite things, food! It cannot be about/or have mechanics that are cooking. Think: growing food, pairing foods, making an international food court, menu design, us…
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This week, we talk about soundtracks, review scores, and mysterious absences. Reviews don’t just highlight flaws; they can reveal the gap between expectations and reality. Even the smallest systems can leave a large impact. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashlands-2/ Trailer: https://www.youtube.com/watch?v=i…
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Design Process and Insights - #246 - Game Dev Local Podcast
58:16
58:16
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58:16In this episode, Nina sits down with Marshall, a seasoned game designer whose career spans both F2P mobile and AAA titles like Shadow of Mordor and Shadow of War. We dig into their journey into game development, uncovering the twists and turns that led them to the industry, as well as diving into their design philosophies, favorite tools, and learn…
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E87: Toxic Culture in Game Development: The Real Metrics That Matter with Charlie Sull
48:06
48:06
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48:06How would you know if your studio’s culture is toxic—before it’s too late? In this exclusive conversation, we talk with Charlie Sull, co-founder of CultureX and researcher with MIT, about how to spot, measure, and fix toxic workplace culture—especially in the high-stakes world of game development. Forget ping pong tables and free snacks. Culture is…
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Tarja Porkka-Kontturi speaks with HomeTeam, Part 1
20:57
20:57
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20:57Tarja Porkka-Kontturi (@tarjapk.bsky.social) is a game producer, award-winning accessibility consultant, and director of comms for Global Game Jam. She has helped organize IGDA Finland. Part 1 of 2. Music by Danny Baranowsky
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Mark is still out sick, so Dale takes his place in the clubhouse and brings a topic! The club makes a prediction that by the time that this episode comes out, Mark will still be sick, and if you are listening on Patreon, that is absolutely true. If you aren't listening on Patreon, you probably should be. The group talks about how often and when to …
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In this episode, we discuss launch stats, slippery servers, and squishy plushies. Crashlands 2 hit the ground running with five times the sales of the original and a tidal wave of new players! Steam charts lit up, bugs stayed quiet, and the community showed up in force. This one’s for you, Shenanites — thanks for showing up and making the launch un…
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What EU Consumer Protection Rules mean to #Gamedev - #245 - Game Dev Local Podcast
1:48:27
1:48:27
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1:48:27In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by gamedev legal consultant Myska Hattersley. In this bumper episode they talk about the EUs investigation into the practices of Star Stable Online and Consumer Protection Principles released on 21/03/25. What the implications are and how th…
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Hey All, It is not just me on today's episode! We have an incredible guest joining us with Tom Huges Lead Narrative Designer (Great Ape Studios) I really enjoyed this ep as we take a dive into his career and how he has developed from Game Design into that of Narrative Design. For more LD Info join the Mailing List: https://bit.ly/4eNPm8X ----------…
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Another two weeks have passed and Nick and Paul have been busy collecting items and fighting pigmen. We complain about the price of games and consoles and get confused, like old men, by Xbox versions.
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