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E86: Why User Acquisition Isn't Just For Mobile Anymore with Matej Lančarič
Manage episode 475864619 series 3521103
Building a great game is hard—but getting players to actually discover and play it? That’s often harder.
In this episode of Building Better Games, Ben sits down with user acquisition expert Matej Lančarič, whose decade of experience spans mobile, PC, Steam, and cross-platform launches. Together, they dive deep into the realities of user acquisition (UA), creative strategy, and why great games still fail without a clear plan to get players in the door.
We break down:
- What “user acquisition” really means in 2024
- Why CPI, LTV, ROAS, and retention all matter—but don’t tell the whole story
- How studios waste UA budgets by skipping data health and onboarding funnels
- Why today’s ads look nothing like the games—and why they still work
- The surprising metrics that matter most (and how to track them)
- What the best studios are doing to lower CPI and extend LTV curves
- The role of creative testing, paid channels, and landing page optimization
Matej shares how mobile’s UA evolution is coming to PC and console games, and why studio leaders must get hands-on with their marketing strategy before it’s too late.
Whether you're a game developer, producer, or studio lead, this episode is your tactical crash course on how to actually reach players in 2024’s overcrowded game market.
Connect with Matej Lančarič:
Website: https://lancaric.me/
LinkedIn: https://www.linkedin.com/in/matejlancaric
Twitter: https://twitter.com/matej_lancaric
Join the Community Our Discord community is live! Join the conversation with game developers, producers, and industry leaders committed to improving the future of game development: https://discord.gg/ySCPS5aMcQ
Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production
Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter
Connect with Us:
LinkedIn: https://www.linkedin.com/company/building-better-games
Twitter: https://twitter.com/BBG_Podcast
Instagram: https://www.instagram.com/buildingbettergames
Website: https://www.buildingbettergames.gg/
Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial
👉 Subscribe for weekly episodes focused on building better studios, better games, and better leadership in the game industry.
107 episodes
Manage episode 475864619 series 3521103
Building a great game is hard—but getting players to actually discover and play it? That’s often harder.
In this episode of Building Better Games, Ben sits down with user acquisition expert Matej Lančarič, whose decade of experience spans mobile, PC, Steam, and cross-platform launches. Together, they dive deep into the realities of user acquisition (UA), creative strategy, and why great games still fail without a clear plan to get players in the door.
We break down:
- What “user acquisition” really means in 2024
- Why CPI, LTV, ROAS, and retention all matter—but don’t tell the whole story
- How studios waste UA budgets by skipping data health and onboarding funnels
- Why today’s ads look nothing like the games—and why they still work
- The surprising metrics that matter most (and how to track them)
- What the best studios are doing to lower CPI and extend LTV curves
- The role of creative testing, paid channels, and landing page optimization
Matej shares how mobile’s UA evolution is coming to PC and console games, and why studio leaders must get hands-on with their marketing strategy before it’s too late.
Whether you're a game developer, producer, or studio lead, this episode is your tactical crash course on how to actually reach players in 2024’s overcrowded game market.
Connect with Matej Lančarič:
Website: https://lancaric.me/
LinkedIn: https://www.linkedin.com/in/matejlancaric
Twitter: https://twitter.com/matej_lancaric
Join the Community Our Discord community is live! Join the conversation with game developers, producers, and industry leaders committed to improving the future of game development: https://discord.gg/ySCPS5aMcQ
Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production
Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter
Connect with Us:
LinkedIn: https://www.linkedin.com/company/building-better-games
Twitter: https://twitter.com/BBG_Podcast
Instagram: https://www.instagram.com/buildingbettergames
Website: https://www.buildingbettergames.gg/
Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial
👉 Subscribe for weekly episodes focused on building better studios, better games, and better leadership in the game industry.
107 episodes
All episodes
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