Where we discuss game production, leadership and all related topics, deep diving into project/program/portfolio, methodologies and the hard stuff that other podcasts tend to ignore. Want to find out more about the difficult stuff? Stick around! Website: https://www.game-production.com/ Please sign up to the newsletter from the website! Udemy Course: https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550
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Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.
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Production Professionals Interview Series with Jay Myung
1:11:53
1:11:53
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1:11:53This session featured hosts Juney Dijkstra and Angela Dachowski interviewing guest Jay Myung. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and sโฆ
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Recruitment Masterclass with Simon Hope from Aardwark Swift
1:02:17
1:02:17
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1:02:17Me and Simon Hope had a chat about production recruitment back in 2022 I think it was. Hope you enjoy it! ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Riskโฆ
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Risk Management for Game Producers - Part One
27:09
27:09
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27:09This is the audio version of my popular Risk Management YouTube video. In 2025 I launched a comprehensive Udemy course on the topic and you can find it here: https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550 This is a general chat around risk management for those involved in making video gamesโฆ
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Risk Management for Game Producers - Part Two
41:13
41:13
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41:13Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full. In 2025 I launched a comprehensive Udemy course on the topic and you can find it here: https://www.udemy.com/course/risk-management-in-video-game-development/?referraโฆ
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Risk Management for Game Producers - Part Three
39:56
39:56
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39:56This is the podcast version of my YouTube walkthrough. In 2025 I launched a comprehensive Udemy course on the topic and you can find it here: https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550 Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at yourโฆ
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Production Chats: Callum Godfrey, Head of Production
1:49:20
1:49:20
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1:49:20Back in July 2020, me and Callum chatted about all things game production. ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://wwwโฆ
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Production Chats: Anthony Kyne, Lead Producer
1:35:28
1:35:28
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1:35:28In 2020, me and Anthony chatted about all things game production. Enjoy! ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://www.uโฆ
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Production Chats: Chris Keeling, Executive Producer
1:32:45
1:32:45
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1:32:45Me and Chris have a chat about production - from 2020. ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://www.udemy.com/course/riโฆ
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Production Chats: Chris Sykora, Associate Producer
1:27:57
1:27:57
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1:27:57Me and Chris have a chat around production - from 2020. ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://www.udemy.com/course/rโฆ
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1
Renee Wooten - Associate Producer - Part 1
1:29:50
1:29:50
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1:29:50Me and Renee chat back in 2020 about game production. ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://www.udemy.com/course/risโฆ
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Renee Wooten - Being a woman in the games industry
34:26
34:26
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34:26Renee talked frankly about being a woman in the games industry, back in 2020. ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://โฆ
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Product Management Masterclass with Anil Das-Gupta and Callum Godfrey
1:52:41
1:52:41
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1:52:41Back in 2021, Callum Godfrey and Anil Das-Gupta chat about product management in mobile and PC/console. This is a great chat, full of healthy debate! ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and trainโฆ
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Production Professionals Interview Series - Marchi Loen, Freelance Consultant
1:23:59
1:23:59
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1:23:59This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Marchi Loen. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and sโฆ
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Production Professionals Interview Series - Anya Zieliลska, Production Director at Paradox Development Studio
1:09:51
1:09:51
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1:09:51This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Anya Zieliลska, Production Director at Paradox Development Studio. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations oโฆ
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Production Professionals Interview Series - Kimberly Rodatos, Lead Producer at OtherSide Entertainment
57:23
57:23
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57:23This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Kimberly Rodatos. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough coโฆ
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Production Professionals Interview Series - Linda Tiger, Studio Manager at Paradox Black
1:02:44
1:02:44
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1:02:44This session featured hosts Juney Dijkstra and Jess Avelsgaard interviewing guest Linda Tiger, Paradox Development Studio Blackโs Studio Manager. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversatioโฆ
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This session featured host Juney Dijkstra and guest Katie Rรถssler, LPC. Burnout is on the rise and though we are talking about it, weโre not discussing how to prevent or recover from it. During this talk, we discussed what burnout symptoms actually look like, why more people are burning out now more than ever, and steps you can take to prevent it. โฆ
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Lifting a tip of the veil: The Production Interview Process
1:06:25
1:06:25
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1:06:25This session featured host Juney Dijkstra and guest Mae Mierop, Recruiting Operations Program Manager at Striking Distance. Mae lifted a tip of the veil on the production interview process: How to decode a job description's qualifications and responsibilities to prepare for the questions a hiring manager may ask, and how to approach answering questโฆ
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Production Professionals Interview Series - Claire Bromley, Producer at Criterion Games
58:21
58:21
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58:21This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Claire Bromley. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods anโฆ
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Mentorship - Level up the leaders of tomorrow: Igniting growth in the games industry
1:39:17
1:39:17
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1:39:17This session featured host Juney Dijkstra and guests Shams Jorjani, Maria Cornelius and Alex Bolle. Our latest panel looked uniquely at a chain of three mentors/mentees as mentorship knowledge is passed down and refined across three generations. With Shams mentoring Maria and Maria mentoring Alex, the three panelists discussed their experiences andโฆ
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This session featured host Juney and guest Tina Merry, exploring what's meant by cultural diversity plus how our cultural values impact the way we navigate life, including how we communicate, plan and get work done. A game development industry veteran, Tina leverages global leadership experiences to support cultural inclusion, innovation and producโฆ
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Transitioning into the Game Industry: How a Nurse, Make Up Artist, and Private Investigator got into Game Production
1:00:36
1:00:36
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1:00:36This session featured host Juney interviewing a panel of three game production professionals who successfully transitioned into the game industry: Michelle Velez of Electronic Arts, Giulia Carlotta Zamboni of Gamera Interactive, and Ariana Marchigiano of Blackbird Interactive, who discussed their background before transitioning into the game industโฆ
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Imposter Syndrome: Even Tom Hanks thinks he's a Loser sometimes
1:19:49
1:19:49
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1:19:49In this episode, Juney hosted a session featuring PLAYERUNKNOWN Productions Art Director Scott Davidson. Scott talked to us about his experience with imposter syndrome throughout his career in the games industry. He will discuss the lows, the highs, the times he thought about giving up and how he kept going. Scott also shared useful ways of coping โฆ
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The Importance of Networking with Demi Mark
1:00:07
1:00:07
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1:00:07In this episode, Juney hosted freelance producer Demi Mark! Demi talks to us about the importance of networking in the industry, sharing her story and other success stories, and giving a 101 on why, how and where to find and connect with peers from the game development community. There was a live Q&A after the event. Long form article & slides can โฆ
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Playtesting Masterclass with Steve Bromley
1:10:46
1:10:46
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1:10:46In this episode, Juney hosted game industry veteran, games user research consultant, author of the โHow to be a Games User Researcherโ book and most recently creator of โThe Playtest Kitโ, Steve Bromley! During this session, Steve offered solutions to many of the barriers to regular playtesting, such as โWhere can I find playtestersโ, โWhen should โฆ
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Accessibility as Success Criteria: Building accessibility from the ground up
1:01:30
1:01:30
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1:01:30In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences. Our expert panellists: Ally McLean: Senior Producer at Mighty Kingdoโฆ
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Fireside Chat with Maria Cornelius, Operations Manager at Spotify
1:14:43
1:14:43
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1:14:43During this Fireside Chat, Juney invited her guest Maria Cornelius, Operations Manager at Spotify, to talk about supporting and scaling large teams & organizations in ever-changing industries. ๐๐๐ซ๐ข๐ ๐ข๐ง ๐ ๐ง๐ฎ๐ญ๐ฌ๐ก๐๐ฅ๐ฅ: Operations Manager at Spotify. Former Business Developer and Operations Manager at Paradox Interactive. Experienced small businesses ownโฆ
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A Day in the Life of... Community Managers! Panel
1:14:08
1:14:08
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1:14:08Featuring 3 community managers with varying backgrounds, we explored a community manager's goals, how they achieve these, how this benefits a game production and how we as producers can help facilitate their work. With community managers from AAA to indie, a plethora of interesting perspectives emerged as we spoke about their road to the industry, โฆ
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A Day in the Life of... Producers! Panel
1:08:21
1:08:21
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1:08:21A panel featuring 4 wonderful Producers working in the games industry, with highly varying backgrounds: From years of experience to education & culture, and from studio size & composition to role & responsibilities! Topics ranged from their road into the industry, what production looks like at their studio, tools used and best practices. Esmeralda โฆ
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Games Industry Recruitment panel - Game Production Discord
56:41
56:41
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56:41This session featured three industry recruitment experts from vastly different backgrounds to talk about the doโs and donโts when looking for a job in the games industry. Throughout the panel, our host Raven asked the panellists to tackle topics the community requested, including but not limited to: the key traits & experiences of good candidates, โฆ
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ID@Xbox Game Dev Q&A - Game Production Discord
1:02:15
1:02:15
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1:02:15The ID@Xbox team gave our community the chance to ask questions that will help them and their teams develop and deliver great player experiences for everyone, and now we're sharing in the hopes it'll help you, too! Topics range from being approved to publish on Xbox through post-launch best practices, from marketing & sales, to community managementโฆ
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Scrum & Agile Practices in Games Development - Game Production Discord
1:52:46
1:52:46
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1:52:46The Game Production Discord hosted a panel on Scrum and agile practices in game development, featuring four panelists with varying backgrounds from in- and outside the industry! Huge thanks to Maurice Kroes from Abstraction Games who housed a session with panellists Jeff Lindsey from Bossa Studios, Kimberly Rodatos from Digital Owl, Barry Anderson โฆ
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