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Where we discuss game production, leadership and all related topics, deep diving into project/program/portfolio, methodologies and the hard stuff that other podcasts tend to ignore. Want to find out more about the difficult stuff? Stick around! Website: https://www.game-production.com/ Please sign up to the newsletter from the website! Udemy Course: https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550
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This session featured hosts Juney Dijkstra and Angela Dachowski interviewing guest Jay Myung. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and sโ€ฆ
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Me and Simon Hope had a chat about production recruitment back in 2022 I think it was. Hope you enjoy it! ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Riskโ€ฆ
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This is the audio version of my popular Risk Management YouTube video. In 2025 I launched a comprehensive Udemy course on the topic and you can find it here: https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550 This is a general chat around risk management for those involved in making video gamesโ€ฆ
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Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full. In 2025 I launched a comprehensive Udemy course on the topic and you can find it here: https://www.udemy.com/course/risk-management-in-video-game-development/?referraโ€ฆ
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This is the podcast version of my YouTube walkthrough. In 2025 I launched a comprehensive Udemy course on the topic and you can find it here: https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550 Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at yourโ€ฆ
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Back in July 2020, me and Callum chatted about all things game production. ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://wwwโ€ฆ
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In 2020, me and Anthony chatted about all things game production. Enjoy! ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://www.uโ€ฆ
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Me and Chris have a chat about production - from 2020. ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://www.udemy.com/course/riโ€ฆ
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Me and Chris have a chat around production - from 2020. ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://www.udemy.com/course/rโ€ฆ
  continue reading
 
Me and Renee chat back in 2020 about game production. ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://www.udemy.com/course/risโ€ฆ
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Renee talked frankly about being a woman in the games industry, back in 2020. ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. COURSES Udemy is hosting my 5 star Risk Management course: https://โ€ฆ
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Back in 2021, Callum Godfrey and Anil Das-Gupta chat about product management in mobile and PC/console. This is a great chat, full of healthy debate! ABOUT GAME PRODUCTION ACADEMY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and trainโ€ฆ
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This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Marchi Loen. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and sโ€ฆ
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This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Anya Zieliล„ska, Production Director at Paradox Development Studio. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations oโ€ฆ
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This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Kimberly Rodatos. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough coโ€ฆ
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This session featured hosts Juney Dijkstra and Jess Avelsgaard interviewing guest Linda Tiger, Paradox Development Studio Blackโ€™s Studio Manager. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversatioโ€ฆ
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This session featured host Juney Dijkstra and guest Katie Rรถssler, LPC. Burnout is on the rise and though we are talking about it, weโ€™re not discussing how to prevent or recover from it. During this talk, we discussed what burnout symptoms actually look like, why more people are burning out now more than ever, and steps you can take to prevent it. โ€ฆ
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This session featured host Juney Dijkstra and guest Mae Mierop, Recruiting Operations Program Manager at Striking Distance. Mae lifted a tip of the veil on the production interview process: How to decode a job description's qualifications and responsibilities to prepare for the questions a hiring manager may ask, and how to approach answering questโ€ฆ
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This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Claire Bromley. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods anโ€ฆ
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This session featured host Juney Dijkstra and guests Shams Jorjani, Maria Cornelius and Alex Bolle. Our latest panel looked uniquely at a chain of three mentors/mentees as mentorship knowledge is passed down and refined across three generations. With Shams mentoring Maria and Maria mentoring Alex, the three panelists discussed their experiences andโ€ฆ
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This session featured host Juney and guest Tina Merry, exploring what's meant by cultural diversity plus how our cultural values impact the way we navigate life, including how we communicate, plan and get work done. A game development industry veteran, Tina leverages global leadership experiences to support cultural inclusion, innovation and producโ€ฆ
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This session featured host Juney interviewing a panel of three game production professionals who successfully transitioned into the game industry: Michelle Velez of Electronic Arts, Giulia Carlotta Zamboni of Gamera Interactive, and Ariana Marchigiano of Blackbird Interactive, who discussed their background before transitioning into the game industโ€ฆ
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In this episode, Juney hosted a session featuring PLAYERUNKNOWN Productions Art Director Scott Davidson. Scott talked to us about his experience with imposter syndrome throughout his career in the games industry. He will discuss the lows, the highs, the times he thought about giving up and how he kept going. Scott also shared useful ways of coping โ€ฆ
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In this episode, Juney hosted freelance producer Demi Mark! Demi talks to us about the importance of networking in the industry, sharing her story and other success stories, and giving a 101 on why, how and where to find and connect with peers from the game development community. There was a live Q&A after the event. Long form article & slides can โ€ฆ
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In this episode, Juney hosted game industry veteran, games user research consultant, author of the โ€œHow to be a Games User Researcherโ€ book and most recently creator of โ€œThe Playtest Kitโ€, Steve Bromley! During this session, Steve offered solutions to many of the barriers to regular playtesting, such as โ€œWhere can I find playtestersโ€, โ€œWhen should โ€ฆ
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In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences. Our expert panellists: Ally McLean: Senior Producer at Mighty Kingdoโ€ฆ
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During this Fireside Chat, Juney invited her guest Maria Cornelius, Operations Manager at Spotify, to talk about supporting and scaling large teams & organizations in ever-changing industries. ๐Œ๐š๐ซ๐ข๐š ๐ข๐ง ๐š ๐ง๐ฎ๐ญ๐ฌ๐ก๐ž๐ฅ๐ฅ: Operations Manager at Spotify. Former Business Developer and Operations Manager at Paradox Interactive. Experienced small businesses ownโ€ฆ
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Featuring 3 community managers with varying backgrounds, we explored a community manager's goals, how they achieve these, how this benefits a game production and how we as producers can help facilitate their work. With community managers from AAA to indie, a plethora of interesting perspectives emerged as we spoke about their road to the industry, โ€ฆ
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A panel featuring 4 wonderful Producers working in the games industry, with highly varying backgrounds: From years of experience to education & culture, and from studio size & composition to role & responsibilities! Topics ranged from their road into the industry, what production looks like at their studio, tools used and best practices. Esmeralda โ€ฆ
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This session featured three industry recruitment experts from vastly different backgrounds to talk about the doโ€™s and donโ€™ts when looking for a job in the games industry. Throughout the panel, our host Raven asked the panellists to tackle topics the community requested, including but not limited to: the key traits & experiences of good candidates, โ€ฆ
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The ID@Xbox team gave our community the chance to ask questions that will help them and their teams develop and deliver great player experiences for everyone, and now we're sharing in the hopes it'll help you, too! Topics range from being approved to publish on Xbox through post-launch best practices, from marketing & sales, to community managementโ€ฆ
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The Game Production Discord hosted a panel on Scrum and agile practices in game development, featuring four panelists with varying backgrounds from in- and outside the industry! Huge thanks to Maurice Kroes from Abstraction Games who housed a session with panellists Jeff Lindsey from Bossa Studios, Kimberly Rodatos from Digital Owl, Barry Anderson โ€ฆ
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