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Production Professionals Interview Series - Isabelle Bismuth

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Manage episode 514768258 series 2738285
Content provided by Game Production Community. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Game Production Community or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This session featured hosts Juney Dijkstra and Kyrene Kim interviewing guest Isabelle Bismuth.

The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.

Isabelle began her career in the film industry as a post-production manager before transitioning into games. Her passion for creative collaboration, production workflows, and team dynamics led her to Ubisoft, where she’s spent over two decades driving co-development and studio partnerships. She’s worked on major titles like Assassin’s Creed Valhalla and now serves as Director of Studio Partnerships for the iconic Assassin’s Creed franchise, helping shape global collaboration strategies across internal and external teams.

Please share with peers that could benefit from these insights & experiences!

Organised with the amazing support of our Moderator and guest Host Kyrene Kim and our Supporters for this session, Mateo Cayo & Terry Teng ♡

We would love feedback: Reach out to us on Discord!
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

26 episodes

Artwork
iconShare
 
Manage episode 514768258 series 2738285
Content provided by Game Production Community. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Game Production Community or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This session featured hosts Juney Dijkstra and Kyrene Kim interviewing guest Isabelle Bismuth.

The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.

Isabelle began her career in the film industry as a post-production manager before transitioning into games. Her passion for creative collaboration, production workflows, and team dynamics led her to Ubisoft, where she’s spent over two decades driving co-development and studio partnerships. She’s worked on major titles like Assassin’s Creed Valhalla and now serves as Director of Studio Partnerships for the iconic Assassin’s Creed franchise, helping shape global collaboration strategies across internal and external teams.

Please share with peers that could benefit from these insights & experiences!

Organised with the amazing support of our Moderator and guest Host Kyrene Kim and our Supporters for this session, Mateo Cayo & Terry Teng ♡

We would love feedback: Reach out to us on Discord!
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

26 episodes

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