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Risk Management for Game Producers - Part One

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Manage episode 466640172 series 3646524
Content provided by Liam Wickham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Liam Wickham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This is the audio version of my popular Risk Management YouTube video.

In 2025 I launched a comprehensive Udemy course on the topic and you can find it here:

https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550

This is a general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers.

Topics covered include:

  • Why should you take risks and issues more seriously when making a game?
  • What does risk management in the gaming world look like?What are risks and issues anyway?
  • Why Risk and Issue logs are so useful
  • How to tie in to Leadership meetings to really make this all useful
  • Complexity of game making affecting risks/issues
  • Example of how plans change, dependencies arise, etc and how your log can track this and assist in planning
  • Producer accountability
  • Continuous improvement of you and your team(s)
  • Conversations, collaboration and transparency that arise for a positive approach to risk management
  • Following through and taking action: how this leads to gaining trust, faith and momentum

Part 2 goes into more detail on actual risk and issue examples.
https://www.youtube.com/watch?v=1d9CSoy_z3w
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
https://www.youtube.com/watch?v=PljB6IBZW2w&t=421s
I mentioned some other articles on risk management for gaming. Here they are:
https://www.gamasutra.com/view/feature/131309/risk_management_with_development_.php
https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php

ABOUT GAME PRODUCTION ACADEMY
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

COURSES
Udemy is hosting my 5 star Risk Management course:
https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550

This is free to students and those who have lost their jobs in the games industry - just reach out to me directly for the coupons you need.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please sign up to the newsletter too.
http://www.game-production.com

YouTube Channel:
https://www.youtube.com/@game-production-academy

  continue reading

11 episodes

Artwork
iconShare
 
Manage episode 466640172 series 3646524
Content provided by Liam Wickham. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Liam Wickham or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This is the audio version of my popular Risk Management YouTube video.

In 2025 I launched a comprehensive Udemy course on the topic and you can find it here:

https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550

This is a general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers.

Topics covered include:

  • Why should you take risks and issues more seriously when making a game?
  • What does risk management in the gaming world look like?What are risks and issues anyway?
  • Why Risk and Issue logs are so useful
  • How to tie in to Leadership meetings to really make this all useful
  • Complexity of game making affecting risks/issues
  • Example of how plans change, dependencies arise, etc and how your log can track this and assist in planning
  • Producer accountability
  • Continuous improvement of you and your team(s)
  • Conversations, collaboration and transparency that arise for a positive approach to risk management
  • Following through and taking action: how this leads to gaining trust, faith and momentum

Part 2 goes into more detail on actual risk and issue examples.
https://www.youtube.com/watch?v=1d9CSoy_z3w
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
https://www.youtube.com/watch?v=PljB6IBZW2w&t=421s
I mentioned some other articles on risk management for gaming. Here they are:
https://www.gamasutra.com/view/feature/131309/risk_management_with_development_.php
https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php

ABOUT GAME PRODUCTION ACADEMY
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.

COURSES
Udemy is hosting my 5 star Risk Management course:
https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550

This is free to students and those who have lost their jobs in the games industry - just reach out to me directly for the coupons you need.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please sign up to the newsletter too.
http://www.game-production.com

YouTube Channel:
https://www.youtube.com/@game-production-academy

  continue reading

11 episodes

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