Risk Management for Game Producers - Part Two
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Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full.
In 2025 I launched a comprehensive Udemy course on the topic and you can find it here:
Topics covered in Part 2 include:
- High level risks
- Staffing risks
- Schedule & Budget Risks
- Inadequate specs (I decided to skip talking about Design specs here as that deserves its own section some other time)
- Fun Factor
- Change management
- Expectations of third parties such as publishers
- Summary
Part 1, a more general introduction around risk management in the game industry, can be found here.
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
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