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Cloud Bills Made You Cry? Gamers Already Fixed That

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Manage episode 516829210 series 3615023
Content provided by NETINT Technologies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by NETINT Technologies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Ever notice how interactive video feels great one moment and laggy the next? We dig into why - and what it takes to make streams feel as immediate and fair as a top-tier multiplayer game.

Coming from a gaming-first background, we talk candidly about round-trip latency, jitter, and why 30 ms one way is the magic threshold for experiences where people don’t just watch, but participate.

We walk through the hard lessons of early cloud gaming, from capex-heavy builds to routing realities, and show how those same insights are now reshaping streaming:

  • Low-latency global networks with real-time visibility
  • DDoS resilience without five-layer ticket gauntlets
  • Predictable transport and proximity that let teams deploy their own edge stacks and own performance

The result is a model in which encoding density, session stability, and viewer happiness are measurable and repeatable, without runaway cloud costs.

We also unpack a practical hybrid strategy: keep always-on, latency-sensitive workloads on dedicated infrastructure (where you can tune kernel, NICs, and accelerators), and use the cloud for bursts or experiments.

AI adds another dimension - inference near the session, VPUs for real-time AV1/HEVC, GPUs for rendering, and the ability to attach the right accelerator in the right region on demand.

As streaming and gaming continue to merge - think reward-enabled streams, Discord watch-togethers, or VR rendered in the cloud - the lesson is clear:

Be where your users are. Keep round trips tight. Control your own cost and quality.

We cover:

• Gaming-born low-latency infrastructure for streaming
• Lessons from early cloud gaming and unit economics
• Why round-trip latency and jitter define interactive QoE
• DDoS resilience and transparent incident response
• CDN roles vs. building on low-latency IaaS
• Hybrid strategy for cost control and sovereignty
• VPUs/GPUs for encoding, cloud gaming, and AI inference
• Streaming–gaming convergence across Twitch, Discord, and VR
• How to test and scale with on-demand regional hardware

If you’re exploring next-gen video encoding or interactive streaming, check out NETINT’s VPU lineup - built for real-time video at scale.

If this resonates, subscribe, share with a teammate who owns QoE, and leave a quick review to help others find the show. Got a use case or question? Reach out - let’s dig in together.

Stay tuned for more in-depth insights on video technology, trends, and practical applications. Subscribe to Voices of Video: Inside the Tech for exclusive, hands-on knowledge from the experts. For more resources, visit Voices of Video.

  continue reading

Chapters

1. Setting The Stage: Voices of Video (00:00:00)

2. Who We Are & Market Shifts (00:00:18)

3. Gaming Roots, Low-Latency At Scale (00:01:04)

4. Rise of Interactive Streaming (00:01:46)

5. Founding Story & Early Streaming Costs (00:02:06)

6. Cloud Game Streaming Lessons Learned (00:03:20)

7. Why Latency Defines Experience (00:04:41)

8. Outages, DDoS, And Trust (00:06:33)

9. CDN vs Low-Latency IaaS (00:08:03)

10. Hybrid Over Pure Cloud (00:10:42)

11. Sovereignty, Cost, And Control (00:12:55)

12. Partnering On Hardware Acceleration (00:15:05)

13. Cloud Gaming’s Revival & AI (00:16:50)

14. Streaming x Gaming Convergence (00:18:13)

58 episodes

Artwork
iconShare
 
Manage episode 516829210 series 3615023
Content provided by NETINT Technologies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by NETINT Technologies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Ever notice how interactive video feels great one moment and laggy the next? We dig into why - and what it takes to make streams feel as immediate and fair as a top-tier multiplayer game.

Coming from a gaming-first background, we talk candidly about round-trip latency, jitter, and why 30 ms one way is the magic threshold for experiences where people don’t just watch, but participate.

We walk through the hard lessons of early cloud gaming, from capex-heavy builds to routing realities, and show how those same insights are now reshaping streaming:

  • Low-latency global networks with real-time visibility
  • DDoS resilience without five-layer ticket gauntlets
  • Predictable transport and proximity that let teams deploy their own edge stacks and own performance

The result is a model in which encoding density, session stability, and viewer happiness are measurable and repeatable, without runaway cloud costs.

We also unpack a practical hybrid strategy: keep always-on, latency-sensitive workloads on dedicated infrastructure (where you can tune kernel, NICs, and accelerators), and use the cloud for bursts or experiments.

AI adds another dimension - inference near the session, VPUs for real-time AV1/HEVC, GPUs for rendering, and the ability to attach the right accelerator in the right region on demand.

As streaming and gaming continue to merge - think reward-enabled streams, Discord watch-togethers, or VR rendered in the cloud - the lesson is clear:

Be where your users are. Keep round trips tight. Control your own cost and quality.

We cover:

• Gaming-born low-latency infrastructure for streaming
• Lessons from early cloud gaming and unit economics
• Why round-trip latency and jitter define interactive QoE
• DDoS resilience and transparent incident response
• CDN roles vs. building on low-latency IaaS
• Hybrid strategy for cost control and sovereignty
• VPUs/GPUs for encoding, cloud gaming, and AI inference
• Streaming–gaming convergence across Twitch, Discord, and VR
• How to test and scale with on-demand regional hardware

If you’re exploring next-gen video encoding or interactive streaming, check out NETINT’s VPU lineup - built for real-time video at scale.

If this resonates, subscribe, share with a teammate who owns QoE, and leave a quick review to help others find the show. Got a use case or question? Reach out - let’s dig in together.

Stay tuned for more in-depth insights on video technology, trends, and practical applications. Subscribe to Voices of Video: Inside the Tech for exclusive, hands-on knowledge from the experts. For more resources, visit Voices of Video.

  continue reading

Chapters

1. Setting The Stage: Voices of Video (00:00:00)

2. Who We Are & Market Shifts (00:00:18)

3. Gaming Roots, Low-Latency At Scale (00:01:04)

4. Rise of Interactive Streaming (00:01:46)

5. Founding Story & Early Streaming Costs (00:02:06)

6. Cloud Game Streaming Lessons Learned (00:03:20)

7. Why Latency Defines Experience (00:04:41)

8. Outages, DDoS, And Trust (00:06:33)

9. CDN vs Low-Latency IaaS (00:08:03)

10. Hybrid Over Pure Cloud (00:10:42)

11. Sovereignty, Cost, And Control (00:12:55)

12. Partnering On Hardware Acceleration (00:15:05)

13. Cloud Gaming’s Revival & AI (00:16:50)

14. Streaming x Gaming Convergence (00:18:13)

58 episodes

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