Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Victory Pointers 009 – Design Philosophies and Collaboration with Matt Dunstan

1:11:48
 
Share
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on March 01, 2024 06:15 (1+ y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 151569561 series 1032076
Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design.

Matt Dunstan – @wisegoldfish / matthewdunstan.com

Kim Brebach – @secretbasegames / secretbasegames.com

Aaron Lim – @ehronlime / theactionpointspodcast.com

Sye Robertson – @syelon / syelon.com

What we talked about

1:50 – Starting game groups and Australian game design scene growth.

6:00 – Collaborating on game design

8:48 – On the spectrum of design and development

10:00 – How we come up with game ideas

17:10 – On missing rules documents in prototypes

26:17 – Setting design goals and agreeing on a vision for a game

31:10 – Will collaboration lead to more projects being finished?

35:39 – Working with publishers in developing games and finding the “best direction” for a game

41:43 – Level of polish in game prototypes at the pitching stage

44:26 – Building relationships with publishers

47:10 – Philosophies of game design

56:00 – The influence of who we play with and how we play

59:28 – Designing for a specific person

1:01:29 – Designing for the mass market

Links to what we talked about

Games we mentioned

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

  continue reading

18 episodes

Artwork
iconShare
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on March 01, 2024 06:15 (1+ y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 151569561 series 1032076
Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We are joined by Matt Dunstan to discuss finding a community, collaborating on designs, how we come up with game ideas, working with publishers, and recognizing different philosophies of game design.

Matt Dunstan – @wisegoldfish / matthewdunstan.com

Kim Brebach – @secretbasegames / secretbasegames.com

Aaron Lim – @ehronlime / theactionpointspodcast.com

Sye Robertson – @syelon / syelon.com

What we talked about

1:50 – Starting game groups and Australian game design scene growth.

6:00 – Collaborating on game design

8:48 – On the spectrum of design and development

10:00 – How we come up with game ideas

17:10 – On missing rules documents in prototypes

26:17 – Setting design goals and agreeing on a vision for a game

31:10 – Will collaboration lead to more projects being finished?

35:39 – Working with publishers in developing games and finding the “best direction” for a game

41:43 – Level of polish in game prototypes at the pitching stage

44:26 – Building relationships with publishers

47:10 – Philosophies of game design

56:00 – The influence of who we play with and how we play

59:28 – Designing for a specific person

1:01:29 – Designing for the mass market

Links to what we talked about

Games we mentioned

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

  continue reading

18 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play