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Victory Pointers 008 – CanCon, Looking Back at 2015 and Ahead to 2016

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Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We are at yet another board game convention, recording at CanCon 2016. We take some time to take stock of what we’ve achieved in our game design journeys in 2015 and look ahead to what excites us in 2016.

Kim Brebach – @secretbasegames / secretbasegames.com

Aaron Lim – @ehronlime / theactionpointspodcast.com

Sye Robertson – @syelon / syelon.com

What we talked about

2:30 The impact of timing and the lag between designing and publishing games

9:40 Designing with the constraint of an existing IP (Sye’s been working on a board game design tying in to Rule & Make’s Rise to Power)

11:00 Playtesting games at a general board gaming event, managing expectations of prototypes

15:40 Planning ahead and setting output goals for making board game design a career

19:20 Connecting with the board game community and building networks

21:20 Global Game Jam

29:00 The importance of board game communities and conventions for designers

33:30 Good Games Publishing to bring Unfair to Kickstarter in 2016

36:00 Being a game designer vs a game developer

41:10 Learning about global distribution, retail and attending events overseas

43:30 Taking successfully Kickstarted games to retail

49:10 Portal Games announced First Martians; app integration in board games

53:00 Hoping for cross-pollination of board game and video game creators

54:40 Tabletopia and online virtual tables, for playtesting and promotion

56:30 Legacy games and narrative design in board games; meta-Legacy games

Links to what we talked about

Games we mentioned

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

  continue reading

18 episodes

Artwork
iconShare
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on March 01, 2024 06:15 (1+ y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 151569562 series 1032076
Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We are at yet another board game convention, recording at CanCon 2016. We take some time to take stock of what we’ve achieved in our game design journeys in 2015 and look ahead to what excites us in 2016.

Kim Brebach – @secretbasegames / secretbasegames.com

Aaron Lim – @ehronlime / theactionpointspodcast.com

Sye Robertson – @syelon / syelon.com

What we talked about

2:30 The impact of timing and the lag between designing and publishing games

9:40 Designing with the constraint of an existing IP (Sye’s been working on a board game design tying in to Rule & Make’s Rise to Power)

11:00 Playtesting games at a general board gaming event, managing expectations of prototypes

15:40 Planning ahead and setting output goals for making board game design a career

19:20 Connecting with the board game community and building networks

21:20 Global Game Jam

29:00 The importance of board game communities and conventions for designers

33:30 Good Games Publishing to bring Unfair to Kickstarter in 2016

36:00 Being a game designer vs a game developer

41:10 Learning about global distribution, retail and attending events overseas

43:30 Taking successfully Kickstarted games to retail

49:10 Portal Games announced First Martians; app integration in board games

53:00 Hoping for cross-pollination of board game and video game creators

54:40 Tabletopia and online virtual tables, for playtesting and promotion

56:30 Legacy games and narrative design in board games; meta-Legacy games

Links to what we talked about

Games we mentioned

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

  continue reading

18 episodes

All episodes

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