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Content provided by RenGen Media, Andrew Pappas, and Game Marketing Strategist. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by RenGen Media, Andrew Pappas, and Game Marketing Strategist or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Ep 429 - Navigating Game Contracts Like a Pro with René Otto

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Manage episode 521128623 series 3558244
Content provided by RenGen Media, Andrew Pappas, and Game Marketing Strategist. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by RenGen Media, Andrew Pappas, and Game Marketing Strategist or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Publishing deals and working agreements can do everything from launch a game or sink a studio. But too often, devs and studios sign first without realizing they gave up too much. So today, we're going to go over what every developer should understand about publishing agreements, licensing and work-for-hire arrangements. From negotiation red flags to protecting your IP, you'll know how to navigate legal decisions now to help you avoid financial and creative headaches tomorrow.

Episode Shownotes Link: https://rengenmarketing.com/429

  continue reading

239 episodes

Artwork
iconShare
 
Manage episode 521128623 series 3558244
Content provided by RenGen Media, Andrew Pappas, and Game Marketing Strategist. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by RenGen Media, Andrew Pappas, and Game Marketing Strategist or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Publishing deals and working agreements can do everything from launch a game or sink a studio. But too often, devs and studios sign first without realizing they gave up too much. So today, we're going to go over what every developer should understand about publishing agreements, licensing and work-for-hire arrangements. From negotiation red flags to protecting your IP, you'll know how to navigate legal decisions now to help you avoid financial and creative headaches tomorrow.

Episode Shownotes Link: https://rengenmarketing.com/429

  continue reading

239 episodes

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