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Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook

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Manage episode 467287819 series 3534235
Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Martin's journey in game development, starting from his early days as a web developer to his current focus on iOS mobile applications. Martin shares his thoughts on AI in game development, his preferences for using Swift and Godot over Unity, and his experience with board game conversions and licensing.

Martin also delves into his design philosophy, the challenges of monetizing games in the App Store, and his latest game projects, including a Zelda-ish 2D story-based game.

Check out Martin's Resources:

http://abstractpuzzle.com/
http://martingrider.name/
http://chesstris.com/

Socials:

https://www.linkedin.com/in/livingtech/
https://www.facebook.com/AbstractPuzzle/about

--

  • (00:00) - Introduction to AI in Game Development
  • (00:25) - Welcome to the Hey! Good Game Podcast
  • (00:35) - Meet Martin Greider: Creator of Abstract Puzzle
  • (01:21) - Martin's Favorite Games and Tetris Variants
  • (02:08) - The Journey of GoTetris and Programming Languages
  • (03:36) - Porting Games to Android and Thrive's Development
  • (05:32) - Challenges of Swift and Game Engines
  • (07:45) - Freelancing and Board Game Conversions
  • (10:05) - Licensing and the Evolution of Digital Board Games
  • (18:08) - Paid vs. Free Apps: The Monetization Dilemma
  • (23:48) - Developing for Apple Vision Pro
  • (27:25) - Income Sources and New Game Projects
  • (39:04) - Game Design Philosophy and Chess Variants
  • (44:12) - Conclusion and Where to Find Martin Online

--

Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

62 episodes

Artwork
iconShare
 
Manage episode 467287819 series 3534235
Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Martin's journey in game development, starting from his early days as a web developer to his current focus on iOS mobile applications. Martin shares his thoughts on AI in game development, his preferences for using Swift and Godot over Unity, and his experience with board game conversions and licensing.

Martin also delves into his design philosophy, the challenges of monetizing games in the App Store, and his latest game projects, including a Zelda-ish 2D story-based game.

Check out Martin's Resources:

http://abstractpuzzle.com/
http://martingrider.name/
http://chesstris.com/

Socials:

https://www.linkedin.com/in/livingtech/
https://www.facebook.com/AbstractPuzzle/about

--

  • (00:00) - Introduction to AI in Game Development
  • (00:25) - Welcome to the Hey! Good Game Podcast
  • (00:35) - Meet Martin Greider: Creator of Abstract Puzzle
  • (01:21) - Martin's Favorite Games and Tetris Variants
  • (02:08) - The Journey of GoTetris and Programming Languages
  • (03:36) - Porting Games to Android and Thrive's Development
  • (05:32) - Challenges of Swift and Game Engines
  • (07:45) - Freelancing and Board Game Conversions
  • (10:05) - Licensing and the Evolution of Digital Board Games
  • (18:08) - Paid vs. Free Apps: The Monetization Dilemma
  • (23:48) - Developing for Apple Vision Pro
  • (27:25) - Income Sources and New Game Projects
  • (39:04) - Game Design Philosophy and Chess Variants
  • (44:12) - Conclusion and Where to Find Martin Online

--

Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

62 episodes

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