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Sentinels of the Multi-Verse Bunker Guide

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Manage episode 510600475 series 3693487
Content provided by Gman Gaming and Reviews and Gman Gaming. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gman Gaming and Reviews and Gman Gaming or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Lock in, power up, lay down fire. Bunker is a flexible midrange controller/DPS who swaps between modes to either build resources, spew multi-target suppressing fire, or unleash single-target burst. Pilot him well and he turns awkward boards into clean, clockwork wins.

What you’ll learn Core game plan (the 3 Modes of War)
  1. Build Mode (Setup/Draw): Get your ammo engines and equipment online, increase hand flow, and line up a Mode that matches the board.

  2. Gatling Mode (Sustain/AOE): Use repeatable multi-target powers to keep minions trimmed while chipping priority targets every round.

  3. Cannon Mode (Burst/Finish): Convert set-up into high single-target damage to flip phases or delete the boss.

Bunker wins by mode cycling: Build → Sustain → Burst, then back to Build if the fight runs long.

Priority cards & why (spoiler-light, role-based)
  • Modes (core identity): Cards that change Bunker’s power/economy. You need at least one mode early; the right mode at the right time is everything.

  • Repeatable Weapons: Start-/end-of-turn or power-based attacks (single and multi-target). These are your “floor” damage—great with team buffs.

  • Ammo/Charge/Overheat Enablers: Effects that add shots, enhance power uses, or stack damage. Small boosts matter because Bunker hits many times.

  • Card Flow / Tutors: Draw, filter, or fetch to assemble Mode + Weapon quickly; Bunker without cards is just a tin can.

  • Protection / Stability: Damage reduction (DR), minor self-heal, or ways to avoid / recover from board wipes so your rig stays online.

  • Utility / Control: Spot ongoing/environment removal or tactical tools to stabilize rough matchups.

Turn sequencing (first 4 rounds)
  • T1: Find a Mode (any that advances setup). If none, play draw/filter. Use power to draw unless you already have a weapon you can fire.

  • T2: Deploy a repeatable weapon (AOE if the board is wide; single-target if it’s tall). Stay in a build/draw Mode if you still lack pieces.

  • T3: Add an ammo/boost or swap to the AOE Mode to start controlling adds. Use your repeatable every turn.

  • T4: If a flip/threshold is near, switch to burst Mode and cash in (big single-target turn). If not, keep cycling AOE while you collect more boosts.

Rule of thumb: Mode online → Weapon online → Boost → Swap to the Mode that matches the board.

Matchup plans
  • Wide swarms: Prioritize AOE Mode + multi-target weapon. Keep the table clear, then pivot to burst once adds are under control.

  • Tall bosses: Stack single-target modifiers and switch to burst Mode to push flips. Keep a light AOE available for surprise spawns.

  • Environment-heavy: Save a slot for environment removal; trimming a hazardous tile often equals an extra full Bunker turn.

  • Ongoing/Equipment hate: Stagger deployments (don’t vomit your entire rig in one round). Keep one Mode + one weapon in hand if a wipe is coming.

Team synergies (who makes Bunker sing)
  • Global damage buffs / enemy debuffs: Multiply Bunker’s multi-hit turns—every +1 gets applied several times.

  • Extra power uses: Let Bunker fire twice (AOE + single-target, or double single-target) on the same round.

  • Card draw engines: Faster to the Mode/Weapon/Boost trifecta.

  • Protection / DR auras: Keep his kit on the table through villain AOEs so you don’t have to rebuild.

  • Turn-order control: Act after debuff heroes to get maximum value; act before fragile engines if you need to clear adds first.

Common pitfalls (and quick fixes)
  • Staying in the wrong Mode too long: You stall or overclear.

    • Fix: Reassess each round: wide → AOE Mode, tall → burst Mode, missing pieces → build Mode.

  • Overdeploying into a cleanse: You lose everything to a wipe.

    • Fix: Stagger equipment/modes; keep a rebuild line in hand.

  • Ignoring card flow: Starved Bunker = dead turn.

    • Fix: If your hand ≤ 2 and no engine out, switch to build Mode and draw.

  • Wasting burst on adds: You’ll be short when the boss flips.

    • Fix: Use AOE for adds, save cannon turns for thresholds/finishes.

Advanced tips
  • Mode pre-loads: End your turn in build Mode, then swap to AOE or burst at the start of your next turn for a higher-impact round.

  • Buff stacking math: Because Bunker often hits multiple times, small team buffs can outperform one big personal boost—coordinate before your turn.

  • Two-turn swing: Turn N: AOE Mode to clear; Turn N+1: swap to burst Mode and dump single-target boosts for a clean flip.

  • Safety sequencing: If the villain telegraphs a wipe, hold a weapon/mode in hand; rebuild → fire the same round with extra power support.

TL;DR play pattern
  1. Get a Mode (build if missing pieces)

  2. Deploy a repeatable weapon

  3. Add a small boost (ammo/charge)

  4. AOE Mode for swarms → burst Mode for flips

  5. Stagger your rig vs cleanses; keep card flow alive

  continue reading

18 episodes

Artwork
iconShare
 
Manage episode 510600475 series 3693487
Content provided by Gman Gaming and Reviews and Gman Gaming. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gman Gaming and Reviews and Gman Gaming or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Lock in, power up, lay down fire. Bunker is a flexible midrange controller/DPS who swaps between modes to either build resources, spew multi-target suppressing fire, or unleash single-target burst. Pilot him well and he turns awkward boards into clean, clockwork wins.

What you’ll learn Core game plan (the 3 Modes of War)
  1. Build Mode (Setup/Draw): Get your ammo engines and equipment online, increase hand flow, and line up a Mode that matches the board.

  2. Gatling Mode (Sustain/AOE): Use repeatable multi-target powers to keep minions trimmed while chipping priority targets every round.

  3. Cannon Mode (Burst/Finish): Convert set-up into high single-target damage to flip phases or delete the boss.

Bunker wins by mode cycling: Build → Sustain → Burst, then back to Build if the fight runs long.

Priority cards & why (spoiler-light, role-based)
  • Modes (core identity): Cards that change Bunker’s power/economy. You need at least one mode early; the right mode at the right time is everything.

  • Repeatable Weapons: Start-/end-of-turn or power-based attacks (single and multi-target). These are your “floor” damage—great with team buffs.

  • Ammo/Charge/Overheat Enablers: Effects that add shots, enhance power uses, or stack damage. Small boosts matter because Bunker hits many times.

  • Card Flow / Tutors: Draw, filter, or fetch to assemble Mode + Weapon quickly; Bunker without cards is just a tin can.

  • Protection / Stability: Damage reduction (DR), minor self-heal, or ways to avoid / recover from board wipes so your rig stays online.

  • Utility / Control: Spot ongoing/environment removal or tactical tools to stabilize rough matchups.

Turn sequencing (first 4 rounds)
  • T1: Find a Mode (any that advances setup). If none, play draw/filter. Use power to draw unless you already have a weapon you can fire.

  • T2: Deploy a repeatable weapon (AOE if the board is wide; single-target if it’s tall). Stay in a build/draw Mode if you still lack pieces.

  • T3: Add an ammo/boost or swap to the AOE Mode to start controlling adds. Use your repeatable every turn.

  • T4: If a flip/threshold is near, switch to burst Mode and cash in (big single-target turn). If not, keep cycling AOE while you collect more boosts.

Rule of thumb: Mode online → Weapon online → Boost → Swap to the Mode that matches the board.

Matchup plans
  • Wide swarms: Prioritize AOE Mode + multi-target weapon. Keep the table clear, then pivot to burst once adds are under control.

  • Tall bosses: Stack single-target modifiers and switch to burst Mode to push flips. Keep a light AOE available for surprise spawns.

  • Environment-heavy: Save a slot for environment removal; trimming a hazardous tile often equals an extra full Bunker turn.

  • Ongoing/Equipment hate: Stagger deployments (don’t vomit your entire rig in one round). Keep one Mode + one weapon in hand if a wipe is coming.

Team synergies (who makes Bunker sing)
  • Global damage buffs / enemy debuffs: Multiply Bunker’s multi-hit turns—every +1 gets applied several times.

  • Extra power uses: Let Bunker fire twice (AOE + single-target, or double single-target) on the same round.

  • Card draw engines: Faster to the Mode/Weapon/Boost trifecta.

  • Protection / DR auras: Keep his kit on the table through villain AOEs so you don’t have to rebuild.

  • Turn-order control: Act after debuff heroes to get maximum value; act before fragile engines if you need to clear adds first.

Common pitfalls (and quick fixes)
  • Staying in the wrong Mode too long: You stall or overclear.

    • Fix: Reassess each round: wide → AOE Mode, tall → burst Mode, missing pieces → build Mode.

  • Overdeploying into a cleanse: You lose everything to a wipe.

    • Fix: Stagger equipment/modes; keep a rebuild line in hand.

  • Ignoring card flow: Starved Bunker = dead turn.

    • Fix: If your hand ≤ 2 and no engine out, switch to build Mode and draw.

  • Wasting burst on adds: You’ll be short when the boss flips.

    • Fix: Use AOE for adds, save cannon turns for thresholds/finishes.

Advanced tips
  • Mode pre-loads: End your turn in build Mode, then swap to AOE or burst at the start of your next turn for a higher-impact round.

  • Buff stacking math: Because Bunker often hits multiple times, small team buffs can outperform one big personal boost—coordinate before your turn.

  • Two-turn swing: Turn N: AOE Mode to clear; Turn N+1: swap to burst Mode and dump single-target boosts for a clean flip.

  • Safety sequencing: If the villain telegraphs a wipe, hold a weapon/mode in hand; rebuild → fire the same round with extra power support.

TL;DR play pattern
  1. Get a Mode (build if missing pieces)

  2. Deploy a repeatable weapon

  3. Add a small boost (ammo/charge)

  4. AOE Mode for swarms → burst Mode for flips

  5. Stagger your rig vs cleanses; keep card flow alive

  continue reading

18 episodes

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