Sentinels of the Multi-Verse Bunker Guide
Manage episode 510600475 series 3693487
Lock in, power up, lay down fire. Bunker is a flexible midrange controller/DPS who swaps between modes to either build resources, spew multi-target suppressing fire, or unleash single-target burst. Pilot him well and he turns awkward boards into clean, clockwork wins.
What you’ll learn Core game plan (the 3 Modes of War)Build Mode (Setup/Draw): Get your ammo engines and equipment online, increase hand flow, and line up a Mode that matches the board.
Gatling Mode (Sustain/AOE): Use repeatable multi-target powers to keep minions trimmed while chipping priority targets every round.
Cannon Mode (Burst/Finish): Convert set-up into high single-target damage to flip phases or delete the boss.
Bunker wins by mode cycling: Build → Sustain → Burst, then back to Build if the fight runs long.
Priority cards & why (spoiler-light, role-based)Modes (core identity): Cards that change Bunker’s power/economy. You need at least one mode early; the right mode at the right time is everything.
Repeatable Weapons: Start-/end-of-turn or power-based attacks (single and multi-target). These are your “floor” damage—great with team buffs.
Ammo/Charge/Overheat Enablers: Effects that add shots, enhance power uses, or stack damage. Small boosts matter because Bunker hits many times.
Card Flow / Tutors: Draw, filter, or fetch to assemble Mode + Weapon quickly; Bunker without cards is just a tin can.
Protection / Stability: Damage reduction (DR), minor self-heal, or ways to avoid / recover from board wipes so your rig stays online.
Utility / Control: Spot ongoing/environment removal or tactical tools to stabilize rough matchups.
T1: Find a Mode (any that advances setup). If none, play draw/filter. Use power to draw unless you already have a weapon you can fire.
T2: Deploy a repeatable weapon (AOE if the board is wide; single-target if it’s tall). Stay in a build/draw Mode if you still lack pieces.
T3: Add an ammo/boost or swap to the AOE Mode to start controlling adds. Use your repeatable every turn.
T4: If a flip/threshold is near, switch to burst Mode and cash in (big single-target turn). If not, keep cycling AOE while you collect more boosts.
Rule of thumb: Mode online → Weapon online → Boost → Swap to the Mode that matches the board.
Matchup plansWide swarms: Prioritize AOE Mode + multi-target weapon. Keep the table clear, then pivot to burst once adds are under control.
Tall bosses: Stack single-target modifiers and switch to burst Mode to push flips. Keep a light AOE available for surprise spawns.
Environment-heavy: Save a slot for environment removal; trimming a hazardous tile often equals an extra full Bunker turn.
Ongoing/Equipment hate: Stagger deployments (don’t vomit your entire rig in one round). Keep one Mode + one weapon in hand if a wipe is coming.
Global damage buffs / enemy debuffs: Multiply Bunker’s multi-hit turns—every +1 gets applied several times.
Extra power uses: Let Bunker fire twice (AOE + single-target, or double single-target) on the same round.
Card draw engines: Faster to the Mode/Weapon/Boost trifecta.
Protection / DR auras: Keep his kit on the table through villain AOEs so you don’t have to rebuild.
Turn-order control: Act after debuff heroes to get maximum value; act before fragile engines if you need to clear adds first.
Staying in the wrong Mode too long: You stall or overclear.
Fix: Reassess each round: wide → AOE Mode, tall → burst Mode, missing pieces → build Mode.
Overdeploying into a cleanse: You lose everything to a wipe.
Fix: Stagger equipment/modes; keep a rebuild line in hand.
Ignoring card flow: Starved Bunker = dead turn.
Fix: If your hand ≤ 2 and no engine out, switch to build Mode and draw.
Wasting burst on adds: You’ll be short when the boss flips.
Fix: Use AOE for adds, save cannon turns for thresholds/finishes.
Mode pre-loads: End your turn in build Mode, then swap to AOE or burst at the start of your next turn for a higher-impact round.
Buff stacking math: Because Bunker often hits multiple times, small team buffs can outperform one big personal boost—coordinate before your turn.
Two-turn swing: Turn N: AOE Mode to clear; Turn N+1: swap to burst Mode and dump single-target boosts for a clean flip.
Safety sequencing: If the villain telegraphs a wipe, hold a weapon/mode in hand; rebuild → fire the same round with extra power support.
Get a Mode (build if missing pieces)
Deploy a repeatable weapon
Add a small boost (ammo/charge)
AOE Mode for swarms → burst Mode for flips
Stagger your rig vs cleanses; keep card flow alive
18 episodes