A podcast covering MCDM, the MCDM community, and whatever else MCDM related.
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Emiliano has close to two decades of experience working with manufacturers and exporters looking to increase their global growth by providing them with support and guidance in all things export. His strategy not only focuses on navigating companies through the complexities of global supply chains, but also in the small details that can make or break an international trade transaction. Emiliano is one of the Export Help Advisors at Export Development Canada (EDC).
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This is the Demonplague Podcast, an actual play 5th edition Dungeons & Dragons podcast that plays through the Demonplague Campaign written by Johnn Four and James Introcaso. James Introcaso runs this game set in the Forgotten Realms for players Rudy Basso, Lauren "OboeCrazy" Urban, TK Johsnon, and Robert Adducci. Kickstarted at the beginning of 2018, the Demonplague Campaign is an adventure that takes player characters from levels 1 - 20 as they deal with the repercussions of a natural disas ...
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Possible Draw Steel Release Date, Side Quest Adventures, and more Djordice | May Roundup
18:08
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18:08Looks like we might be drawing steel in July, we know more about the adventures MCDM plans to release in the coming months, we got details on the beastheart class, there'll be more djordice, the third party vampire class got funded, The Dice Society interviewed James. And More! Links to everything: https://goblinpoints.com/2511#links Chapters: 00:0…
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CHECK OUT SHADOWS OVER SOLIS TODAY ON GAMEFOUND 5 Quick Lessons About Crowdfinding * Crowdfunding has changed: You need to bring your own audience and community. Success now requires months of preparation, including playtesting, reviews, and pre-launch marketing. * De-risk your campaign: Validate your product ahead of time (e.g., with digital play)…
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The Many Ways to Design an Adventure | Heart of Arcana Interview
1:07:01
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1:07:01My guest this time is Paul Ligorski, also known as Heart of Arcana. Paul has written quite a few advenuters, not only for Draw Steel, but for D&D 5e, Mausritter and Cypher. He also runs a local game night multiple times a month. We talk about writing adventures for different systems, which TTRPG systems work well for teaching new players, how inter…
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Kohji Nagata — Building Parallel, Designing with Obsession, and Falling in Love with Your Creations (#84)
1:29:42
1:29:42
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1:29:42Kohji Nagata has worn many hats—software developer, musician, podcast creator—but today he’s best known as Head of Design and co-founder of Parallel Studios, where he helped launch the massively successful Web3 trading card game Parallel. What started as a passion project has become a genre-defining phenomenon, valued at one point at half a billion…
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Future Draw Steel Products, Djordice Are Shipping, Flee Mortals on Foundry | April Roundup
13:55
13:55
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13:55The Delian Tomb is being tested by patrons, the layout for the core rules is nearing completion, and an adventure to run at conventions is in the works. Also, the dice from the crowdfunder is shipping, and Flee, Mortals! and Where Evil Lives is out on Foundry. Links to everything: https://www.goblinpoints.com/2509#links Chapters: 00:00 Intro 00:42 …
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Dafna Pleban — Editing Underwater, Building Creative Teams, and the Economics of Storytelling (#83)
1:09:23
1:09:23
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1:09:23About Dafna Pleban Dafna Pleban is a veteran comic book editor and narrative developer whose career spans over 15 years across original and licensed publishing. Best known for her work at BOOM! Studios, Dafna has overseen hundreds of issues, helping launch award-winning titles like Lumberjanes, Fence, Seven Secrets, and Goldie Vance. She’s worked w…
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The Vampire Class and Crowdfunders | Ananam Interview
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51:52I'm joined by Ananam of Triglav Games. They are at the time of publishing this episode crowdfunding a vampire class for Draw Steel. It's an ambitious project and they've pulled out all the stops with professional art, playtesting and layout. In the interview we talk about how they're designing the vampire class, what it's like to designing classes …
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Justin Ziran — Digital Magic: Fear and Success, Leading with Bold Decisions, and Redefining Innovation (#82)
1:23:44
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1:23:44About Justin Ziran Justin Ziran is a veteran of the collectible and strategy games industry. He has decades of experience shaping some of the most successful brands in tabletop gaming. He began his career at Wizards of the Coast, where he played key roles in product teams for Dungeons & Dragons, Magic: The Gathering, and the Pokémon Trading Card Ga…
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New Burrowing Rules, The Delian Tomb Adventure, and the Vampire Crowdfunder | March Roundup
15:47
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15:47It's the silence before the storm. News about Draw Steel is sparse. MCDM is working on new products, but they've barely made into testing. Some more exciting news is the new third party crowdfunder that just launched, for a vampire class. And, of course, I have some highlights from the community creations. Submit questions to Ananam: https://www.pa…
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James Introcaso — Game Masters, the Rise of Indie RPGs and Showing Up for Luck (#81)
58:54
58:54
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58:54James Introcaso is an award-winning tabletop game designer and storyteller whose work has helped shape the modern landscape of roleplaying games. As the lead game designer at MCDM Productions, James was integral to developing roleplaying systems that captivate players worldwide. His design credits include co-creating Burn Bright, Roll20’s first ori…
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Do We Need Game Systems? | Andie Margolskee Interview
1:00:55
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1:00:55I'm visited by Andie Margolskee, the author of the first crowdfunded adventure for Draw Steel: The Great Thaw of Gryzmithrak Spire. We talk about the adventure, sure, but with Andie having designed adventures for multiple systems, we end up talking a bunch about what different systems are good at. Links Website that links to Andie's previous projec…
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Rules Changes, Codex VTT News, and the First 3rd Party Crowdfunder | February Roundup
19:20
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19:20MCDM is working on the core rules, the monsters, new classes and the Codex, but nothing is ready to be published yet. The community is of course ever flowing with great creations. In this episode I cover the known rule changes, the new classes and the news about the Codex. Links to everything: https://www.goblinpoints.com/2505#links Chapters: 00:00…
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Jesse Alexander — Mastering the Creative Hustle, Fighting for Bold Ideas, and Thriving in a Changing Industry (#80)
1:10:42
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1:10:42About Jesse Alexander Jesse Alexander is an Emmy award-winning screenwriter and producer with over two decades of experience crafting iconic television series and groundbreaking game content. If you've watched TV over the last 20 years, you've likely seen some of Jesse’s work. His television credits include Alias, Lost, Heroes, Hannibal, Star Trek:…
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The Serial World Creator | Iron Monocle Interview
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50:12In this episode I'm joined by Iron Monocle. He's a serial creator of worlds and keeps a blog about his most recent one. We talk about how game rules influence assumptions in the world, about world building as a hobby, and how players can be a fantastic source and contributors of lore and ideas in your world. Links: Blog Bluesky Ironsworn Midst Chap…
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Ryan Soave — Embracing Discomfort, Overcoming Mental Blocks, and Unlocking Creative Growth (#79)
1:00:55
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1:00:55About Ryan Soave Ryan Soave is a healthcare executive, therapist, coach, and speaker with over 14 years of experience in mental health consulting and counseling. Ryan has dedicated his career to guiding individuals navigating personal and professional challenges. His work spans one-on-one coaching, leadership consulting, and trauma-informed therapy…
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The Launch Adventures, What Comes After Launch, and New Draw Steel Classes | January Roundup
17:09
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17:09This is a bit of a weird one. Less than a week before the release of this episode, James basically posted what could've been the script for this episode in a post on Patreon. So in addition to news about the state of the Draw Steel core rules, and future products for Draw Steel, which was also outlined by James, I've got a bunch fantastic creations…
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The Dice Goblin Episode | The Dice Society Interview
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58:31Is the Draw Steel podcast universe going to implode? This episode, I have The Dice Society on! I really have to give him credit for taking so many of the questions without any preparation or warning, and I think he pulled it off really well. We had a great time talking and I hope you do as well when listening. Links: YouTube Bluesky Chapters: 00:00…
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Matt Forbeck — From Warhammer to Marvel: Bold Risks, Creative Freedom, and Collaboration (#78)
1:04:04
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1:04:04About Matt Forbeck Matt Forbeck is an award-winning and New York Times-bestselling author and game designer with a career spanning over three decades. With more than 35 novels and countless games to his name, Matt’s projects have garnered critical acclaim, winning a Peabody Award, a Scribe Award, and numerous ENNIE and Origins Awards. He is also th…
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Draw Steel Is Content Complete, and What Comes After | December Roundup
11:53
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11:53This is a shorter episode. It's weird, because in some ways not much new happened in December, but on the other hand, the biggest thing also happened in December: Draw Steel is content complete. All the rules, systems, mechanics and monsters that are supposed to be in the final game are in. Now it's time to polish. Links to everything: https://www.…
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Alliestrasza — From Hearthstone Streaming to Web3 Gaming: Building Communities and Crafting New Worlds (#77)
1:06:59
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1:06:59Alliestrasza joins us on today’s episode, bringing her extensive experience as a prominent streamer and influencer in the trading card game space. Best known for her long-running success as a Hearthstone content creator, Allie carved out a career in streaming that spanned nearly a decade. Recently, she has expanded her focus to game development, la…
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The Importance of Art and Fanart | Dojikaan Interview
53:31
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53:31In this episode I'm joined by Dojikaan. You might know him from the art that he posts in the MCDM community, I know him from the awesome time raider portrait he did a while back. In the episode we talk about art in the MCDM community, the importance of official art for a product, and how fanart self-sustains communities. Links: Dojikaan Illustratio…
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Eric Dieulangard — Altered: Marketing the most successful TCG Kickstarter of all time (#75)
1:21:57
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1:21:57Eric Dieulangard joins us on today’s episode, bringing a ton of experience from the gaming and business worlds. He is currently the Chief Marketing Officer at Equinox, where he was pivotal during the launch of Altered. This trading card game became the most successful TCG Kickstarter ever, raising over $6.6 million. His career path includes profess…
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The Illrigger is on D&D Beyond, and shields are out of Draw Steel | November Roundup
17:17
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17:17Feature changes in Draw Steel is slowing down, it's mostly tweaking and balancing from here. Codex is getting some exciting features related to elevation on battle maps. The Illrigger has arrived on D&D Beyond. Trenchworx is making more MCDM minis. And we talk about Derelict. Links to everything: https://www.goblinpoints.com/2418#links Chapters: 00…
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Travis George — From League of Legends to Vela Games: Prioritization, Leadership, and the Power of Constraints (#75)
1:30:06
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1:30:06About Travis George Travis George joins us on today’s episode, bringing over two decades of experience in the video game industry. Travis has held leadership roles at renowned companies like Activision and Riot Games, where he served as the product lead for League of Legends, helping to grow the game into a global phenomenon with over 117 million m…
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Bringing Your Creativity To the Game | Patrick Haesler Interview
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51:45Welcome to the one year anniversary episode! It's wild to me that it's already been a year. Seems only like yesterday I recorded the 90 second trailer, and the retrospective episode about MCDM. My guest for this episode is the composer of the new theme music, Patrick Haesler. Links: YouTube Music Instagram Mini Painting Instagram Website Spotify Ba…
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Alexander Seropian — From Halo to Fortnite: Mastering Team Dynamics, Entrepreneurial Resilience, and User Generated Content (#74)
1:10:49
1:10:49
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1:10:49Alexander Seropian joins us on today’s episode, bringing his vast expertise from decades in the video game industry. Alex is the founder of several influential game companies, including Bungie, Wideload Games, Industrial Toys, and Glenslinger Studios. He has also held leadership roles at Disney and Microsoft, overseeing teams of more than 100 peopl…
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New Patreon Packet, Mini STL Files for Patrons, and a Successful Dicefunder | October Roundup
22:34
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22:34The dicefunder was a brilliant success, Codex is getting more and more useful for running the game, Draw Steel is getting a lot of tweaks after reviewing the backer packet feedback, and a new patron packet dropped. The packet has tons of changes and updates. Let's jump in. Links to everything: https://www.goblinpoints.com/2416#links Chapters: 00:10…
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Richard Bartle & Nigel Roberts — The Power of ‘What If,’ Building Communities, and Navigating Decentralization in Game Design (#73)
1:22:37
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1:22:37Richard Bartle and Nigel Roberts join us on today’s episode, bringing decades of experience in gaming, technology, and community building. Richard is one of the co-creators of MUD (Multi-User Dungeon), the precursor to today’s MMORPGs, and developed the famous Bartle Taxonomy, which categorizes player types. He’s also a renowned author and academic…
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Wrath of the Iresouls, Fun Encounter Design, and Love for Negotiation Rules | Solace Interview
32:23
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32:23This episode I have the pleasure of having Solace on. You might know their name as one of the first people to publish homebrew for Draw Steel, once the creator license dropped. What they published was actually the first published adventure made for Draw Steel. Links: First adventure: The Wrath of the Iresouls Encounter Tracker Ability cards Layout …
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Alex Yeager — Mastering Game Pitches, Reviving Evergreen Titles, and Creating Social Experiences in Game Design (#72)
1:10:18
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1:10:18About Alex Yeager Alex Yeager joins us on today’s episode to bring his wealth of knowledge and experience from over 20 years in the board game industry. Alex is the Chief Operating Officer at Amigo Games, overseeing the company’s North American operations. Before his time at Amigo, Alex held various leadership roles at renowned companies like Mayfa…
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Goodbye Caster Kits, War Dogs, and Dicefunder | September Roundup
22:26
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22:26I mentioned in last month's roundup that the flood gates of homebrew had opened with the release of the Creator License for Draw Steel. As predicted, that was only the beginning. The amount of stuff being published is almost overwhelming. There's also details about the next packet, the dicefunder and Stawl. Links to everything: https://www.goblinpo…
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Testing Draw Steel, Fun Combat, and Exciting Homebrew | Tamwin Interview
29:44
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29:44This time I'm talking to Tamwin. If you've hung out in the Draw Steel channels on Discord, you've probably seen his name a lot of times. I ask him about knowing the rules seemingly by heart, reverse engineering the kit math, and his experience running tactical test scenarios. Links A Practical Guide to Evil by ErraticErrata A Practical Guide to Evi…
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Scott Morris — Building a Brand, Navigating Contracts, and the Power of Relationships in Game Design (#71)
1:06:50
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1:06:50About Scott Morris Scott Morris joins us on today’s episode to share insights into the world of game design and business development. Scott is the Chief Sales and Marketing Officer at Lucky Duck Games, where he has played a key role in the company's growth, including the recent acquisition by Goliath Games. Before his time at Lucky Duck, Scott held…
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Now, this is a bit embarrassing. It turns out I messed up and included some wrong information about the dicefunder in the most recent episode. The roundup for August. Support the show MCDM Discord MCDM Subreddit Draw Steel Subreddit Matt's YouTube Channel MCDM's YouTube Channel GoblinPoints.com Leave a comment on YouTube or Spotify, or send me an e…
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Backer Packet Release, Djordice Dicefunder, and the Creator License | August Roundup
22:45
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22:45The flood gates have opened, and Draw Steel is here in full. The backer packet has dropped, along with the Creator License. More people are playing the game, and homebrew is flooding out from the community. And that's just in the last couple of days of August. But we also got word of a dicefunder, a new Timescape wiki and a few details about Codex.…
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In this special live episode recorded at Gen Con 2024, I share key lessons from my 20 years in the game industry, including insights from working with industry legends like Richard Garfield and designing major games like Ascension, Shards of Infinity, Bakugan, and SolForge Fusion. Here are some key takeaways: * Emotional Impact: Pay close attention…
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MCDM Takes Feedback and Tests Like No One Else, Petal Crash 2, and Lyric's Ledger | Ashley Interview Pt. 2
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33:31As promised in the last interview episode, this episode is the continuation of the conversation Ashley and me had. The conversation was recorded at the end of June, so we don't know about the play test packet yet, but we still had much to talk about. Links Paranatural by Zack Morrison Zee Bashew Pack Tactics Petal Crash 2 Crowdfunder Lyric's Ledger…
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Ethan Mollick — Navigating AI in Game Design, Ethical Integration, and Supporting Artists (#70)
1:00:14
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1:00:14Ethan Mollick joins us today to share his insights into the rapidly evolving world of artificial intelligence. Ethan is an associate professor at the Wharton School of the University of Pennsylvania, specializing in innovation and entrepreneurship. He also co-directs the Generative AI Lab at Wharton, which focuses on developing prototypes and condu…
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The RPG Has A Name, New Play Test Packet, and MCDM on Alchemy | July Roundup
24:15
24:15
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24:15What a month! MCDM launched on a new VTT, there's a new fan channel on YouTube, and the patron play test packet finally dropped, to much celebration among the patron community on Discord. But it's finally been announced, the MCDM RPG has a name! Links can be found here: https://goblinpoints.com/2409/#links Support the show MCDM Discord MCDM Subredd…
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Designing a Different RPG Instead of Tweaking, and the MCDM Community Vibe | Ashley Interview Pt. 1
30:05
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30:05This time I have the pleasure of having community member Ashley on the podcast. I was introduced to Ashley in a playtest we did together, and in the post-play chat I found her thoughts interesting. Today I get to share some of them with you! Links Paranatural by Zack Morrison Zee Bashew Pack Tactics Petal Crash 2 Crowdfunder Lyric's Ledger of Legen…
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Justin Gary — C.O.R.E. Attributes (Special)
31:26
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31:26In this episode of "Think Like a Game Designer," I take a different approach by presenting a solo discussion without any guests. Here, I focus on a concept I introduced in a previous episode with Stephan Brissaud: the CORE Attributes. These attributes became very popular among listeners, so much so, that I thought it worth expanding upon in a new e…
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Jonathan Tweet — Pioneering RPG Design, Innovating Dungeons & Dragons, and Crafting Educational Stories (#69)
1:20:02
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1:20:02About Jonathan Tweet Jonathan Tweet joins us today to share his 25-year journey through the gaming industry. His impressive portfolio includes titles such as Ars Magica, Over the Edge, Everway, and Dungeons & Dragons 3rd Edition. In addition to his work in game design, Jonathan is also a successful children's book author. His book Grandmother Fish …
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New Monster Design, Villain Power, Codex, and Playtest Details | June Roundup
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29:26June has been a month of character content, and monster design. With the core system in place, ancestries and classes are being worked on. The team has also focused on how monsters should work, and how to make them fun and easy to run. Lastly, we've got some new details about the virtual tabletop. Links can be found here: https://goblinpoints.com/2…
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Nature and Wilderness in Your Campaign | TheNatureGM Interview
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12:18In this special episode I'm trying something new. My goal has always been to make this podcast about the community for the community, and this is the first step in that direction. In this episode of Goblin Points I'm having a chat with TheNatureGM. Links The Nature Game Master blog Latest post justifying fantasy image as cover art Remarkable Inns &…
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Geoff Engelstein — Game Design Wisdom, Educational Insights, and Industry Advocacy (#68)
1:03:31
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1:03:31Jeff Engelstein joins us today to share his expansive journey in the gaming world. An award-winning tabletop game designer, Jeff has crafted acclaimed titles such as Space Cadets, The Fog of War, Pit Crew, and Super Skill Pinball. Beyond game design, Jeff is an adjunct professor at the NYU Game Center, where he imparts his deep knowledge of game me…
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MCDM on D&D Beyond, Character Creation and Encounter Design | May Roundup
25:28
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25:28May has been an exciting month for the MCDM community. The design team has expanded, MCDM products have launched on D&D Beyond, MCDM is going to Gen Con and the new stuff for the RPG is really interesting. Links can be found here: https://goblinpoints.com/2405/#links Support the show MCDM Discord MCDM Subreddit Draw Steel Subreddit Matt's YouTube C…
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Stephan Brissaud — Industry Leadership, Game Development, and Retail Strategies (#67)
1:17:05
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1:17:05About Stephan Brissaud Stephan Brissaud joins us today to explore his extensive career in navigating the gaming industry. With his roots beginning at Nintendo, Stephan has tackled roles from COO of Iello to President of the Game Manufacturers Association and Senior Director of Games at Funko. He’s not just a veteran; he’s a strategist and consultan…
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Eric Price — Uniting VTubers and Players, Designing Oshi Push and the Importance of GAMA (#66)
53:27
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53:27About Eric Price Eric Price, a veteran in the tabletop gaming industry, joins us to discuss his extensive journey from localizing Japanese games to spearheading innovative projects. As the president of Japanime Games and GAMMA, the Game Manufacturers Association, Eric transforms how games are experienced globally. Under his leadership, both organiz…
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Monsters, Character Creation and 2d10 | April Roundup
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26:36April has been a month of renewed focus. With the power roll firmly in place, more systems can be designed. Let's dive in and have a look at what's been happening in the last month over at MCDM. Links can be found here: https://goblinpoints.com/2404/#links Support the show MCDM Discord MCDM Subreddit Draw Steel Subreddit Matt's YouTube Channel MCDM…
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Neeraj Kashyap — Web3 Game Design, Navigating Scams, Success Stories, and Pioneering the Path for Gaming in Emerging Tech (#65)
1:15:48
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1:15:48Neeraj Kashyap, a pioneer in the blockchain gaming sector, joins us to share his journey from academia to the forefront of Web3 game development. As the founder and CEO of Moonstream.to, Neeraj leverages his Master of Science in Applied Mathematics and a PhD in Number Theory from Indiana University to design games for the blockchain. His company ha…
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