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CDN in Your Pocket: Nokia's Secret Weapon Against Buffering

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Manage episode 481626481 series 3615023
Content provided by NETINT Technologies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by NETINT Technologies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Imagine watching a live sports event where your stream is actually faster than broadcast television. This isn't science fiction. It's the reality of Nokia's groundbreaking approach to zero-latency streaming, as revealed by Senior Product Manager Keith Chow in this illuminating deep dive.
When live sporting events drive 50-70% viewer concurrency (reaching 100% during World Cup matches), traditional streaming technologies buckle under the pressure. Keith explains how Nokia's solution handles these extreme demands through a sophisticated combination of UDP protocols, multicast distribution, and what he calls "CDN in your pocket" - a tiny 200-kilobyte client library that transforms any device into a low-latency streaming machine.
The technical achievements are remarkable: channel serving times as low as 19 milliseconds (compared to the industry standard 2-14 seconds), perfect synchronization across all viewers, and an astonishing resilience that maintains watchable streams even with 40% random packet loss. And these are not theoretical metrics! They're real-world results from serving millions of concurrent viewers.
What sets this approach apart is its pragmatic implementation. Many network providers already have Nokia's service routers installed at the network edge, requiring only software activation to unlock these capabilities. The solution builds on established standards like RTP, IGMP, and ST2022-7 - already used by hundreds of companies - while adding proprietary optimizations that dramatically outperform WebRTC and emerging technologies like MOQ.
Whether you're a streaming platform looking to deliver sports betting experiences that demand sub-second latency, a network operator trying to manage massive concurrent viewership, or a video engineer curious about next-generation distribution techniques, this episode offers rare insights into technology that's already transforming how live content reaches viewers around the world.

Stay tuned for more in-depth insights on video technology, trends, and practical applications. Subscribe to Voices of Video: Inside the Tech for exclusive, hands-on knowledge from the experts. For more resources, visit Voices of Video.

  continue reading

Chapters

1. Introduction to Special Edition Format (00:00:00)

2. Understanding The Importance of Latency (00:01:43)

3. TCP vs UDP: Protocol Fundamentals (00:05:23)

4. Nokia's CDN Architecture for Live Streaming (00:09:03)

5. Channel Serving Performance Metrics (00:17:33)

6. Practical Implementation and Components (00:26:44)

7. Comparing MOQ Protocol Limitations (00:39:10)

8. Demonstration of Negative Latency Achievement (01:00:18)

31 episodes

Artwork
iconShare
 
Manage episode 481626481 series 3615023
Content provided by NETINT Technologies. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by NETINT Technologies or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Imagine watching a live sports event where your stream is actually faster than broadcast television. This isn't science fiction. It's the reality of Nokia's groundbreaking approach to zero-latency streaming, as revealed by Senior Product Manager Keith Chow in this illuminating deep dive.
When live sporting events drive 50-70% viewer concurrency (reaching 100% during World Cup matches), traditional streaming technologies buckle under the pressure. Keith explains how Nokia's solution handles these extreme demands through a sophisticated combination of UDP protocols, multicast distribution, and what he calls "CDN in your pocket" - a tiny 200-kilobyte client library that transforms any device into a low-latency streaming machine.
The technical achievements are remarkable: channel serving times as low as 19 milliseconds (compared to the industry standard 2-14 seconds), perfect synchronization across all viewers, and an astonishing resilience that maintains watchable streams even with 40% random packet loss. And these are not theoretical metrics! They're real-world results from serving millions of concurrent viewers.
What sets this approach apart is its pragmatic implementation. Many network providers already have Nokia's service routers installed at the network edge, requiring only software activation to unlock these capabilities. The solution builds on established standards like RTP, IGMP, and ST2022-7 - already used by hundreds of companies - while adding proprietary optimizations that dramatically outperform WebRTC and emerging technologies like MOQ.
Whether you're a streaming platform looking to deliver sports betting experiences that demand sub-second latency, a network operator trying to manage massive concurrent viewership, or a video engineer curious about next-generation distribution techniques, this episode offers rare insights into technology that's already transforming how live content reaches viewers around the world.

Stay tuned for more in-depth insights on video technology, trends, and practical applications. Subscribe to Voices of Video: Inside the Tech for exclusive, hands-on knowledge from the experts. For more resources, visit Voices of Video.

  continue reading

Chapters

1. Introduction to Special Edition Format (00:00:00)

2. Understanding The Importance of Latency (00:01:43)

3. TCP vs UDP: Protocol Fundamentals (00:05:23)

4. Nokia's CDN Architecture for Live Streaming (00:09:03)

5. Channel Serving Performance Metrics (00:17:33)

6. Practical Implementation and Components (00:26:44)

7. Comparing MOQ Protocol Limitations (00:39:10)

8. Demonstration of Negative Latency Achievement (01:00:18)

31 episodes

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