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Victory Pointers 016 - GenCon 2016 with Sean Carroll

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Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time.

Sean Carroll - @93MadeGames / 93 Made Games

Kim Brebach – @secretbasegames / Good Games Publishing

Aaron Lim - @ehronlime / theactionpointspodcast.com

Sye Robertson - @syelon / syelon.com

Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as @victorypointers.

What we talked about

0:44 - Introducing Sean Carroll of 93 Made Games

2:20 - The power and beauty of spreadsheets in designing games

10:30 - How UI design affects how people play games

12:05 - Considering emotional highlights in balancing games

14:10 - The Kickstarter for Unfair just launched after GenCon

15:05 - Learnings from running Kickstarters: You can't please everyone all the time and maintaining communication

17:50 - What is a "murder board", and why should you have one?

21:40 - Exhibiting games is difficult

23:45 - The importance of taking time off

28:58 - GenCon 2016, first time experience at the convention as publishers

41:32 - Response from American audience to smaller publishers

44:50 - Giant versions of games

51:10 - Getting help with local demos through Envoy and the Indie Game Alliance

55:05 - Meetings happening around GenCon

Links to what we talked about

Games we mentioned

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

  continue reading

18 episodes

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iconShare
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on March 01, 2024 06:15 (1y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 159800091 series 1032076
Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time.

Sean Carroll - @93MadeGames / 93 Made Games

Kim Brebach – @secretbasegames / Good Games Publishing

Aaron Lim - @ehronlime / theactionpointspodcast.com

Sye Robertson - @syelon / syelon.com

Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as @victorypointers.

What we talked about

0:44 - Introducing Sean Carroll of 93 Made Games

2:20 - The power and beauty of spreadsheets in designing games

10:30 - How UI design affects how people play games

12:05 - Considering emotional highlights in balancing games

14:10 - The Kickstarter for Unfair just launched after GenCon

15:05 - Learnings from running Kickstarters: You can't please everyone all the time and maintaining communication

17:50 - What is a "murder board", and why should you have one?

21:40 - Exhibiting games is difficult

23:45 - The importance of taking time off

28:58 - GenCon 2016, first time experience at the convention as publishers

41:32 - Response from American audience to smaller publishers

44:50 - Giant versions of games

51:10 - Getting help with local demos through Envoy and the Indie Game Alliance

55:05 - Meetings happening around GenCon

Links to what we talked about

Games we mentioned

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

  continue reading

18 episodes

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