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Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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Victory Pointers 015 - Designing and Publishing with David Harding and Phil Walker-Harding

1:18:30
 
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Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot in the door with publishers, game design competitions, theme in games, and second editions of games.

Phil Walker-Harding - @AdventurelandG

David Harding - @grailgames / Grail Games

Kim Brebach – @secretbasegames / Good Games Publishing

Aaron Lim - @ehronlime / theactionpointspodcast.com

Sye Robertson - @syelon / syelon.com

Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as @victorypointers.

What we talked about

2:58 - How did you start designing?

14:30 - How did crowdfunding platforms impact your experience designing and publishing games?

17:38 - Getting your name out there at the start

19:27 - Setting a design goal based on a publisher's catalogue/style

21:00 - Breaking in and pitching to publishers

26:20 - Advice for budding designers wanting to get published - getting your name out there and submitting to design competitions

32:22 - The Grail Games approach to Kickstarter, and going beyond crowdfunding

40:37 - Factoring in production costs in designing games

42:26 - Changing themes/settings for games, collaboration between publishers and designers

53:45 - Seeing games being published after a long time

55:15 - Second editions of games

1:02:25 - The 2016 Spiel des Jahres nomination for Imhotep and the impact of a nomination

1:10:15 - What's it like working with Reiner Knizia?

1:14:55 - The best game(s) Phil thinks he's designed so far

Links to what we talked about

Games we mentioned

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

  continue reading

18 episodes

Artwork
iconShare
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on March 01, 2024 06:15 (1+ y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 151569555 series 1032076
Content provided by Aaron Lim and Victory Pointers Team. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Lim and Victory Pointers Team or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We are joined by guests Phil Walker-Harding and David Harding (in a rare back-to-back appearance) to chat about their different paths taken in designing and publishing games, getting your foot in the door with publishers, game design competitions, theme in games, and second editions of games.

Phil Walker-Harding - @AdventurelandG

David Harding - @grailgames / Grail Games

Kim Brebach – @secretbasegames / Good Games Publishing

Aaron Lim - @ehronlime / theactionpointspodcast.com

Sye Robertson - @syelon / syelon.com

Feel free to send us any feedback or questions for the show at [email protected] (for now). You can also follow us on Twitter as @victorypointers.

What we talked about

2:58 - How did you start designing?

14:30 - How did crowdfunding platforms impact your experience designing and publishing games?

17:38 - Getting your name out there at the start

19:27 - Setting a design goal based on a publisher's catalogue/style

21:00 - Breaking in and pitching to publishers

26:20 - Advice for budding designers wanting to get published - getting your name out there and submitting to design competitions

32:22 - The Grail Games approach to Kickstarter, and going beyond crowdfunding

40:37 - Factoring in production costs in designing games

42:26 - Changing themes/settings for games, collaboration between publishers and designers

53:45 - Seeing games being published after a long time

55:15 - Second editions of games

1:02:25 - The 2016 Spiel des Jahres nomination for Imhotep and the impact of a nomination

1:10:15 - What's it like working with Reiner Knizia?

1:14:55 - The best game(s) Phil thinks he's designed so far

Links to what we talked about

Games we mentioned

Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co

  continue reading

18 episodes

All episodes

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