Node 22.18 LTS Green Lights TypeScript for Orgs | News | Ep 29
Manage episode 498490132 series 3642378
News of the week of July 28, 2025: TS 5.9 released, Node 22.18 is the first LTS to support TypeScript, a Rust-based alternative to Next.js, plus why Laravel ain't your pappy's PHP. From the community: eslint-max-depth-ts plugin, Zod vs. Valibot battle, Better Auth is so good, a deal with the TypeScript devil, and did you know you can render motion graphics with TypeScript.
Chapters
- (00:00) - Introduction and Personal News
- (05:18) - News: TypeScript 5.9 Release Highlights
- (08:32) - News: Node 22.18 is the First LTS to Unflag Type Stripping
- (12:12) - News: Deno Drops New Next.js and SvelteKit Templates
- (13:41) - News: pnpm Adds Support for Deno and Bun to package.json Engines
- (14:06) - News: A Bunch of ECMAScript Proposals Go Bonkers
- (16:37) - News: Laravel Wayfinder Generates Types and Is Now Stable
- (18:54) - News: Trusted Publishing in npm with OIDC
- (19:35) - PSA: Security Vulnerability in form-data Library
- (21:10) - Community Highlight: Adding Checked Exceptions to TypeScript
- (22:57) - Community Highlight: New ESLint Max Depth Plugin by TypedRocks
- (24:00) - Community Highlight: Zod vs. Valibot by Jack Harrington
- (24:20) - Community Highlight: Better Auth is a TypeScript Auth Framework
- (26:09) - Community Highlight: Understanding Effect.ts with Maxwell Brown
- (26:52) - Community Highlight: The Many, Many, Many JavaScript Runtimes by Jamie Birch
- (27:37) - Community Highlight: Auditing NPM Packages with NPQ
- (28:06) - Community Highlight: TypeScript Performance Podcast Episode by Mike Hartington
- (28:56) - Community Highlight: Learn TypeScript While Building a Game in Construct
- (29:56) - Community Highlight: Parse TypeScript Types from Strings... with TypeScript Types by easrng
- (30:55) - Secret of the Handbook: InstanceType
- (33:17) - Cool Link: Create Video Motion Graphics in TS with MotionCanvas
- (34:01) - Cool Link: Create Terminal UIs in TS with opentui
- (34:40) - Weird Link: Running Windows 95 in Electron
- (36:01) - Cool Library: Compile Time Expressions in TypeScript
- (38:51) - The Minnesota Long Goodbye
News
- Announcing TypeScript 5.9 official stable release. No changes since the RC. (h/t Rob Palmer summary)
- Node 22.18 Unflagged TS support, TypeScript is now in LTS
- Introducing Rari by Ryan Skinner – a full stack React runtime 4X faster than Next.js (BlueSky thread with more details)
- Next.js & SvelteKit Templates on Deno
- pnpm adds support for Deno and Bun runtime engine enforcement
- Laravel announced the stable release of Wayfinder, which generates backend types and routes for TypeScript
- Video: https://youtu.be/UMqSDRe2oH8?si=e6cw57DJVkS40yv8
- Laracon 2025 Day 1: Keynote Segment by Joe Tannenbaum (@ 06:16:12)
- GitHub: npm trusted publishing with OIDC is generally available
- PSA: Critical Vulnerability in form-data JavaScript Library Exposes Millions of Apps to Code Execution Attacks
From the Community
- Checked exceptions in personal TypeScript fork by nxjosh
- TypedRocks: This New ESLint Plugin Fixes Your Nested Unreadable Types in TypeScript
- Jack Harrington: Zod VS Valibot: JS/TS Validator Battle!
- Dreams of Code: Better Auth is so good that I **almost** switched programming languages
- Maxwell Brown: Effect.ts and Effectful Technologies (devtools.fm)
- Jamie Birch: The many, many, many JavaScript runtimes of the last decade
- Trevor Lasn: NPQ: Open source CLI tool that audits and protects your n... (by our friend Liran Tal)
- Mike Hartington: TypeScript is So Slow… Or Is It? LogRocket podcast
- Construct: Learn TypeScript in Construct
- Funny post about parsing TS types from string literals using... TS types by easrng
Secret of the Handbook
- Utility type `InstanceType`
Cool Stuff
- MotionCanvas makes cool animations in TypeScript
- https://github.com/sst/opentui – A terminal UI library
- 💩🚀 Windows 95 in Electron. Runs on macOS, Linux, and Windows.
- I was playing Space Cadet pinball. They also have DOOM and Wolfenstein pre-installed.
- comptime.ts – A Zig-style comptime equivalent for TypeScript projects (Vite/Bun supported)
Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.
35 episodes