Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
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Game Dev Podcasts
Discover how you can make independent games from the comfort of your own home. Listen to stories from Thomas Brush and his guests, all indies making a full time living making their own indie games. Please subscribe, leave a review, and check out our free game kit, courses, and more (links in the episode descriptions)!
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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The Game Dev Field Guide is a podcast series focused on teaching you how to make and launch your own video games. This podcast is aimed at the beginner to intermediate level of game developer. Learn things like how to make crisp movement controls, making eye catching sprites, and marketing your game for it's big release. Stay awhile and listen!
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Two longtime friends--a college professor and a video game developer--come together to talk about all things video games.
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Hi, I'm Nick, and welcome to the RetroBreak Podcast! Celebrating Video Game History, Game Dev and Content Creation! Find everything else at RetroBreak.co.uk
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One Life Left is a radio show about videogames, only not really. We love games but we take them precisely as seriously as they deserve. 99% nonsense and 1% heart-stopping brilliance, they are all supposed to be fun and so are we. We have news, reviews and special guests, sure, but we also play game-related music and we have stupid game-related features like inappropriately dark-hearted poetry, gambling tips and chart news from a market stall. We're on the wonderful Resonance 104.4FM at 7PM e ...
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together weekly to bring you news, community highlights, and deep dives into the TypeScript ecosystem. Stay up-to-date on what's happening and learn new things to make you a better TypeScript developer along the way!
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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Hey, I’m A.J.—entrepreneur, educator, and host of Behind the Games, your inside look at the business and tech behind indie game development. Each week, I bring you sharp insights from founders, devs, and creatives shaping the future of games, plus proven strategies on building, launching, and scaling what you love. If you're a game dev, startup junkie, or tech-savvy dreamer—this one's for you. Subscribe now to stay ahead of the game
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Game development podcast brought to you by the GameDev.tv community. Insightful and important advice from 90+ game industry experts. Listen to interviews with game designers, programmers, producers, artists, writers, sound designers, animators, music producers, video game composers, games journalists, CEOs and a host of others from the game development industry. On our community game dev podcast we've been lucky enough to talk with indie devs through to those working with AAA studios like Na ...
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Dev Heads brings together three hosts from the indie, AA, and AAA segments of the games industry, offering a panoramic view of game development. Join JM8 (The Bog, [REDACTED]), Tina Sanchez (Call of Duty, Apex Legends, God of War: Ragnarok) and Michael "Mikee" Tsarouhas (Insurgency, Insurgency: Sandstorm, Onward) fortnightly as they bridge the gap between different scales of operation, with topics that reveal the inner workings, struggles, and successes of developing games at each level.
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This podcast is all about me talking to industry veterans about their journey into the games industry in the aim of hopefully educating newcomers on what it takes to do a similar role.
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Tokyo-based British rapper and DnB producer chats about politics, movies, video games and Japan.
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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Welcome to the CG BOSS Games Podcast. Sharing my Indie Game Dev insights and Some Game News while make a Solo Game. Follow & Support @ https://beacons.ai/cgboss
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Join Philly game devs as they discuss what they're doing, the game dev world around them, and more!
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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Welcome to the Main Quest Podcast! The #1 retro-gaming podcast on the internet! Each episode is a deep dive dedicated to the games we grew up with, learning how they were made and how well it holds up today. No toxic opinions, no boring pretentious scripts, no meticulous breakdown of every little aspect of the game. It's all about having fun and sometimes at the games expense. Have yourself a listen! And always remember, it's okay to like a video game.
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Lostcast is a weekly podcast about making better video games with small teams.
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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A game dev podcast by Team Melon, an indie team that consists of game developer enthusiasts from all over the world!
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Welcome to the Matthew Seth Ostrove Podcast where I, your host, will interview the entertainment world! This includes actors, directors, producers, comedians, musicians and more. Join me weekly in great compelling conversations that will spark your interest.
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Hello and Welcome to the Game Dev Hideout! In season 2 of the Turn by Turn podcast, Chris and Daniel started interviewing Indie Game Devs about the turn-based RPGs they were making. It turned out to be lots of fun and we met lots of cool people so we decided that we wanted to continue. However, halfway through the season, it started to feel like two different shows so we decided to make them different shows! Now, rather than just talking with turn-based devs we will be talking to devs of all ...
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Bi-weekly gaming podcasts featuring Dan & Bob VideoGames, Dr. Aggro, and Kris Wolfheart. Twice a week you’ll get podcasts about gaming news, spoilercasts, Armchair Devs, and Gamer Premonitions! Go watch our YouTube channel: http://www.youtube.com/gigaboots
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Not just another game dev podcast. We share what really matters. Hosted by Raphael Colantonio and Peter Salnikov. Each episode in English& Russian.
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We discuss video games news and indie games created in Canada!
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Join us every week as we create a new exciting video game idea that we have always wanted to play, but do not have any knowledge or know how to create the wonderful experience that is video games. Please remember We Are Not Game Devs.
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Gaming Is the largest entertainment format In the world. Larger than both Music and Film combined. Yet, there are so few dedicated platforms for the Industries biggest and brightest contributors to tell their story. The Game Dev Show's objective Is to create a platform, a talk-show, for the video games Industry and the people who have helped make it what it is today.
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Conversations on game development hosted by game developer Gwen Frey (Bioshock Infinite/The Molasses Flood/Kine)and Chris Slight (Games Journalist/Host).
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The only official Walkabout Mini Golf Video & Podcast Series where VR and entertainment luminaries come together to chat just about whatever's on their mind while playing a few rounds of Walkabout Mini Golf!
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Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
RisingHighAcademy.com - Game Dev Studio & Training Resources.
Game Dev Podcast hosted by Team RisingHigh, a 13 Time Apple Featured Indie Game Studio. Kevin & Jilly discuss everything game development and game making topics. Covering all aspects of creating, designing and marketing mobile and indie games. Actionable, practical Game Dev info squirted up your ears every week, you just bring the biscuits.
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A roadmap to designing and publishing board games by Adam's Apple Games.
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Join Ward Games and friends on the journey of a lifetime: learning how to make games for a living! Listen in as we talk with game dev folks both local and from around the world about game development, gaming news, and more.
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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The podcast where nice gamedevs talk gaming and game development. Nice!
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In this game dev podcast with Matt Mirrorfish and Sam Eng of Thousand Ant we talk about making indie games in Unity3d, programming in C#, how to find the right software design architecture, artistic expression in games and a whole lot more.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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As “The Epic Story Podcast,” we pride ourselves in producing content with one focus: sharing “Timeless Tales and Eternal Truths.” With an innovative and fun Rating System, you’ll know what you’re getting into long before an episode drops, so your family can discuss the content presented. Follow our current campaign as the party quests across the continent of Malbonara—a playtest of a table-top roleplaying game currently in dev! Like what you hear? Become a subscriber! Show your monthly suppo ...
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Welcome to Dev Game Club, where this week we continue our series on Spelunky, part of a larger series on independent games. Tim uses the B word about the game, and we talk about the rigor with which one approaches the game, as well as some best practices for play, among other topics and listener mail. Dev Game Club looks at classic video games and …
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In this episode, we discuss cuts, cuts, and more cuts. Cutting features is a critical part of shaping a game. Before launch, when you’re free from player expectations, you can step back and think about what’s working and what’s just in the way. It’s all part of iterating toward something better. Support Crashlands 2! Official Website: https://www.b…
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Julian Ball: Releasing His 8 Year Dream Game (& How It Went), Staying Motivated, Burn Out | Ep. #049
1:05:45
1:05:45
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1:05:45I chat with Julian Ball about his 8 year project, and he reveals his final launch numbers... ► Play Len's Island ► Get 50% off Full Time Game Dev ► Wishlist Twisted Tower
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PDPG 485: Clair Obscur: Expedition 33 ACT 3 Spoilercast
45:26
45:26
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45:26Prof and Dev, Larry and Anthony, have completed Clair Obscur: Expedition 33 and talk about the final, impactful act. Then, they chat about Magic the Gathering and Final Fantasy IX and Diablo IV.
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We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software. Half-Edge - Freya Holmér Shader Forge - Freya Hol…
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From Zelda to Game Dev: Chris Anderson Talks Risk System & Building Newt Industries
48:20
48:20
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48:20In the premiere episode of “Quest Givers,” I sit down with game developer Chris Anderson of Newt Industries—creators of Risk System, Garbinge, and the upcoming Bangle & Maggie. We discuss how a chance playground meet-up sparked a development partnership, how Chris’s early PC tinkering turned into indie game passion, and the major challenges of the …
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Can Behavioral Economics Help Save Games? - #255 - Game Dev Local Podcast
50:53
50:53
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50:53In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by behavioral game economist Catalin Alexandru. The two discuss the intersection of behavioral economics and game design, exploring how economic models influence player behavior and the challenges faced by mobile developers in the current la…
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Western vs Eastern Game Development (ft. Laura Shiraishi) | Dev Heads
1:42:16
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1:42:16This week on Dev Heads, JM8, Tina, and Mikee are joined by developer Laura Shiraishi to chat about the differences in development between studios across the world.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup…
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Laughs, Games & Career Turns: Mike Drucker’s Path from SNL, Nintendo to Tonight Show and New Memoir
1:01:45
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1:01:45In this episode of Game Dev Advice, writer and comedian Mike Drucker shares his journey across the worlds of television, video games, and comedy. Starting as an assistant and researcher at Saturday Night Live, Mike moved into game localization at Nintendo—where he even played basketball with Reggie Fils-Aimé—before joining The Tonight Show Starring…
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Welcome to another podcast edition of One Life Left, the world's longest running video game radio show (in the English language)! This week we are joined by Super Special Guest Mike Bithell of Bithell Games, here to talk about their new game, TRON: Catalyst, working with licences, the mysteries of the Disney Archive and what he doesn't want to talk…
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The Indie Dev Path: Making Tread with Mitchell Nursey
46:35
46:35
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46:35Send us a text Welcome to another episode of Behind the Games, where we dive deep into the world of game development, one story at a time. In this episode, host A.J. Scarlato sits down with Mitchel Nursey, the indie developer behind Tread, a fast-paced multiplayer arcade-style tank shooter. Mitchel opens up about the highs and lows of his developme…
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XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More
1:34:15
1:34:15
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1:34:15Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for…
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Ep. 096 Tips To Avoid Your Game Feeling Cheap
36:36
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36:36In this episode Zackavelli talks about how to avoid your game looking and feeling cheap.GDFG X Minifantasy Bundlehttps://itch.io/s/154689/-gdfg-x-minifantasy-bundle?c=wwr9by8cufSkip to Body of Episode: 6:50Become a Patron: www.patreon.com/GDFGJoin the discord and talk with the community about making video games! Link: discord.gg/2C8eTsUFollow Zacka…
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Deno 2.4 Bweets, Next.js Vuln Alert, Modern Node, and Typed Mongo | News | Ep 25
40:31
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40:31News of the week of June 30, 2025, Deno Bundle is Back in Black in 2.4! We coin the term "Bweet", Deno also gets some non-standard import attributes for text and bytes, OTEL is now stable in Deno, and Next.js has a DoS vulnerability. From the community: we chat about modern Node.js patterns for 2025, NDC Oslo talks are rolling in on YouTube, and st…
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Content warning: This week there is blood. There may also be some gore but that's all down to how good/bad your imagination is. In this week's episode Simon gives out sound financial advice that could help fund your gaming addicition and Ste tries to cut off his own finger - not on air! We also cover Gamepass being under fire yet again, Hideo Kojim…
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Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard
1:16:07
1:16:07
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1:16:07Austin Wintory chats with Lorien Testard, the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected with Sandfall; working with singer Alice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vis…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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You're Old Now | WeeaBoomers #12: Panty & Stocking with Garterbelt
37:16
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37:16You need to be taking better care of yourself. You taking vitamins? Drinking water? Sleeping at least 8 hours? Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Dan's BlueSky: https://bsky.app/profile/gigaboots.com Kris' BlueSky: https://bsky.app/profile/Kriswolfhe.art Dr. Aggro's BlueS…
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Been struggling to enjoy games recently, whether or for fun or for content... what am I doing about it? Listen on!
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An interview with award winning Director Steven Bernstein
33:23
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33:23Send us a text Director Steven Bernstein DGA, ASC, WGA wrote and directed the award-winning feature film "Decoding Annie Parker" (U.S. theatrical release Summer 2014) which won Best Actress for Samantha Morton at The Seattle International Film Festival and also won Bernstein The Alfred P. Sloan Foundation Feature Film Award at The Hamptons Internat…
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Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048
1:10:28
1:10:28
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1:10:28I chat with Fredrik Präntare about how he sold millions of copies of his game. ► Check out Bezi ► Follow Fredrik
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We Were Right about Xbox; It Was Obvious Part 2 | Big Think Dimension #330
3:36:22
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3:36:22We also watched Birdemic: https://youtu.be/Hz_8Q_3fw4Q Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/jdkTdaNJsvs Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https:…
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Welcome to Dev Game Club, where this week we continue our major series on various indie games, now looking at some 2D action games with Spelunky. We talk very briefly about its director and then Tim marvels over a dynamic level design that nonetheless feels just right. Dev Game Club looks at classic video games and plays through them over several e…
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🎥 Talkabout 28: Through the Valley with Cole Medeiros #stardewvalley #walkaboutminigolf
42:04
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42:04Join Walkabout Mini Golf Creator Lucas Martell and Technical Lead John Pistella as they play a round with Concerned Ape LLC's Cole Medeiros of Stardew Valley fame, where they discuss what makes an addictive, ongoing game! ⛳
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This week, we talk about game updates, publishing pain points, and shifting expectations. For a small indie, launching a game feels like a wild experiment. But with a bigger team, it’s a high-stakes balancing act, with company costs and momentum on the line. Still, with every launch, if you play your cards right, you just might hit the jackpot. Sup…
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Content warning: There was some swearing in this episode. Don't worry, it has been replaced by BLEEEEEEPs but I'm giving you a heads up now so that your imagination doesn't run too wild upon hearing those BLEEEEEEPs. I've kept the un-BLEEEEEEPed version in case anyone wants to pay good money for such filth in future. Also, apologies for any mouse-c…
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5 Principles Game Producers Need with 35-Year Industry Vet Steve Sargent
1:19:55
1:19:55
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1:19:55What does it truly take to deliver a great game consistently in an industry known for its challenges and complexities? Join us for a conversation with Steve Sargent, Head of Production at Blind Squirrel Games, a veteran with over 35 years of experience in the game industry, including work on iconic titles like BioShock: The Collection and Mass Effe…
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ECMAScript 2025 is Ratified, Vite 7, and 6 Advanced TS Tricks | News | Ep 24
35:22
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35:22News for the week of June 23, 2025: Ecma ratifies ES2025 standard, Vite 7 is mostly deprecations, Oracle gets a free pass, and the experimental type stripping warning is... stripped... from latest Node LTS releases. From the community: 6 advanced TS tricks, a new type-safe WebSockets API, and RegEx tips. Chapters (00:00) - Introduction and Personal…
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Trump Is Now Free To Do WHATEVER THE F HE WANTS after SCOTUS BLOCKS Activist Judges 🌎🌍🌏 JMW Ep. 809
1:14:54
1:14:54
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1:14:54SCOTUS has cleared the pathway for Trump to enforce his mass deportation policies and even denying citizenship for non-citizens born in the USA. All the while the stock market is booming, inflation is dead, Iran is nerfed, businesses are flocking to the United States, and democrats are floundering. #Trump #SCOTUS #dowjones 🌎🌍🌏 Welcome to Johnny Mas…
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PDPG 484: Claire Obscur Act 2 Spoilercast and more Final Fantasy MTG talk
1:19:43
1:19:43
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1:19:43With the Dev, Anthony, done with his latest work milestone he returns to chat about more Clair Obscur as well as a conintued obsession shared with the Prof, Larry, regarding Final Fantasy Magic the Gathering Cards.
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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Exploring Wartales with Shiro Games' CEO Nicolas Cannasse
2:06:39
2:06:39
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2:06:39Trent Kusters chats with CEO and Co-Founder of Shiro Games, Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin; creating his own programming language called Haxe; his work as a game director on titles such as Evoland, Northgard, and Wa…
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151
You've Never Seen Bird GIF's this Good! | Cursed Content Club #45: Birdemic
37:15
37:15
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37:15Make room, The Room, it's BIRDEMIC! Get our commentary track: https://www.patreon.com/posts/132816058?pr=true Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Kris' BlueSky: https://bsky.app/profile/kriswolfheart.bsky.social …
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A quick update for the Aeternal Storytelling TTRPG Engine. Version 0.5.3.1 Topics: Combat Immersion Breaking Proficiency as Die Sizes Contested Rolls Heavy vs. Light Attacks If you’d like to follow and support this project, visit ko-fi.com/aeternal. You can support monthly for as little as $3.
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Adi Shankar is a Max Landis Echo Fighter | BIG THINK DIMENSION #329
3:57:23
3:57:23
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3:57:23The Pipistrello Spoilercast & Revie: https://youtu.be/B4JNNbAQFQY Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/jdkTdaNJsvs Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' Blue…
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DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047
1:18:28
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1:18:28I chat with the popular game dev YouTuber DevDuck about his 5 year project, working completely alone in Godot. ► Check out Xsolla ► Follow DevDuck
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This week, your Nice Hosts have a new prompt from a new source. Lydia's husband, Ian, draws from a rainy source of inspiration and the Hosts are all-in. We brush up on the water cycle, requisition the equipment, practice our Trans-Atlantic accents, dunk on hot dogs, and puzzle over water-based cloud economies. Big Pharma - Steam Le Ballon Rouge - W…
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[Ep526] Crashlands 2: Hardcore Scramble
1:00:18
1:00:18
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1:00:18In this episode, we discuss the Crashlands 2 Update and the visibility tax. Marketing sounds easy: cut a trailer, toss up a post, and call it a day. But it’s more like lining up dominoes; the trailer, localized assets, subtitles, blog posts, platform timings all have to be stacked just right. Miss the timing and it all topples over. It’s not exactl…
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Welcome to Dev Game Club, where this week we finish our series on 2004 indie classic Cave Story. We talk a lot about difficulty, a bit about story, and also just what a miracle a game like this is from one person. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished…
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