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Game Dev Podcasts

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Dev Game Club

Brett Douville and Tim Longo

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Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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The Game Dev Field Guide is a podcast series focused on teaching you how to make and launch your own video games. This podcast is aimed at the beginner to intermediate level of game developer. Learn things like how to make crisp movement controls, making eye catching sprites, and marketing your game for it's big release. Stay awhile and listen!
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A game dev podcast for (aspiring) indie game developers, hosted by a "professional". (I am behind the Steam titles Thronefall, ISLANDERS, and Will You Snail.) Because I don’t rely on the show for income, the vibe is relaxed with minimal monetization. We focus on hands-on indie development and occasionally branch into broader game-dev topics. Episodes are also available in video on YouTube.
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Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? A ...
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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The Gentleland® Show is a creative deep-dive into the worlds of game development, storytelling, and culture. Hosted by Jacky Martin, Sam Tang, and Edwin Dizer, this show brings together gaming enthusiasts, game developers, and industry experts to explore what it really takes to bring games to life! From indie gems to global trends, from dev logs to deep lore, this show is all about the heart of gaming culture.
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Building Better Games

Benjamin Carcich

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Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together ...
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel? A movie?) Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want t ...
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Rust Game Dev

Richard Patching

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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Game TeaTime Podcast

Learn Game Development Online

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Game development podcast brought to you by the GameDev.tv community. Insightful and important advice from 90+ game industry experts. Listen to interviews with game designers, programmers, producers, artists, writers, sound designers, animators, music producers, video game composers, games journalists, CEOs and a host of others from the game development industry. On our community game dev podcast we've been lucky enough to talk with indie devs through to those working with AAA studios like Na ...
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SQL Server Radio

Guy Glantser, Eitan Blumin

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SQL Server Radio is a Podcast for SQL Server DBAs, database developers, architects, system administrators, and anyone else who is interested in the Microsoft SQL Server platform and the Microsoft data platform in general. As the data world changes, we also occasionally talk about other platforms and services like Azure and Amazon cloud services, Elastic Search, Hadoop, MongoDB, Machine Learning, and much more.
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GigaBoots Podcasts

GigaBoots Podcast Network

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Bi-weekly gaming podcasts featuring Dan & Bob VideoGames, Dr. Aggro, and Kris Wolfheart. Twice a week you’ll get podcasts about gaming news, spoilercasts, Armchair Devs, and Gamer Premonitions! Go watch our YouTube channel: http://www.youtube.com/gigaboots
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Dev to Dev is the podcast about everyday Videogame Developers and why they do what they do every day - the animators, engineers, artists, producers, and designers whose work shapes the games we play. Hosted by Alex Sulman, a veteran of nearly three decades in the industry, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight. Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits of a game he'd ju ...
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Hello and Welcome to the Game Dev Hideout! In season 2 of the Turn by Turn podcast, Chris and Daniel started interviewing Indie Game Devs about the turn-based RPGs they were making. It turned out to be lots of fun and we met lots of cool people so we decided that we wanted to continue. However, halfway through the season, it started to feel like two different shows so we decided to make them different shows! Now, rather than just talking with turn-based devs we will be talking to devs of all ...
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Join us every week as we create a new exciting video game idea that we have always wanted to play, but do not have any knowledge or know how to create the wonderful experience that is video games. Please remember We Are Not Game Devs.
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Moment of Balance

Bard Rock Network

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Republic city, one year after the events of Legend of Korra. The avatar may have brought balance to the world once more, but the city is still steeped in crime, corruption, and exploitation. Changes abound, particularly regarding the expanding influence of the Varrick Industries firearm. Our story follows three characters from different worlds: Sabi, an orphan from Ba Sing Se and gunslinger-for-hire, currently working for the Piercing Pistols Triad in Republic City. Hanako, a Fire Nation amb ...
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The Game Dev Show

Kaley and Luke

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Gaming Is the largest entertainment format In the world. Larger than both Music and Film combined. Yet, there are so few dedicated platforms for the Industries biggest and brightest contributors to tell their story. The Game Dev Show's objective Is to create a platform, a talk-show, for the video games Industry and the people who have helped make it what it is today.
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Beyond

IGN & Geek Media

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For decades, PlayStation consoles have brought incredible games and unforgettable stories to millions of gamers— and Beyond has been there every step of the way. Join passionate PlayStation experts Max Scoville, Brian Altano, Jada Griffin, and Akeem Lawanson for witty, insightful analysis of the latest PlayStation news, must-play games, and everything coming to PlayStation 5. Whether you're a die-hard fan or new to the world of PlayStation, Beyond is your ultimate PlayStation podcast. Beyond ...
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Wardcast

Ward Games

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Join Ward Games and friends on the journey of a lifetime: learning how to make games for a living! Listen in as we talk with game dev folks both local and from around the world about game development, gaming news, and more.
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The Debug Log

thedebuglog.com

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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The Naavik Gaming Podcast is a business-focused exploration of the companies, trends, strategies and leaders that are defining the future of games. To learn more and see other great content visit www.naavik.co.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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Unlocked

IGN & Geek Media

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These days, practically everything is an Xbox, and Xbox fans deserve to celebrate their passion for Xbox everywhere. Unlocked is the definitive Xbox podcast, hosted by Ryan McCaffrey alongside a panel of expert guests. Each week, they dive deep into breaking Xbox news, exclusive game reveals, and heated debates on the future of Xbox—covering everything from consoles and PC to Game Pass and cloud gaming. Whether you're a longtime Xbox fan or just jumping in, Unlocked is your go-to source for ...
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Indie Game Movement

Andrew Pappas, Game Marketing Strategist and Consultant

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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you're an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Dev Heads

Second Wind

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Dev Heads brings together three hosts from the indie, AA, and AAA segments of the games industry, offering a panoramic view of game development. Join JM8 (The Bog, [REDACTED]), Tina Sanchez (Call of Duty, Apex Legends, God of War: Ragnarok) and Michael "Mikee" Tsarouhas (Insurgency, Insurgency: Sandstorm, Onward) fortnightly as they bridge the gap between different scales of operation, with topics that reveal the inner workings, struggles, and successes of developing games at each level.
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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you're an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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This is a conversation with Julian Colbus from DigiTales Interactive, the creators of Lacuna and Between Horizons. We talk about regrets from their last game, how to succeed with story based games and how to make it as an indie game developer. Links to my Guest ➤ Lacua on Steam: https://store.steampowered.com/app/1364100/Lacuna__A_SciFi_Noir_Advent…
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Welcome to Dev Game Club, where this week we enjoy a bonus conversation capping our series on Portal. We talk Portal 2, the tension between story and gameplay, its length, and yes, even some co-op. And we do it all live on Twitch. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections…
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In episode 544 of 'Coffee with Butterscotch,' the brothers jump from sinus surgery to sales strategy, unpacking how pricing, perception, and player psychology shape the success of indie games. They share updates on How Many Dudes and explore how sales culture drives decisions that don’t always make financial sense. The conversation then zooms out t…
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In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Melanya Laz, Head of Growth at AI monetisation engine, Elevatix, and host of the GameBix Heroes podcast. We talk about business development, networking and sales with plenty of tips and secrets that anyone can follow; even those who don't…
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Three game pitches have to compete for supremacy to make the best Bioshock to date. Who will bring the twist, the commentary, and the world building necessary to take it at the end of the day? Find out! Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Go listen to the extras over on our Patreon: https://www.patreon.com/posts/130507628 F…
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In this episode Zackavelli discusses strategies for steam success and de risking game dev with professional min/maxer Cory DarbyCory on the Jonas Tyroller Podcast: https://www.youtube.com/watch?v=vWidan8ggGoBecome a Patron: www.patreon.com/GDFGJoin the discord and talk with the community about making video games! Link: discord.gg/2C8eTsUFollow Zack…
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If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 How do you save weeks of thrash when your team is busy and perhaps even cr…
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Armchair Devs: BIOSHOCK - https://youtu.be/lImL_XYN9Uo Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/6XJmalxng0Q Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https:…
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Old-school Xbox fans will get a little extra enjoyment out of this week's episode, which welcomes Ryan's old Official Xbox Magazine podcasting partner Dan Amrich, now a developer at Digital Eclipse, for a KOXM Radio reunion to discuss his team's comprehensive new release, Mortal Kombat: Legacy Kollection. Dan goes into great detail about how much m…
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It’s almost Halloween, so what better excuse to geek out about horror games? Max and Brian take a look back at the horror franchises that dominated each generation of PlayStation console. From the birth of Resident Evil on the PS1 to Silent Hill and Fatal Frame’s numerous outings on the PlayStation 2, to the PS3/360 era that gave us Dead Space, Con…
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News for the week of October 20, 2025: Deno Deploy revamp, Vitest 4, Nuxt 4.2, and Next.js 16, all in a single week. From the community: 4 weird ways to cast in TypeScript (+2 to Arcana rolls), type-safe API clients, and the hottest JS REPL around. Chapters (00:00) - Welcome to the Show (05:04) - News: Deno Deployed a Brand Spankin' New Deno Deploy…
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This is our first season finale! To celebrate, we talk about the games we love. The ones that made us laugh, cry and stay up way too late. Every game we play says something about who we are, our past, how we see the world and where we come from. It’s about how games make us feel, how they connect us, and how they remind us why we fell in love with …
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If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 How much is your bad code costing you, and how much is your team's sufferi…
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In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Robert van Hoesel, co-founder and CEO of First Look, now part of Pragma, to explore how studios can own and scale their player relationships. Robert’s journey from founding a SaaS company to building First Look began with one simple insight: game studios are some of the…
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In a time when resources are scarce and the industry feels uncertain, building a studio from the ground up can seem impossible. Yet, what if inclusive leadership and adaptive design could become your strongest assets? In this episode, we're going to discuss how leading with empathy and crafting meaningful experiences can make all the difference in …
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In a time when resources are scarce and the industry feels uncertain, building a studio from the ground up can seem impossible. Yet, what if inclusive leadership and adaptive design could become your strongest assets? In this episode, we're going to discuss how leading with empathy and crafting meaningful experiences can make all the difference in …
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Sabi, Hanako, and Chong are invited to speak with the richest man in republic city on the same day they've become top murder suspects. Meanwhile, the twins come to Hanako looking for help on a family matter. Cast Jonaya Riley as Sabi Domi Carmia as Hanako Chrissy Gaba as Chong Anna Marcus as DM Moment of Balance is a TTRPG actual play using the Ava…
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In this episode of Dev to Dev, host Alex Sulman sits down with Matt Brunhofer, a game developer whose unconventional path ran through theater, film, and even EMT work before finding its home in video games. Matt’s journey is about persistence, creativity, and the joy of helping others succeed behind the scenes. Discovering the Art of Collaboration …
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In the video game equivalent of Hell freezing over or pigs flying, the original Halo is coming to PlayStation. Halo: Campaign Evolved is a full Unreal Engine 5 overhaul of the 2001 Xbox original, and in honor of the 25th anniversary, it’s going multi-platform sometime next year. Nick got a chance to play it, and shared his impressions about new fea…
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We remember original Xbox Ninja Gaiden director Tomonobu Itagaki upon the unfortunate news of his passing before discussing the first new mainline Ninja Gaiden game in 13 years, NInja Gaiden 4. Plus: Ryan went on a field trip to Halo Studios and brought back hands-on impressions of Halo: Campaign Evolved, the just-announced remake of Halo: Combat E…
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Gamers Go to the Movies #5 : Mortal Kombat (1995) Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/fSVGngTCjjA?list=RDfSVGngTCjjA Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' B…
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This is a conversation with Kathrin Radtke from Spellgarden Games, the tiny development team behind Sticky Business and Ritual of Raven. We talk about making successful cozy games, scope, marketing and more. Links to my Guests ➤ Sticky Business on Steam: https://store.steampowered.com/app/2303350/Sticky_Business/ ➤ Ritual of Raven on Steam: https:/…
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Most indie studios spend 3-5 years on a single game, hoping it becomes their big break. Galaxy Grove? They're shipping games annually with a team of 16+ (and growing), staying on budget, and avoiding crunch. A huge amount of indie game failure comes down to one thing: poor scope management and unrealistic timelines that lead to delays and budget ov…
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Welcome to Dev Game Club, where this week we continue our series on 2010's Deadly Premonition. We dig into the game further, particularly talking about how its open world works for us as opposed to the repetitive tasks of more modern open world games, among other topics. Dev Game Club looks at classic video games and plays through them over several…
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In episode 543 of 'Coffee with Butterscotch,' the brothers reflect on how the internet evolved from the community driven days of Web 1.0 to today’s centralized, convenience first platforms. They explore what was lost in that shift, then pivot to the realities of burnout and growth in game development, introducing LudoKit, a new tool designed to hel…
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Not every game hits the mark, but even the “worst” ones have something to teach us. Some games are so bad… they loop back around to being kind of amazing. In this episode, we look at the games that stumbled, what went wrong, and why we still love them anyway. 🌐 Explore Gentleland Aegis: A gamified dashboard meets city-builder, built for game develo…
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News of the week of October 13, 2025: Node 25 brings V8 perf update, Remix reinvents itself once again, TypeScript in your DB, and why Map upsertions will be celebrated by TS devs. From the community: 15 npm packages you no longer need, Deno's side projects, Snoop L. O. Double G., and how to write architecture assertions. Chapters (00:00) - Welcome…
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As digital platforms evolve, so too does the business of tabletop RPGs (TTRPGs). In this episode, host Devin Becker sits down with David Scott, CEO of Evil Genius Games, to explore the intersection of analog and digital in the TTRPG space. David shares his perspective on where the market currently stands, the evolving role of virtual tabletops, and…
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Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible. In this episode, we explore how studios can lay the groundwork for success long before launch. From taking ea…
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Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible. In this episode, we explore how studios can lay the groundwork for success long before launch. From taking ea…
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Watch other episodes of Gamers Go to the Movies: https://www.youtube.com/playlist?list=PLQ8UAZp_byp9TaCMNuVF2KJ533YkLEtgS Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Dan's BlueSky: https://bsky.app/profile/gigaboots.com Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social K…
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In this episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I talk with Orlando Jimenez. Orlando’s story is rooted in perseverance and curiosity. From his first encounter with Spider-Man on the Nintendo 64 to shaping combat systems on AAA games, he’s a developer who turned challenges int…
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SPOILER ALERT! This week, we’re talking Ghost of Yotei yet again, but delving deep into late game content, including the ending. Joining us to unpack all that, and answer some more questions about how the open-world samurai epic came together are creative director Jason Connel and lead writer Ian Ryan from Sucker Punch Productions. We discuss story…
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Game design legend and Double Fine Productions Studio Head Tim Schafer returns to Unlocked along with Keeper Project Director Lee Petty to talk about their new living-lighthouse game, Keeper! It's out now and it's awesome. In our spoiler-free conversation, Lee and Tim tell us about the project's origins, using Unreal Engine 5, the importance of mak…
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