Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Erik Onarheim and Kamran Ayub. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Erik Onarheim and Kamran Ayub or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Building Games in TypeScript | Erik Onarheim | Ep 15B

52:37
 
Share
 

Manage episode 480052777 series 3642378
Content provided by Erik Onarheim and Kamran Ayub. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Erik Onarheim and Kamran Ayub or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Erik shares how you can build games for the web with TypeScript and the Excalibur.js game engine. What's involved? What are some of the primitives you need to learn? What tools are there to make assets? And how do your webdev skills translate? All this and more in today's deep dive episode!

Chapters

  • (00:00) - Introduction to Excalibur.js
  • (01:13) - What is Excalibur.js?
  • (02:28) - Game Development Basics with Excalibur
  • (05:18) - Exploring Actors and Scenes in Excalibur
  • (06:38) - Diverse Game Types with Excalibur
  • (08:01) - Physics in Excalibur
  • (09:52) - Input Handling in Excalibur
  • (11:09) - Asset Management in Excalibur
  • (12:13) - Audio Management with Web Audio API
  • (14:57) - Integrations with Art and Level Design Tools
  • (17:07) - Hot Reloading and Game State Management
  • (19:15) - Loading and Performance Optimizations
  • (22:15) - Custom Shader Support in Excalibur
  • (26:30) - Excalibur's Origin Story
  • (29:03) - Why Is It Called Excalibur?
  • (30:00) - Building a Friendly Game Development Community
  • (31:33) - Getting Started with Excalibur
  • (33:42) - Publishing Games with Excalibur
  • (35:42) - Who is Excalibur Designed For?
  • (37:41) - Advice on Getting Into Game Development
  • (40:51) - The Future of Excalibur
  • (47:35) - Secrets of the Handbook: Declaration Merging

Links

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

  continue reading

29 episodes

Artwork
iconShare
 
Manage episode 480052777 series 3642378
Content provided by Erik Onarheim and Kamran Ayub. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Erik Onarheim and Kamran Ayub or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Erik shares how you can build games for the web with TypeScript and the Excalibur.js game engine. What's involved? What are some of the primitives you need to learn? What tools are there to make assets? And how do your webdev skills translate? All this and more in today's deep dive episode!

Chapters

  • (00:00) - Introduction to Excalibur.js
  • (01:13) - What is Excalibur.js?
  • (02:28) - Game Development Basics with Excalibur
  • (05:18) - Exploring Actors and Scenes in Excalibur
  • (06:38) - Diverse Game Types with Excalibur
  • (08:01) - Physics in Excalibur
  • (09:52) - Input Handling in Excalibur
  • (11:09) - Asset Management in Excalibur
  • (12:13) - Audio Management with Web Audio API
  • (14:57) - Integrations with Art and Level Design Tools
  • (17:07) - Hot Reloading and Game State Management
  • (19:15) - Loading and Performance Optimizations
  • (22:15) - Custom Shader Support in Excalibur
  • (26:30) - Excalibur's Origin Story
  • (29:03) - Why Is It Called Excalibur?
  • (30:00) - Building a Friendly Game Development Community
  • (31:33) - Getting Started with Excalibur
  • (33:42) - Publishing Games with Excalibur
  • (35:42) - Who is Excalibur Designed For?
  • (37:41) - Advice on Getting Into Game Development
  • (40:51) - The Future of Excalibur
  • (47:35) - Secrets of the Handbook: Declaration Merging

Links

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

  continue reading

29 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play