Julian Bragagna – Technical Artist: On Procedural Modeling in Houdini. Struggles, and Perfectionism
Manage episode 494983612 series 3677412
I sat down with Julian Bragagna a technical artist at Cloud Imperium Games (yep, Star Citizen). Julian spills the beans, shares war stories from projects like Skylark, and drops truth bombs about ego, communication, and why conferences are career rocket fuel. Trust me, you wanna hear this.
Project Skylark Credits:
Simon Verstraete - Project Lead, Bottle Tool, Cloud Tool, Birdhouse Tool, Plant Tool, Trim Sheet Tool, Rock Tool
Marn Schokker - Building Tool
Julian Bragagna - Wooden Bridge Tool, Stone Bridge Tool, Fence Tool, Scatter Tool
Lea Kronenberger - Lead Artist, Environment
George Hulm - Natsura Foliage Tools
- Project Skylark: https://www.sidefx.com/learn-main-menu/tech-demos/project-skylark/
Links and resources:
- Julian’s Bolg: https://www.artstation.com/julianbragagna/blog
- Project Grot: https://www.sidefx.com/learn-main-menu/tech-demos/project-grot/
- Project Skylark: https://www.sidefx.com/learn-main-menu/tech-demos/project-skylark/
- Julian on BSKY: https://bsky.app/profile/jooleanboolean.bsky.social
- Julian on LinkedIn: https://www.linkedin.com/in/julianbragagna/
Timestamps
00:00 - Julian From Vienna to Star Citizen
04:22 - Houdini Love-Hate Relationship
08:45 - Skyllark & Grot
15:30 - Tech Artists NEED Communication
22:10 - Conferences & Networking
30:05 - Start Ugly, Ask Dumb Questions
37:40 - Outro
Join host Jack Gutmann and Julian Bragagna: Tech Artist at Cloud Imperium Games (Star Citizen), as they unravel the art of procedural magic in game development. Julian shares raw insights on overcoming imposter syndrome. Perfect for aspiring tech artists, Houdini newbies, and anyone who geeks out about game dev’s unsung heroes.
#TechArt #GameDev #Houdini
31 episodes