Freya Holmér: Shader Forge, Burn-out. Neat Corp, Building Tools & Half-Edge
Manage episode 495894594 series 3677412
Yo! Just dropped one of the realest convos I've ever recorded. Freya Holmér (the Swedish powerhouse behind Shader Forge, Shapes, and Budget Cuts VR) gets brutally honest about her way into game dev, burnout, and why she's building Half Edge to flip off Autodesk. We also go DEEP on ADHD, why sleep isn't negotiable, and how capitalism feeds on crunch culture.
Links:
Freya Holmér's website: https://acegikmo.com/
Her burnout recovery notes: https://publish.obsidian.md/acegikmo/...
Freya Holmér's BSKY https://bsky.app/profile/freya.bsky.s...
Freya Holmér on Twitch / acegikmo
Freya Holmér on Patreon / acegikmo
Timestamps
00:00 - Intro
02:13 - Mapping and level design journey
10:21 - Collaboration with Valve and career reflection
14:10 - External Validation as Motivation?
19:29 - Lerp smoothing deep dive and challenges
32:12 - Perfectionism and handling criticism
41:14 - Challenges of streaming
42:52 - Interest in Maths and Shaders
48:17 - Shader Forge
53:21 - Burnout experience and recovery
01:13:04 - Mindfulness and presence
01:17:13 - ADHD diagnosis and coping mechanisms
01:24:18 - Burnout & depression
01:37:02 - Neat Corp
01:46:07 - VR design challenges and motion sickness
01:53:42 - Leaving Neat Corp and personal growth
01:54:21 - Half-Edge
02:00:01 - Half-Edge goals
02:04:52 - Industry software critiqued
02:10:24 - Closing
31 episodes