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Content provided by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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BtC - Scott Rogers on Prototyping

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Manage episode 470798442 series 2920334
Content provided by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.

  continue reading

346 episodes

Artwork
iconShare
 
Manage episode 470798442 series 2920334
Content provided by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.

  continue reading

346 episodes

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