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Eye-Controlled Web3D Cultural Heritage Viewer

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Manage episode 487927071 series 3668888
Content provided by UWS CCT. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by UWS CCT or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This podcast explores the paper "Enhancing Web3D Accessibility in Cultural Heritage: An Eye-Controlled 3D Model Viewer" by Julius Bernikas (UWS), Raymond Holder (Smartify Holdings ltd), Thanos Kokkiniotis (Smartify Holdings ltd), and Marco Gilardi (UWS), published at the IEEE SKIMA 2025 conference. The research presents a 3D model viewer designed to improve Web3D accessibility, particularly for people with upper body mobility or dexterity impairments. It enables interaction with cultural artefacts using eye tracking, offering an alternative to traditional inputs. The paper addresses challenges in applying web accessibility guidelines (like ARIA and WCAG) to Web3D and presents a human-centred design approach to bridge this gap, aiming for wider access to digital cultural content.
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6 episodes

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Manage episode 487927071 series 3668888
Content provided by UWS CCT. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by UWS CCT or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

This podcast explores the paper "Enhancing Web3D Accessibility in Cultural Heritage: An Eye-Controlled 3D Model Viewer" by Julius Bernikas (UWS), Raymond Holder (Smartify Holdings ltd), Thanos Kokkiniotis (Smartify Holdings ltd), and Marco Gilardi (UWS), published at the IEEE SKIMA 2025 conference. The research presents a 3D model viewer designed to improve Web3D accessibility, particularly for people with upper body mobility or dexterity impairments. It enables interaction with cultural artefacts using eye tracking, offering an alternative to traditional inputs. The paper addresses challenges in applying web accessibility guidelines (like ARIA and WCAG) to Web3D and presents a human-centred design approach to bridge this gap, aiming for wider access to digital cultural content.
Help us in our research efforts, a small donation can make the difference in making XR more accessible for everyone! Donate here

Send us a text

Support the show

  continue reading

6 episodes

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