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When players take it too far ft. Community Manager John Lloyd

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Manage episode 518962667 series 3606086
Content provided by Feature Upvote and Steve McLeod. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Feature Upvote and Steve McLeod or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Today’s guest is John Lloyd, Community Lead at The Path, a UK-based games marketing agency. John’s journey into community management began long before his first professional role—he spent years building and nurturing player communities in games like Age of Empires II, RuneScape, and Guild Wars 2. His passion for fostering player connection eventually led him to a career at Ubisoft before joining The Path, where he now manages communities across multiple studios and titles.

We chat about how early online experiences shaped his community philosophy, the emotional toll of working in highly visible roles, and how he’s learned to protect his mental well-being after facing severe community backlash—including receiving death threats over in-game balance changes. John shares how he handles these difficult situations, the importance of empathy in community work, and why open communication between players and studios is vital.

We also talk about his involvement with Limit Break, a UK mentorship program helping underrepresented people find guidance and opportunity in the games industry, and his perspective on mentoring the next generation of community professionals. Finally, John explains what it’s like working at an agency versus a studio, and how he balances multiple clients while staying authentic and transparent.

Games mentioned in this episode:

Find John on:

LinkedIn

Limit Break

Email: [email protected]

The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

Subscribe to the Community Lounge newsletter and get notified of new episodes and articles.

  continue reading

24 episodes

Artwork
iconShare
 
Manage episode 518962667 series 3606086
Content provided by Feature Upvote and Steve McLeod. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Feature Upvote and Steve McLeod or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Today’s guest is John Lloyd, Community Lead at The Path, a UK-based games marketing agency. John’s journey into community management began long before his first professional role—he spent years building and nurturing player communities in games like Age of Empires II, RuneScape, and Guild Wars 2. His passion for fostering player connection eventually led him to a career at Ubisoft before joining The Path, where he now manages communities across multiple studios and titles.

We chat about how early online experiences shaped his community philosophy, the emotional toll of working in highly visible roles, and how he’s learned to protect his mental well-being after facing severe community backlash—including receiving death threats over in-game balance changes. John shares how he handles these difficult situations, the importance of empathy in community work, and why open communication between players and studios is vital.

We also talk about his involvement with Limit Break, a UK mentorship program helping underrepresented people find guidance and opportunity in the games industry, and his perspective on mentoring the next generation of community professionals. Finally, John explains what it’s like working at an agency versus a studio, and how he balances multiple clients while staying authentic and transparent.

Games mentioned in this episode:

Find John on:

LinkedIn

Limit Break

Email: [email protected]

The Community Lounge is brought to you by Feature Upvote – Painlessly collect feedback from your players. More insights, less noise.

Subscribe to the Community Lounge newsletter and get notified of new episodes and articles.

  continue reading

24 episodes

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