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Content provided by Crystin Cox and James Gwertzman, Crystin Cox, and James Gwertzman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Crystin Cox and James Gwertzman, Crystin Cox, and James Gwertzman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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The LiveOps Console Commandments w/ Hamish Young: The Art of LiveOps S2E8

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Manage episode 273270662 series 2530590
Content provided by Crystin Cox and James Gwertzman, Crystin Cox, and James Gwertzman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Crystin Cox and James Gwertzman, Crystin Cox, and James Gwertzman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

LiveOps isn’t just for mobile games and MMOs, it’s an essential part of the console design process as well, and has been for a very long time. Hamish Young, Sr. Technical Designer at Avalanche Studios, has been a producer and designer in the games industry for over a decade, and has plenty of wisdom to share. Listen as James and Crystin discover just how many of the top ten tenets of LiveOps apply across all game types, console very much included.

Support the show

  continue reading

48 episodes

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iconShare
 
Manage episode 273270662 series 2530590
Content provided by Crystin Cox and James Gwertzman, Crystin Cox, and James Gwertzman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Crystin Cox and James Gwertzman, Crystin Cox, and James Gwertzman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

LiveOps isn’t just for mobile games and MMOs, it’s an essential part of the console design process as well, and has been for a very long time. Hamish Young, Sr. Technical Designer at Avalanche Studios, has been a producer and designer in the games industry for over a decade, and has plenty of wisdom to share. Listen as James and Crystin discover just how many of the top ten tenets of LiveOps apply across all game types, console very much included.

Support the show

  continue reading

48 episodes

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