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From 2D to 4D: The Evolution of Indoor Mapping

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Archived series ("Inactive feed" status)

When? This feed was archived on December 19, 2025 01:19 (5d ago). Last successful fetch was on July 14, 2025 18:09 (5M ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 479881208 series 3662510
Content provided by MapsPeople. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by MapsPeople or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of Spatial Experience Design, Brian Parks and Søren Vasø revisit the evolution of mapping technology, starting from static 2D CAD files to immersive 4D spatial experiences. They highlight the shift from administrative uses to user-centered applications in workplaces, stadiums, and retail spaces, emphasizing how aesthetics, accessibility, and interactivity have become central to digital building experiences. We explore the role of AI, mobile devices, and georeferenced data in shaping frictionless user experiences. They also explore the transformative potential of spatial intelligence in augmented and virtual reality, showcasing how digital maps are now platforms for dynamic, context-rich interactions.

Key Topics:
Evolution of mapping: 2D to 3D, moving toward 4D
Digital buildings vs. Digital twins
Georeferenced Data Applications

Consumer expectations and User-centered design in mapping
Workplace Experience and Fan Experience
Augmented reality (AR), virtual reality (VR), and wearable tech

Additional Resources:
Augmented Reality and Virtual Reality trends
Connect with Søren Vasø
Connect with Brian Parks
Our YouTube Channel

  continue reading

24 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on December 19, 2025 01:19 (5d ago). Last successful fetch was on July 14, 2025 18:09 (5M ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 479881208 series 3662510
Content provided by MapsPeople. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by MapsPeople or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode of Spatial Experience Design, Brian Parks and Søren Vasø revisit the evolution of mapping technology, starting from static 2D CAD files to immersive 4D spatial experiences. They highlight the shift from administrative uses to user-centered applications in workplaces, stadiums, and retail spaces, emphasizing how aesthetics, accessibility, and interactivity have become central to digital building experiences. We explore the role of AI, mobile devices, and georeferenced data in shaping frictionless user experiences. They also explore the transformative potential of spatial intelligence in augmented and virtual reality, showcasing how digital maps are now platforms for dynamic, context-rich interactions.

Key Topics:
Evolution of mapping: 2D to 3D, moving toward 4D
Digital buildings vs. Digital twins
Georeferenced Data Applications

Consumer expectations and User-centered design in mapping
Workplace Experience and Fan Experience
Augmented reality (AR), virtual reality (VR), and wearable tech

Additional Resources:
Augmented Reality and Virtual Reality trends
Connect with Søren Vasø
Connect with Brian Parks
Our YouTube Channel

  continue reading

24 episodes

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