Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Karrie Shao & Ros Dachtler

1:31:52
 
Share
 

Manage episode 495611183 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We're over halfway through 2025 and we've got Karrie (Lead Writer and Lead Narrative Designer of Pacific Drive, previously wrote and designed on League of Legends for Riot Games, Totemic for Collage Games, and Not Tonight 2 for Panic Barn. Also worked as a Director of Marketing at Strangely Compelling Multimedia, a Producer at tinyBuild Games, a Lead Narrative Designer at The Exit Game, and was a BAFTA Breakthrough talent for 2024) and Ros (Senior Mission Designer on the upcoming game Last Sentinel, previously Senior Narrative Designer on Clockwork Revolution, Narrative Designer on Deathloop, Narrative Designer and Audio Lead on Battlefield V, and an audio designer on Star Wars Battlefront X-Wing VR, Star Wars Battlefront 2, and Battlefield One) in to talk about breaking into games via Craigslist, what Ros has been up to since working on Battlefield 1, who/what taught them the most about storytelling, changing a game in response to fans, how Karrie’s experience making escape rooms and working in marketing influenced her narrative work, handholding players too much, rules they adhere to for getting exposition across successfully to players, how to make a good opening, how they feel about games that get “good” after a certain amount of time, favorite openings, favorite and least favorite tools for storytelling, strategies for breaking through creative blocks, things they’ve had to unlearn in their work, the rule of cool, how do you tell when something is funny enough, and how open you should be with artistic intent after releasing something.

Our Guests

Karrie's Website and Bluesky

Ros' Website

Stuff We Talked About

Craigslist

Pacific Drive

LOST

Bioshock’s Opening

Final Fantasy X-2’s Opening

Inscryption

Skin Deep

Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita

  continue reading

84 episodes

Artwork

Karrie Shao & Ros Dachtler

Script Lock

132 subscribers

published

iconShare
 
Manage episode 495611183 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We're over halfway through 2025 and we've got Karrie (Lead Writer and Lead Narrative Designer of Pacific Drive, previously wrote and designed on League of Legends for Riot Games, Totemic for Collage Games, and Not Tonight 2 for Panic Barn. Also worked as a Director of Marketing at Strangely Compelling Multimedia, a Producer at tinyBuild Games, a Lead Narrative Designer at The Exit Game, and was a BAFTA Breakthrough talent for 2024) and Ros (Senior Mission Designer on the upcoming game Last Sentinel, previously Senior Narrative Designer on Clockwork Revolution, Narrative Designer on Deathloop, Narrative Designer and Audio Lead on Battlefield V, and an audio designer on Star Wars Battlefront X-Wing VR, Star Wars Battlefront 2, and Battlefield One) in to talk about breaking into games via Craigslist, what Ros has been up to since working on Battlefield 1, who/what taught them the most about storytelling, changing a game in response to fans, how Karrie’s experience making escape rooms and working in marketing influenced her narrative work, handholding players too much, rules they adhere to for getting exposition across successfully to players, how to make a good opening, how they feel about games that get “good” after a certain amount of time, favorite openings, favorite and least favorite tools for storytelling, strategies for breaking through creative blocks, things they’ve had to unlearn in their work, the rule of cool, how do you tell when something is funny enough, and how open you should be with artistic intent after releasing something.

Our Guests

Karrie's Website and Bluesky

Ros' Website

Stuff We Talked About

Craigslist

Pacific Drive

LOST

Bioshock’s Opening

Final Fantasy X-2’s Opening

Inscryption

Skin Deep

Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita

  continue reading

84 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play