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Marc Laidlaw & Chris Gardiner

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Manage episode 213964776 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Summer is here and so is a new episode! Today we're talking with Marc (author, game writer, designer, and previously worked at Valve on Half-Life, Half-Life 2, Half-Life 2 Episodes 1 & 2, and Dota) and Chris (narrative director at Failbetter Games, previously a staff writer and head writer, and has written on Fallen London, The Last Court, Sunless Skies, and Sunless Seas) about storytelling transmedia synergy in 1990s Japan, what makes a good narrative director, planning a career as a writer, core skills writers should have, getting into writing with a team too early in your career, keys to good worldbuilding, creating the illusion of depth, the poop caves of Nottingham, having end goals in mind as a team, trusting your teammates, avoiding your first thoughts in writing, how expectations of more dialogue can put the wrong weight on characters, big failures, changes in writing processes, and player literacy.

Our Guests on the Internet

Marc's Twitter and Website.

Chris' Twitter.

Stuff We Talked About

Which Legend of Zelda Game Was Inspired By Twin Peaks? by Michael McWhertor

Woodcutters from Fiery Ships

Machine Cares

The Clarion Workshop

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

  continue reading

82 episodes

Artwork

Marc Laidlaw & Chris Gardiner

Script Lock

159 subscribers

published

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Manage episode 213964776 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Summer is here and so is a new episode! Today we're talking with Marc (author, game writer, designer, and previously worked at Valve on Half-Life, Half-Life 2, Half-Life 2 Episodes 1 & 2, and Dota) and Chris (narrative director at Failbetter Games, previously a staff writer and head writer, and has written on Fallen London, The Last Court, Sunless Skies, and Sunless Seas) about storytelling transmedia synergy in 1990s Japan, what makes a good narrative director, planning a career as a writer, core skills writers should have, getting into writing with a team too early in your career, keys to good worldbuilding, creating the illusion of depth, the poop caves of Nottingham, having end goals in mind as a team, trusting your teammates, avoiding your first thoughts in writing, how expectations of more dialogue can put the wrong weight on characters, big failures, changes in writing processes, and player literacy.

Our Guests on the Internet

Marc's Twitter and Website.

Chris' Twitter.

Stuff We Talked About

Which Legend of Zelda Game Was Inspired By Twin Peaks? by Michael McWhertor

Woodcutters from Fiery Ships

Machine Cares

The Clarion Workshop

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

  continue reading

82 episodes

All episodes

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