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Corey Brotherson & Kelsie Mhoon

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Manage episode 333491260 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Back in the throes of summer, we've got Corey (lead narrative designer at Silver Rain Games, writer and narrative designer on WindRush Tales, editor and social media manager of Butterfly Books, and a journalist, critic and content producer for companies such as PlayStation, Yahoo! and the Eurogamer Network) and Kelsie (narrative designer at Obsidian Entertainment on Outer Worlds 2, narrative lead for Dangers in the Motor Vortex, lead writer for Death Carnival, creator of It Girl, and was also a content designer at Jam City and a writer at Pixelberry Studios) here to talk about writing tests, barriers, common motifs & themes in their writing, games they wish they wrote, unexpected pieces of media that inspired them, games where they felt the most invested in the player characters, silent protagonists, things they wished game narratives delved into more often, character tropes, building characters from scratch, and more!

*The views and opinions expressed by Corey do not necessarily reflect the views or positions of Silver Rain Games*

Our Guests on the Internet

Corey's Twitter and Website.

Kelsie's Twitter and Linkedin.

Stuff We Talked About

Jax & Daxter series

Hades

90 Day Fiance

Sandman by Neil Gaiman

Return of the Obra Dinn

What Remains of Edith Finch

Dragon Age: Origins

The Activision Blizzard Diversity Space Tool

Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

  continue reading

82 episodes

Artwork

Corey Brotherson & Kelsie Mhoon

Script Lock

159 subscribers

published

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Manage episode 333491260 series 1401827
Content provided by Max Folkman and Nick Folkman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Max Folkman and Nick Folkman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Back in the throes of summer, we've got Corey (lead narrative designer at Silver Rain Games, writer and narrative designer on WindRush Tales, editor and social media manager of Butterfly Books, and a journalist, critic and content producer for companies such as PlayStation, Yahoo! and the Eurogamer Network) and Kelsie (narrative designer at Obsidian Entertainment on Outer Worlds 2, narrative lead for Dangers in the Motor Vortex, lead writer for Death Carnival, creator of It Girl, and was also a content designer at Jam City and a writer at Pixelberry Studios) here to talk about writing tests, barriers, common motifs & themes in their writing, games they wish they wrote, unexpected pieces of media that inspired them, games where they felt the most invested in the player characters, silent protagonists, things they wished game narratives delved into more often, character tropes, building characters from scratch, and more!

*The views and opinions expressed by Corey do not necessarily reflect the views or positions of Silver Rain Games*

Our Guests on the Internet

Corey's Twitter and Website.

Kelsie's Twitter and Linkedin.

Stuff We Talked About

Jax & Daxter series

Hades

90 Day Fiance

Sandman by Neil Gaiman

Return of the Obra Dinn

What Remains of Edith Finch

Dragon Age: Origins

The Activision Blizzard Diversity Space Tool

Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

  continue reading

82 episodes

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