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Ep 2. The Haunting - Call of Cthulhu

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Manage episode 327778732 series 3334432
Content provided by Syd Razavi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Syd Razavi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, I turn to the most recommended first scenario for Call of Cthulhu, the Haunting by Sandy Peterson.
What makes this such a popular starting point for the game and earned its place in the Quick Start rules? I break down the module structure to show what it has to offer, where the fun is at and how Keepers can make the adventure their own. I suggest ways Gamesmasters of other games may learn and borrow elements for their own investigation or mystery adventures.
Further resources:
* Call of Cthulhu 7th edition Quick Start Rules (featuring the Haunting)
* Take a walk through the Corbitt House in a new map of the classic Call of Cthulhu scenario 'The Haunting'
If you have questions, thoughts or suggestions about this episode please get in touch by email [email protected] or on Twitter @rta_podcast.

Support the show

  continue reading

Chapters

1. Ep 2. The Haunting - Call of Cthulhu (00:00:00)

2. Introduction (00:00:18)

3. Summary of the adventure (00:02:38)

4. Adventure structure (00:05:14)

5. Where the fun is at (00:17:56)

6. What doesn't work (00:23:04)

7. How it played (00:25:21)

8. Make it your own (00:28:49)

9. And finally.. (00:34:03)

19 episodes

Artwork
iconShare
 
Manage episode 327778732 series 3334432
Content provided by Syd Razavi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Syd Razavi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

In this episode, I turn to the most recommended first scenario for Call of Cthulhu, the Haunting by Sandy Peterson.
What makes this such a popular starting point for the game and earned its place in the Quick Start rules? I break down the module structure to show what it has to offer, where the fun is at and how Keepers can make the adventure their own. I suggest ways Gamesmasters of other games may learn and borrow elements for their own investigation or mystery adventures.
Further resources:
* Call of Cthulhu 7th edition Quick Start Rules (featuring the Haunting)
* Take a walk through the Corbitt House in a new map of the classic Call of Cthulhu scenario 'The Haunting'
If you have questions, thoughts or suggestions about this episode please get in touch by email [email protected] or on Twitter @rta_podcast.

Support the show

  continue reading

Chapters

1. Ep 2. The Haunting - Call of Cthulhu (00:00:00)

2. Introduction (00:00:18)

3. Summary of the adventure (00:02:38)

4. Adventure structure (00:05:14)

5. Where the fun is at (00:17:56)

6. What doesn't work (00:23:04)

7. How it played (00:25:21)

8. Make it your own (00:28:49)

9. And finally.. (00:34:03)

19 episodes

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