Some hardcore fans of the franchise discuss anything and everything about Elite: Dangerous, through development to deployment. All done with the requisite wit and banter. Supplementary shows also discuss books, other computer games and host fan forums.
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SCivCast #01: You Have Notifications
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Manage episode 50075630 series 52420
Content provided by Dan Quick and Civilized Communication (http://civcomm.net). All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Quick and Civilized Communication (http://civcomm.net) or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In the first topic (00m31s), on claims that Civilization: World is already on the decline, and possible factors why. In the second topic (04m23s), the contentious element of the game that is CivBucks. Onto the third topic (06m56s), the co-hosts share their recent gameplay experiences with and efforts within the title. Next in the fourth topic (09m11s), finding a silver lining in CivWorld that leads back to an inherent concern. In the fifth topic (12m31s), proposing an avenue to find a solution to that concern by drawing from the existing online Civ community. Then in the sixth topic (15m01s), the crux that is the inactive player realized over-and-over again.
…
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83 episodes
MP3•Episode home
Manage episode 50075630 series 52420
Content provided by Dan Quick and Civilized Communication (http://civcomm.net). All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Quick and Civilized Communication (http://civcomm.net) or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In the first topic (00m31s), on claims that Civilization: World is already on the decline, and possible factors why. In the second topic (04m23s), the contentious element of the game that is CivBucks. Onto the third topic (06m56s), the co-hosts share their recent gameplay experiences with and efforts within the title. Next in the fourth topic (09m11s), finding a silver lining in CivWorld that leads back to an inherent concern. In the fifth topic (12m31s), proposing an avenue to find a solution to that concern by drawing from the existing online Civ community. Then in the sixth topic (15m01s), the crux that is the inactive player realized over-and-over again.
…
continue reading
83 episodes
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