Some hardcore fans of the franchise discuss anything and everything about Elite: Dangerous, through development to deployment. All done with the requisite wit and banter. Supplementary shows also discuss books, other computer games and host fan forums.
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PolyCast #146: Forest for the Trees
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Manage episode 50075615 series 52420
Content provided by Dan Quick and Civilized Communication (http://civcomm.net). All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Quick and Civilized Communication (http://civcomm.net) or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In the 'Senate' (03m22s), comparing the merits of promotions for Galleys, and a generalized 'to do' list in the early game, both for Civilization IV. In 'Forum Talk' (15m40s), considering the possibility of a demo for the Civilization V expansion pack Gods and Kings, as well as the most anticipated scenario(s) from it. Next in the 'Research Lab' (24m40s), contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities. Then under 'Miscellaneous' (31m20s), on the implications for CivV's game mechanics from the upcoming GaK expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).
…
continue reading
83 episodes
MP3•Episode home
Manage episode 50075615 series 52420
Content provided by Dan Quick and Civilized Communication (http://civcomm.net). All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan Quick and Civilized Communication (http://civcomm.net) or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
In the 'Senate' (03m22s), comparing the merits of promotions for Galleys, and a generalized 'to do' list in the early game, both for Civilization IV. In 'Forum Talk' (15m40s), considering the possibility of a demo for the Civilization V expansion pack Gods and Kings, as well as the most anticipated scenario(s) from it. Next in the 'Research Lab' (24m40s), contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities. Then under 'Miscellaneous' (31m20s), on the implications for CivV's game mechanics from the upcoming GaK expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).
…
continue reading
83 episodes
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