Debrief: The Hobbit: There And Back Again, A Roll-And-Write By Reiner Knizia
Manage episode 518834475 series 3594693
We share first impressions of The Hobbit: There and Back Again, a roll-and-write that blends dice drafting with a story you can feel across eight evolving chapters. From dwarf paths to riddles in the dark, we highlight why the theme lands, where solo stumbles, and how table tempo creates tension.
• components, setup, and how drafting works
• chapter variety and how goals change
• path drawing, bread, swords, and first‑to bonuses
• gollum puzzle chapter and ring scoring
• storm pass risk and pushing the endgame
• solo mode structure and why it feels off
• table interaction, sprint vs optimize styles
• rules clarity notes and hard mode options
• art by Lorenzo Colangeli and IP care
• follow‑up plan after all eight chapters
Go grab yourself a second breakfast and watch the Lord of the Rings and play The Hobbit: There and Back Again by Office Dog Games
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Chapters
1. Cozy Intro And Game Overview (00:00:00)
2. Components And How It Plays (00:00:55)
3. Early Chapters And Theme Impressions (00:02:27)
4. Gollum Chapter And Big Shakeups (00:03:48)
5. Drafting, Racing, And Interaction (00:06:31)
6. Chapter One Mechanics Deep Dive (00:08:19)
7. Storms, Risk, And Scoring Pressure (00:11:06)
8. Solo Mode Pros And Cons (00:13:26)
9. Campaign Feel, Rules Clarity, And Art (00:15:22)
10. Final Thoughts And Follow‑Up Plan (00:18:17)
87 episodes