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Debrief: The Hobbit: There And Back Again, A Roll-And-Write By Reiner Knizia

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Manage episode 518834475 series 3594693
Content provided by Travis, Clay, & Jared. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Travis, Clay, & Jared or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We share first impressions of The Hobbit: There and Back Again, a roll-and-write that blends dice drafting with a story you can feel across eight evolving chapters. From dwarf paths to riddles in the dark, we highlight why the theme lands, where solo stumbles, and how table tempo creates tension.
• components, setup, and how drafting works
• chapter variety and how goals change
• path drawing, bread, swords, and first‑to bonuses
• gollum puzzle chapter and ring scoring
• storm pass risk and pushing the endgame
• solo mode structure and why it feels off
• table interaction, sprint vs optimize styles
• rules clarity notes and hard mode options
• art by Lorenzo Colangeli and IP care
• follow‑up plan after all eight chapters
Go grab yourself a second breakfast and watch the Lord of the Rings and play The Hobbit: There and Back Again by Office Dog Games
We want to hear from our listeners! Send us a text with recommendations, weigh in on discussions, or just say hi!

Support the show

As always, come interact with us online, let us know if you have any feedback, and leave us a review/comment anywhere you get your favorite podcasts!

https://www.instagram.com/operation_game_night_podcast/

Show your support for the OGN Crew by contributing to the OGN War Chest:

https://www.buzzsprout.com/2396881/support

  continue reading

Chapters

1. Cozy Intro And Game Overview (00:00:00)

2. Components And How It Plays (00:00:55)

3. Early Chapters And Theme Impressions (00:02:27)

4. Gollum Chapter And Big Shakeups (00:03:48)

5. Drafting, Racing, And Interaction (00:06:31)

6. Chapter One Mechanics Deep Dive (00:08:19)

7. Storms, Risk, And Scoring Pressure (00:11:06)

8. Solo Mode Pros And Cons (00:13:26)

9. Campaign Feel, Rules Clarity, And Art (00:15:22)

10. Final Thoughts And Follow‑Up Plan (00:18:17)

87 episodes

Artwork
iconShare
 
Manage episode 518834475 series 3594693
Content provided by Travis, Clay, & Jared. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Travis, Clay, & Jared or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

We share first impressions of The Hobbit: There and Back Again, a roll-and-write that blends dice drafting with a story you can feel across eight evolving chapters. From dwarf paths to riddles in the dark, we highlight why the theme lands, where solo stumbles, and how table tempo creates tension.
• components, setup, and how drafting works
• chapter variety and how goals change
• path drawing, bread, swords, and first‑to bonuses
• gollum puzzle chapter and ring scoring
• storm pass risk and pushing the endgame
• solo mode structure and why it feels off
• table interaction, sprint vs optimize styles
• rules clarity notes and hard mode options
• art by Lorenzo Colangeli and IP care
• follow‑up plan after all eight chapters
Go grab yourself a second breakfast and watch the Lord of the Rings and play The Hobbit: There and Back Again by Office Dog Games
We want to hear from our listeners! Send us a text with recommendations, weigh in on discussions, or just say hi!

Support the show

As always, come interact with us online, let us know if you have any feedback, and leave us a review/comment anywhere you get your favorite podcasts!

https://www.instagram.com/operation_game_night_podcast/

Show your support for the OGN Crew by contributing to the OGN War Chest:

https://www.buzzsprout.com/2396881/support

  continue reading

Chapters

1. Cozy Intro And Game Overview (00:00:00)

2. Components And How It Plays (00:00:55)

3. Early Chapters And Theme Impressions (00:02:27)

4. Gollum Chapter And Big Shakeups (00:03:48)

5. Drafting, Racing, And Interaction (00:06:31)

6. Chapter One Mechanics Deep Dive (00:08:19)

7. Storms, Risk, And Scoring Pressure (00:11:06)

8. Solo Mode Pros And Cons (00:13:26)

9. Campaign Feel, Rules Clarity, And Art (00:15:22)

10. Final Thoughts And Follow‑Up Plan (00:18:17)

87 episodes

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