The Stinger Report #1250 - European Entertainment Bizarre - Part 2
Manage episode 515218824 series 3650329
In this second part, the IAAPA Expo Europe 2025 highlighted key trends shaping the entertainment industry, notably the rapid growth of immersive XR technologies like projection mapping and body tracking, with active entertainment platforms expanding across FECs, hotels, and venues. The show underscored the gamification of racing, socializing, and active play, alongside innovations in social darts, mini-golf, and AR-based experiences. Notably, the sector is witnessing significant M&A activity, exemplified by LEGO’s $269 million acquisition of 29 Discovery Centers, signaling strategic shifts in location-based entertainment. These developments point to a dynamic, tech-driven landscape with widespread adoption across diverse venues, foreshadowing robust growth in 2026.
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Chapters
1. Setting The IAAPA Europe Scene (00:00:00)
2. XR Landscape Without AR Headsets (00:00:34)
3. AR Esports Grows With Hado (00:00:58)
4. Projection MR Powers Active Play (00:01:26)
5. Body Tracking And Fitness Gaming (00:03:10)
6. LED Floors And Interactive Surfaces (00:05:15)
7. Diverse Venues Embrace Active Systems (00:05:23)
8. Gamified Karting Takes Off (00:05:43)
9. VR Pivots And New Deployments (00:06:38)
10. Racing Sims And F1 Arcade Momentum (00:06:43)
11. Competitive Socializing Surge (00:07:40)
12. Darts, Shuffleboard, And Mini Golf (00:09:21)
13. Bowling Reimagined And AR Pool (00:10:02)
14. Amusement Releases From Asia And EU (00:11:10)
15. Attendance, Economics, And Logistics (00:13:38)
16. Looking Ahead To London 2026 (00:15:30)
17. LEGO Reclaims Discovery Centers (00:17:08)
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