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#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)

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Manage episode 506399068 series 3689868
Content provided by Kiwi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kiwi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2

TIMESTAMPS

00:00 - Intro

00:31 - Coming To Naughty Dog Partway Through Uncharted 3

02:30 - Art Test/Learning From The Veterans

05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR

09:00 - The Jump For Art From PS3 To PS4

10:20 - Naughty Dog’s Reference Material For Uncharted 4

12:40 - Uncharted 4’s Jungle Environments

13:50 - Ray Tracing Vs Baked Lighting

17:40 - Jeremy’s Thoughts On AI For Artists

22:10 - Reusing Art Assets From Uncharted For Last Of Us

23:20 - Transitioning From Uncharted To Last Of Us Seamlessly (Snow Sections)

25:30 - Pressure Of Working On Naughty Dog

27:30 - Friendly Rivalry Between Devs At Naughty Dog

29:30 - What References Were Used For Snow In Last Of Us Part II

30:30 - Working On Last Of Us Remaster/Respecting The Original Artists

34:00 - Importance Of Remasters & Remakes/Neil Druckmann

36:40 - Jeremy Would Love To Work On Zelda/The Game Industry Is In Trouble Due To Realistic Graphics

40:10 - Jeremy Praises From Software/Jeremy Is Playing Older Games

42:30 - As A Dev Jeremy Analyses Games/Final Fantasy VII Remake

45:30 - Q+A - How Artists Work With Designers

51:00 - Q+A - Favourite Environment To Work On

52:39 - Q+A - Would You Like To Work On A Stylized Game Over Realistic

54:32 - Jeremy Critiques Zelda: TOTK’s Art

56:25 - Where To Follow Jeremy

SOCIAL MEDIA

ARTSTATION - https://www.artstation.com/jeremyh

BLUESKY - @jeremyhuxley.bsky.social

  continue reading

192 episodes

Artwork
iconShare
 
Manage episode 506399068 series 3689868
Content provided by Kiwi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kiwi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2

TIMESTAMPS

00:00 - Intro

00:31 - Coming To Naughty Dog Partway Through Uncharted 3

02:30 - Art Test/Learning From The Veterans

05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR

09:00 - The Jump For Art From PS3 To PS4

10:20 - Naughty Dog’s Reference Material For Uncharted 4

12:40 - Uncharted 4’s Jungle Environments

13:50 - Ray Tracing Vs Baked Lighting

17:40 - Jeremy’s Thoughts On AI For Artists

22:10 - Reusing Art Assets From Uncharted For Last Of Us

23:20 - Transitioning From Uncharted To Last Of Us Seamlessly (Snow Sections)

25:30 - Pressure Of Working On Naughty Dog

27:30 - Friendly Rivalry Between Devs At Naughty Dog

29:30 - What References Were Used For Snow In Last Of Us Part II

30:30 - Working On Last Of Us Remaster/Respecting The Original Artists

34:00 - Importance Of Remasters & Remakes/Neil Druckmann

36:40 - Jeremy Would Love To Work On Zelda/The Game Industry Is In Trouble Due To Realistic Graphics

40:10 - Jeremy Praises From Software/Jeremy Is Playing Older Games

42:30 - As A Dev Jeremy Analyses Games/Final Fantasy VII Remake

45:30 - Q+A - How Artists Work With Designers

51:00 - Q+A - Favourite Environment To Work On

52:39 - Q+A - Would You Like To Work On A Stylized Game Over Realistic

54:32 - Jeremy Critiques Zelda: TOTK’s Art

56:25 - Where To Follow Jeremy

SOCIAL MEDIA

ARTSTATION - https://www.artstation.com/jeremyh

BLUESKY - @jeremyhuxley.bsky.social

  continue reading

192 episodes

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