#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
Manage episode 506399068 series 3689868
Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2
TIMESTAMPS
00:00 - Intro
00:31 - Coming To Naughty Dog Partway Through Uncharted 3
02:30 - Art Test/Learning From The Veterans
05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR
09:00 - The Jump For Art From PS3 To PS4
10:20 - Naughty Dog’s Reference Material For Uncharted 4
12:40 - Uncharted 4’s Jungle Environments
13:50 - Ray Tracing Vs Baked Lighting
17:40 - Jeremy’s Thoughts On AI For Artists
22:10 - Reusing Art Assets From Uncharted For Last Of Us
23:20 - Transitioning From Uncharted To Last Of Us Seamlessly (Snow Sections)
25:30 - Pressure Of Working On Naughty Dog
27:30 - Friendly Rivalry Between Devs At Naughty Dog
29:30 - What References Were Used For Snow In Last Of Us Part II
30:30 - Working On Last Of Us Remaster/Respecting The Original Artists
34:00 - Importance Of Remasters & Remakes/Neil Druckmann
36:40 - Jeremy Would Love To Work On Zelda/The Game Industry Is In Trouble Due To Realistic Graphics
40:10 - Jeremy Praises From Software/Jeremy Is Playing Older Games
42:30 - As A Dev Jeremy Analyses Games/Final Fantasy VII Remake
45:30 - Q+A - How Artists Work With Designers
51:00 - Q+A - Favourite Environment To Work On
52:39 - Q+A - Would You Like To Work On A Stylized Game Over Realistic
54:32 - Jeremy Critiques Zelda: TOTK’s Art
56:25 - Where To Follow Jeremy
SOCIAL MEDIA
ARTSTATION - https://www.artstation.com/jeremyh
BLUESKY - @jeremyhuxley.bsky.social
192 episodes