Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Kiwi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kiwi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

#185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield)

1:09:46
 
Share
 

Manage episode 506399072 series 3689868
Content provided by Kiwi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kiwi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview!

#starfield #fallout #skyrim

TIMESTAMPS

00:00 - Intro

00:26 - Jeremy Commuted To Work By Plane

04:07 - Working With Dennis On The Werewolf

06:26 - How The Animation Tools Evolved From Skyrim To Starfield

08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC

10:35 - Animating Hands/Hardest Things Animating

11:54 - Jeremy Was Known As The Gun Reloader Animator Guy

14:06 - Non-Combat Animations 15:20 - Non Humans Were Key Framed Not Mocapped/Only 7 Animators On Skyrim

16:55 - Bethesda’s Management System In The Old Days Doesn’t Scale Well

18:50 - Bethesda Expanded Too Fast For The Culture To Remain The Same/Team Sizes

20:15 - Starfields Roadmap Required A Massive Team

21:45 - Rockstar’s Level Of Polish/Downsides Of Large Teams

24:00 - Animating Procedural Generated Content

25:00 - Jeremy’s Thoughts On Todd Howard

28:50 - Jeremy Changed From A Full Time Employee To A Contractor Part Way Through Starfield

30:00 - Pros & Cons Of Remote Work/How Covid Impacted Starfields Development

32:15 - Microsoft Acquisition

33:15 - Modding Community 35:20 - Bethesdas Feature Creep Culture

36:30 - Why Jeremy Left Bethesda

39:10 - Games Are Costing Too Much To Make/Layoffs/Dev Salaries

43:15 - Larian Studios/Growing Studios Gradually

44:45 - Q+A - Why Slo Mo Kills Were Removed From Starfield

45:45 - Q+A - How Does An Animator Go About Animating A Mythical Creature

47:00 - Game Jams At Bethesda/Originally There Was A Mad Max Motorcycle In Fallout 4

50:00 - Many Vehicles Made For Starfield That May Still Be Added/Vampire Lord In Skyrim

51:30 - Pros & Cons Of Bethesda Migrating To Unreal Engine 5/Creation Engine

57:52 - It’s Easier To Make Realistic Graphics Than Stylized Graphics

1:00:25 - Elder Scrolls VI/Gameplay Is More Important Than Anything Else

1:02:10 - Bethesda’s Culture Is Great/Game Devs Who Have Never Shipped A Game Due To Layoffs

1:04:30 - Jeremy Asks Kiwi For His Thoughts On Xbox Multiplatform Strategy/Gamepass & Game He Played Most In 2024

1:08:30 - Closing Comments/LinkedIn Is Facebook 2.0

  continue reading

192 episodes

Artwork
iconShare
 
Manage episode 506399072 series 3689868
Content provided by Kiwi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kiwi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview!

#starfield #fallout #skyrim

TIMESTAMPS

00:00 - Intro

00:26 - Jeremy Commuted To Work By Plane

04:07 - Working With Dennis On The Werewolf

06:26 - How The Animation Tools Evolved From Skyrim To Starfield

08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC

10:35 - Animating Hands/Hardest Things Animating

11:54 - Jeremy Was Known As The Gun Reloader Animator Guy

14:06 - Non-Combat Animations 15:20 - Non Humans Were Key Framed Not Mocapped/Only 7 Animators On Skyrim

16:55 - Bethesda’s Management System In The Old Days Doesn’t Scale Well

18:50 - Bethesda Expanded Too Fast For The Culture To Remain The Same/Team Sizes

20:15 - Starfields Roadmap Required A Massive Team

21:45 - Rockstar’s Level Of Polish/Downsides Of Large Teams

24:00 - Animating Procedural Generated Content

25:00 - Jeremy’s Thoughts On Todd Howard

28:50 - Jeremy Changed From A Full Time Employee To A Contractor Part Way Through Starfield

30:00 - Pros & Cons Of Remote Work/How Covid Impacted Starfields Development

32:15 - Microsoft Acquisition

33:15 - Modding Community 35:20 - Bethesdas Feature Creep Culture

36:30 - Why Jeremy Left Bethesda

39:10 - Games Are Costing Too Much To Make/Layoffs/Dev Salaries

43:15 - Larian Studios/Growing Studios Gradually

44:45 - Q+A - Why Slo Mo Kills Were Removed From Starfield

45:45 - Q+A - How Does An Animator Go About Animating A Mythical Creature

47:00 - Game Jams At Bethesda/Originally There Was A Mad Max Motorcycle In Fallout 4

50:00 - Many Vehicles Made For Starfield That May Still Be Added/Vampire Lord In Skyrim

51:30 - Pros & Cons Of Bethesda Migrating To Unreal Engine 5/Creation Engine

57:52 - It’s Easier To Make Realistic Graphics Than Stylized Graphics

1:00:25 - Elder Scrolls VI/Gameplay Is More Important Than Anything Else

1:02:10 - Bethesda’s Culture Is Great/Game Devs Who Have Never Shipped A Game Due To Layoffs

1:04:30 - Jeremy Asks Kiwi For His Thoughts On Xbox Multiplatform Strategy/Gamepass & Game He Played Most In 2024

1:08:30 - Closing Comments/LinkedIn Is Facebook 2.0

  continue reading

192 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play