Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
Artwork

Content provided by Punchmark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Punchmark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

I Tried Virtual Reality (VR) So You Don't Have To

45:22
 
Share
 

Manage episode 468339700 series 3403858
Content provided by Punchmark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Punchmark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Virtual Reality (VR) is growing in popularity, and as the technology improves, so do the opportunities for use in real life. Michael has explored VR with his friends the past year and reports back on his experiences, the good, the bad, the... vertigo-inducing.

Michael later speaks with three of his best friends who are avid VR users on how they've used this technology to stay in touch and keep their friendship alive in 2025.

Send us a text

Send feedback or learn more about the podcast: punchmark.com/loupe
Learn about Punchmark's website platform: punchmark.com
Inquire about sponsoring In the Loupe and showcase your business on our next episode: [email protected]

  continue reading

Chapters

1. I Tried Virtual Reality (VR) So You Don't Have To (00:00:00)

2. Exploring Virtual Reality and User Experience (00:00:19)

3. Virtual Reality Uses and Challenges (00:13:39)

4. VR Social Interactions and Motion Sickness (00:19:35)

5. Exploring Potential Uses of VR (00:28:38)

6. The Future of Virtual Reality (00:36:16)

228 episodes

Artwork
iconShare
 
Manage episode 468339700 series 3403858
Content provided by Punchmark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Punchmark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Virtual Reality (VR) is growing in popularity, and as the technology improves, so do the opportunities for use in real life. Michael has explored VR with his friends the past year and reports back on his experiences, the good, the bad, the... vertigo-inducing.

Michael later speaks with three of his best friends who are avid VR users on how they've used this technology to stay in touch and keep their friendship alive in 2025.

Send us a text

Send feedback or learn more about the podcast: punchmark.com/loupe
Learn about Punchmark's website platform: punchmark.com
Inquire about sponsoring In the Loupe and showcase your business on our next episode: [email protected]

  continue reading

Chapters

1. I Tried Virtual Reality (VR) So You Don't Have To (00:00:00)

2. Exploring Virtual Reality and User Experience (00:00:19)

3. Virtual Reality Uses and Challenges (00:13:39)

4. VR Social Interactions and Motion Sickness (00:19:35)

5. Exploring Potential Uses of VR (00:28:38)

6. The Future of Virtual Reality (00:36:16)

228 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Listen to this show while you explore
Play