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158: Cozy games, what makes a game a good product (guest: Alex Cutler)

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Manage episode 505656597 series 2417616
Content provided by Dan "Shoe" Hsu and Going Analog. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan "Shoe" Hsu and Going Analog or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Cozy is the new zombie. Or Cthulhu. Seriously -- just keep your eye on those store shelves (especially over the next few months), and you'll likely see so many new board games themed around the art of non-conflict. Maybe you'll be cuddling up with kitties. Or you'll be sitting around, peacefully matching tiles at your own pace. Or you'll be arranging books around your home in ways that please only you, as in our guest's co-designed A Place for All My Books.

Alex Cutler joins the podcast this week to talk about what exactly makes a game "cozy." Plus we lean into his experience as a developer (not just designer) to learn what makes for a good product. Sure, great gameplay is a must -- but what else will make gamers want to make that purchase?

Timeline:

  • 3:15 - Going Analog's game pick: Black Forest.
  • 6:59 - Alex's game pick: Fishing.
  • 10:33 - Going Analog's topic: cozy games.
  • 22:12 - Alex's topic: what makes a game a good product.
  continue reading

159 episodes

Artwork
iconShare
 
Manage episode 505656597 series 2417616
Content provided by Dan "Shoe" Hsu and Going Analog. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan "Shoe" Hsu and Going Analog or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Cozy is the new zombie. Or Cthulhu. Seriously -- just keep your eye on those store shelves (especially over the next few months), and you'll likely see so many new board games themed around the art of non-conflict. Maybe you'll be cuddling up with kitties. Or you'll be sitting around, peacefully matching tiles at your own pace. Or you'll be arranging books around your home in ways that please only you, as in our guest's co-designed A Place for All My Books.

Alex Cutler joins the podcast this week to talk about what exactly makes a game "cozy." Plus we lean into his experience as a developer (not just designer) to learn what makes for a good product. Sure, great gameplay is a must -- but what else will make gamers want to make that purchase?

Timeline:

  • 3:15 - Going Analog's game pick: Black Forest.
  • 6:59 - Alex's game pick: Fishing.
  • 10:33 - Going Analog's topic: cozy games.
  • 22:12 - Alex's topic: what makes a game a good product.
  continue reading

159 episodes

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