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Sentinels of the Multi-Verse The Wraith Guide

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Manage episode 510032795 series 3693487
Content provided by Gman Gaming and Reviews and Gman Gaming. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gman Gaming and Reviews and Gman Gaming or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Sharpen your Batarang—uh, throwing knives—this episode is your complete, practical guide to playing The Wraith in the Sentinels of the Multiverse video game. Whether you’re new to Rook City’s greatest detective or looking to squeeze a few more percentage points out of Advanced villain fights, we break down how to pilot Wraith for reliable control, safe tempo, and precise burst damage.

What you’ll learn

  • Core game plan: How Wraith wins—early control into sustained chip + burst while staying safe behind her base damage reduction (Stealth).

  • Priority cards & why they matter:
    Impromptu Invention, Infrared Eyepiece, Utility Belt, Throwing Knives, Razor Ordnance, Micro-Targeting Computer, Stun Bolt, Trust Fund, Grappling Hook (and when each is best).

  • Setup order that sticks: Mulligan tips, first 3–4 turns, and when to fetch equipment vs. draw deeper.

  • Lockdown made simple: Top-deck manipulation with Infrared Eyepiece, soft-disable with Stun Bolt, and removing problem Ongoings/Environment with Grappling Hook.

  • Damage math without the math: Turning small hits into real DPS with Micro-Targeting Computer and multi-target lines from Throwing Knives.

  • Team synergies that shine: Pairing Wraith with heroes who buff powers/damage or love clean tempos (think supportive leaders, hand-fixers, and sustain engines).

  • Matchup notes: What to prioritize vs. fast clocks (e.g., bursty villains), value engines (deck mills/top-deck abusers), and environment-heavy boards.

  • Common pitfalls & fixes: Over-equipping without protection, delaying control tools, and forgetting to flip to safety when pressure spikes.

Who this episode is for

  • New players wanting a consistent control + chip hero that teaches fundamentals.

  • Veterans chasing faster clears and safer Advanced runs.

  • Anyone who loves the feeling of always having the right tool.

TL;DR build path

  1. Find a control piece (Infrared Eyepiece or Stun Bolt)

  2. Fetch equipment with Impromptu Invention → Utility Belt for extra power use

  3. Stabilize with ongoing/enviro answers (Grappling Hook)

  4. Scale damage with Micro-Targeting Computer + knives/ordinance

  5. Maintain stealth when the board heats up

If you’ve ever wanted your team to feel calm in chaos, The Wraith is your win condition. Press play and start policing the top of the villain deck like a pro.

  continue reading

18 episodes

Artwork
iconShare
 
Manage episode 510032795 series 3693487
Content provided by Gman Gaming and Reviews and Gman Gaming. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gman Gaming and Reviews and Gman Gaming or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Sharpen your Batarang—uh, throwing knives—this episode is your complete, practical guide to playing The Wraith in the Sentinels of the Multiverse video game. Whether you’re new to Rook City’s greatest detective or looking to squeeze a few more percentage points out of Advanced villain fights, we break down how to pilot Wraith for reliable control, safe tempo, and precise burst damage.

What you’ll learn

  • Core game plan: How Wraith wins—early control into sustained chip + burst while staying safe behind her base damage reduction (Stealth).

  • Priority cards & why they matter:
    Impromptu Invention, Infrared Eyepiece, Utility Belt, Throwing Knives, Razor Ordnance, Micro-Targeting Computer, Stun Bolt, Trust Fund, Grappling Hook (and when each is best).

  • Setup order that sticks: Mulligan tips, first 3–4 turns, and when to fetch equipment vs. draw deeper.

  • Lockdown made simple: Top-deck manipulation with Infrared Eyepiece, soft-disable with Stun Bolt, and removing problem Ongoings/Environment with Grappling Hook.

  • Damage math without the math: Turning small hits into real DPS with Micro-Targeting Computer and multi-target lines from Throwing Knives.

  • Team synergies that shine: Pairing Wraith with heroes who buff powers/damage or love clean tempos (think supportive leaders, hand-fixers, and sustain engines).

  • Matchup notes: What to prioritize vs. fast clocks (e.g., bursty villains), value engines (deck mills/top-deck abusers), and environment-heavy boards.

  • Common pitfalls & fixes: Over-equipping without protection, delaying control tools, and forgetting to flip to safety when pressure spikes.

Who this episode is for

  • New players wanting a consistent control + chip hero that teaches fundamentals.

  • Veterans chasing faster clears and safer Advanced runs.

  • Anyone who loves the feeling of always having the right tool.

TL;DR build path

  1. Find a control piece (Infrared Eyepiece or Stun Bolt)

  2. Fetch equipment with Impromptu Invention → Utility Belt for extra power use

  3. Stabilize with ongoing/enviro answers (Grappling Hook)

  4. Scale damage with Micro-Targeting Computer + knives/ordinance

  5. Maintain stealth when the board heats up

If you’ve ever wanted your team to feel calm in chaos, The Wraith is your win condition. Press play and start policing the top of the villain deck like a pro.

  continue reading

18 episodes

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