Sentinels of the Multi-Verse Ra Guide
Manage episode 510032793 series 3693487
Burn the sky. This episode is your practical, no-fluff guide to Ra—the quintessential burst DPS hero in Sentinels of the Multiverse. We’ll cover how to convert early setup into relentless single-target nukes and safe board wipes, plus the sequencing that turns “some fire” into scorch-earth tempo.
What you’ll learnCore game plan:
Mulligan for damage engines and Staff access.
Stack damage buffs, then convert them into burst one-shots or wide clears.
Protect your engine; Ra wins when his buffs stay on the table for multiple rounds.
Priority cards & why they matter (by role):
Engine / Setup: Staff access card (to fetch/equip Staff), persistent damage buff(s), any repeatable fire damage source (ongoing/power).
Burst: High-value one-shots that deal big single-target fire; save these for priority threats or when buffs are stacked.
AOE / Control: Team-safe multi-target fire to clear minions and soften bosses’ support—time these after you’ve raised damage.
Stability / Utility: Minor self-heal/mitigation, ongoing protection, and limited draw/filter—enough to keep your engine online.
Turn sequencing (first 3–4 rounds):
Find the Staff (or your main damage engine).
Play a damage buff (or draw to it); do not blow burst yet.
Add a second modifier (or a repeatable damage source).
Cash in: use your biggest one-shot / AOE when buffs are up.
Rule of thumb: Buff → Repeatable source → Burst. If you can’t buff, draw.
Power usage patterns:
If you have repeatable fire on the table, use it every turn—buffed chip adds up fast.
With extra power uses (ally support), default to repeatable fire first, then burst.
If no repeatable source is out, draw or set up rather than firing off low-value bursts.
Wide boards (add swarms): Prioritize AOE after at least one damage buff; clear the field before racing the boss.
Tall bosses (few, beefy targets): Chain single-target bursts with stacked buffs; keep a light AOE handy for add spikes.
Environment-heavy fights: Use AOE to clip adds while you hold bursts for priority targets that can’t be allowed a turn.
Ongoing/Equipment hate: Keep a backup Staff access card or another engine in hand; don’t overcommit all buffs at once.
Extra power uses: Heroes that grant bonus powers supercharge Ra’s repeatables and let him burst and poke in the same round.
Flat damage boosts / vuln setups: Team auras and debuffs multiply Ra’s scaling—your 3 becomes a 5 very fast.
Card flow: Any draw/filter support moves Ra to his core pieces faster and refills after a wipe.
Protection: Ongoing/equipment shields keep your Staff and buffs alive through villain cleanses.
Blowing bursts without buffs: You’ll run out of gas. Fix: Wait one turn—buff first, then nuke.
Ignoring engine protection: Losing Staff/buffs resets your clock. Fix: Hold a backup, spread risk across multiple pieces.
AOE at the wrong time: Early, unbuffed AOEs waste cards. Fix: Chip with repeatables; AOE only when it flips the board.
Overcommitting self-damage (when applicable): Net loss can stall you. Fix: Balance buffs with mitigation/heal and team DR.
“Two-turn burst” line: Turn N: play second buff → chip. Turn N+1: big one-shot + bonus power → AOE for cleanup.
Order matters: Apply static buffs before repeatable powers, then play burst one-shots last for maximum amplified damage.
Bank a closer: Keep one premium burst in hand so a villain flip or cleanse doesn’t leave you toothless.
Staff/engine online
Stack at least one damage buff
Repeatable fire every turn
Cash bursts when buffs are active
Protect engine, redraw, repeat
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