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Content provided by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.
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#70 - An entire episode about taking an action

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Manage episode 505826139 series 2931992
Content provided by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting, rondels, time tracks, menus and more) shape player decisions.

The episode gives designers practical examples, trade-offs and tips from many published games, plus a publisher note about avoiding thematic overlap, to help you choose the right action system for your game.

Mathew Dunstan Elegance Video: https://www.youtube.com/watch?v=goONo66xVAs

Discord: https://discord.gg/BjerXtQ3Me

Email: [email protected]

Big thanks to Eduard Matei for our theme song!

  continue reading

77 episodes

Artwork
iconShare
 
Manage episode 505826139 series 2931992
Content provided by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://podcastplayer.com/legal.

Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting, rondels, time tracks, menus and more) shape player decisions.

The episode gives designers practical examples, trade-offs and tips from many published games, plus a publisher note about avoiding thematic overlap, to help you choose the right action system for your game.

Mathew Dunstan Elegance Video: https://www.youtube.com/watch?v=goONo66xVAs

Discord: https://discord.gg/BjerXtQ3Me

Email: [email protected]

Big thanks to Eduard Matei for our theme song!

  continue reading

77 episodes

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